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Returning 35 results for 'disease increase are bodies'.
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diverse increase are bodies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
influence of the Abyss. Victims afflicted with the disease experience tremendous pain as their bodies become disfigured, flesh twisting around the bones, until they transform to join the mass of
disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while
Monsters
Mordenkainen Presents: Monsters of the Multiverse
regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced and
resulting dire trolls crave more and more troll flesh to fuel their continued growth.
Dire trolls also increase their size by grafting flesh onto themselves. When a slab of quivering troll flesh is bound
Monsters
Out of the Abyss
saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also
gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way
Monsters
Eberron: Rising from the Last War
number of hit points equal to half the necrotic damage taken.Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue
. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only
cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away
Monsters
Mordenkainen Presents: Monsters of the Multiverse
AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can
around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trolls, and venom troll;venom trolls that follow are especially likely to arise when trolls regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if
their bodies were damaged by elemental forces. These unusual forms can also be produced and shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the case for dire
Monsters
Van Richten’s Guide to Ravenloft
infest its body. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any effect that cures disease or removes the poisoned condition
.
Carrion stalkers also enjoy symbiotic relationships with carrion crawler;carrion crawlers. Carrion crawlers won’t devour bodies infested by carrion stalkers, but they often pick up stalker larvae as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, instead of a bipedal vegepygmy. Thornies are less intelligent than other vegepygmies, but they are larger and more ferocious and have thorn-covered bodies.
Vegepygmies
Vegepygmies are fungus creatures
start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any magic that neutralizes poison or cures disease kills
Monsters
The Book of Many Things
willing creature the living portent can see within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trolls regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;rot trolls, spirit troll;spirit trolls, and venom trolls that follow are especially likely to arise when trolls regenerate in the presence of magical emanations, planar energy, disease, or death on a
vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced and shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the
Monsters
Mythic Odysseys of Theros
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
become part of her throne.
Hythonia as a Mythic Encounter
Hythonia serves as a potent threat against even high-level characters, but you can increase the challenge by using the Shed Skin trait. When
Monsters
The Book of Many Things
often decorated with the petrified bodies of creatures that raised arms against the medusa or its followers. The lair is typically a rich repository of knowledge, with lore both worldly and esoteric
DC 15 Constitution saving throw. On a failed save, a target’s speed is reduced to 0 and can’t increase. On a successful save, its speed is halved. The target’s speed returns to normal
Monsters
Mordenkainen's Fiendish Folio Volume 1
a target infested by assassin bug maggots ends its turn with 0 hit points, it dies as the maggots burrow into its heart and kill it. Any effect that cures disease kills all assassin bug maggots
pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Detection Traits If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Deductive Intuition. When you make an Intelligence (Investigation) or a Wisdom
Species
Mordenkainen Presents: Monsters of the Multiverse
waist up, they resemble elves, displaying all the elf varieties of skin tone. From the waist down, they have the bodies of horses.
Creating Your Character
At 1st level, you choose whether your
character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine
Species
Mordenkainen Presents: Monsters of the Multiverse
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the
Player’s Handbook. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Deductive Intuition. When you make an Intelligence (Investigation) or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
become infected. The DC of this saving throw can increase depending on the severity of the plague’s spread (see “Cycle of the Plague” below). Symptoms. It takes 1d2 days for the Gnawing Plague’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
now. In addition, consider the following genre tropes when creating your body horror domain: Physical transformations are common and might affect more than bodies. Objects, architecture, and the
stage in body horror stories, it’s often a side effect of stories about fear of change, difference, mortality, physical harm, disease, or other fears. Body horror doesn’t need to be messy. Swapping
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
more than create life—she could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
entranced the methodical surgeon. When Elise began showing signs of an incurable wasting disease, it was the first time either woman had felt the pangs of despair. In the months that followed, Dr
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Creatures bitten by rutterkins are exposed to a terrible disease that infects them with the corrupting influence of the Abyss. Victims that succumb to the disease experience tremendous pain as their
bodies become disfigured, flesh twisting around the bones, until they transform to join the mass of abyssal wretches that follow in the wake of the rutterkin mob that laid them low. Rutterkin
Medium
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones
embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. Ability Score Increase. Your Strength score increases by 1. Earth Walk. You can move across
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a deadly classroom, and students need an expert guide to survive. (Neutral)
Earning and Losing Piety You increase your piety score to Pharika when you expand the god’s influence in the world in
trait Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease. Pharika’s Disciple Piety 25+ Pharika trait Pharika
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D
) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dolgaunt Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer
the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into living weapons dedicated to the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration — from
Orc
Legacy
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood, grayish-white ash to represent death, and charcoal to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age. A typical warforged is between two and thirty years old. The maximum warforged
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at






