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Returning 35 results for 'disease invaders are beast'.
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diverse invaders are beast
disease invaded are beast
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any magic that neutralizes poison or cures disease kills
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poison or cures disease kills the infestation. A creature reduced to 0 hit points by the mold dies. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24
alcohol, or magic that cures disease kills russet mold in a square area that is 10 feet on a side. Sunlight kills any russet mold in the light’s area.Lightning, Piercing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the end of each of its turns, ending the effect on itself on a success. Any magic that neutralizes poison or cures disease kills the infestation. A creature reduced to 0 hit points by the mold dies
. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24 hours later: one from a Small corpse, two from a Medium corpse, four from a Large corpse, eight
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"}. The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the vargouille until the end of the
of existence, such as Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil.
Swarms of
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
Deva
Legacy
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Monsters
Basic Rules (2014)
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Spells 1st Level Alarm
Animal Friendship
Cure Wounds
Detect Magic
Detect Poison and Disease
Ensnaring Strike
Fog Cloud
Goodberry
Hail of Thorns
Hunter’s Mark
Jump
Longstrider
Speak with Animals
2nd Level Animal Messenger
Barkskin
Beast Sense
Cordon of Arrows
Darkvision
Find Traps
Lesser Restoration
Locate Animals or Plants
Locate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant rat slain within its walls. To receive payment, evidence must be delivered to the watch captain at the docks between highsun and dusk.
Giant Rat
Small beast, unaligned
Armor Class 12
Hit
Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create or Destroy Water
Cure Wounds
Detect Magic
Detect Poison and Disease
Entangle
Faerie Fire
Fog Cloud
Goodberry
Healing Word
Jump
Longstrider
Purify Food and Drink
Speak with Animals
Thunderwave
2nd Level Animal Messenger
Barkskin
Beast Sense
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature recovers from the disease. Sight Rot This painful infection causes bleeding from the eyes and eventually blinds the victim. A beast or humanoid that drinks water tainted by sight rot must succeed
Sample Diseases The diseases here illustrate the variety of ways disease can work in the game. Feel free to alter the saving throw DCs, incubation times, symptoms, and other characteristics of these
Kobold
Legacy
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to being distantly related to dragons. A female can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Ensnaring Strike Conjuration C Entangle Conjuration C Fog Cloud Conjuration C Goodberry
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Saprophytic Plague Xanthoria’s research into lichdom and her creation of a living phylactery led to the emergence of the plague spreading across the Sword Coast. Any beast or humanoid that comes
for 24 hours, and any creature that is immune to disease succeeds on the save automatically. After a failed save, a creature experiences the first symptoms—body aches, nausea, slurred speech, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Ensnaring Strike Conjuration C Entangle Conjuration C Fog Cloud Conjuration C Goodberry
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cure Wounds
Detect Magic
Detect Poison and Disease
Entangle
Faerie Fire
Fog Cloud
Goodberry
Healing Word
Jump
Longstrider
Purify Food and Drink
Speak with Animals
Thunderwave
Water
Dominate Beast
Freedom of Movement
Giant Insect
Hallucinatory Terrain
Ice Storm
Locate Creature
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Antilife Shell
Goblin
Legacy
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Entangle Conjuration C Faerie Fire Evocation C Fog
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Entangle Conjuration C Faerie Fire Evocation C Fog
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than
Magic Items
Infernal Machine Rebuild
, and you are its familiar. If destroyed, it reappears in 1d4 hours.
18
While you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a
melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Thorny Vegepygmy If a Beast such as a dog or a bear dies from russet mold, the
end of each of its turns, ending the effect on itself on a success. Any magic that neutralizes poison or cures disease kills the infestation. A creature reduced to 0 hit points by the mold dies. If the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or cures disease kills the infestation. A creature reduced to 0 hit points by the mold’s poison damage dies. If the dead creature is a beast, a giant, or a humanoid, one or more newborn vegepygmies
is killed by russet mold. One or more vegepygmies emerge from the corpse a day later. If a beast such as a dog or a bear dies from russet mold, the result is a bestial moldie called a thorny result
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
deadfalls, which the kobolds set up either to kill intruders or to block off key areas of the warren as invaders approach those places. Since the tribe is continually migrating and expanding its
exceedingly narrow is a natural choke point that forces invaders to fight from a disadvantaged position. Such a location usually includes a small chamber in the ceiling that features murder holes, allowing the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil. Swarms of vargouilles flap through the
.
Stunning Shriek (Recharge 5–6). The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
self-serving beast. The soul of Victoro’s eldest son, Osvaldo, is forever lost and can’t be saved. To allay his guilt, Victoro has forged a plan to win back the souls of his young twins, Terenzio and
, and immunity to disease. He dresses in the latest fashions and walks with a ruby-tipped cane, though not because he needs to. This cane has the magical properties of a rod of rulership. Victoro
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
family patriarch, died of a strange wasting disease that could not be cured by healing magic. Upon assuming leadership of House Moonstar, Vanrak publicly broke with the temple of Selûne (god of the
, engulfed the temple in black fire, and burned it to the ground. The invaders also acquired enough treasure from the temple vaults to fund Lord Vanrak’s personal quest for immortality. Within a few years
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from their hiding place. But it quickly became obvious that the wounds Morley and Barret suffered have caused a horrible disease. Both Barret and Morley have contracted the disease called bluerot
from the drowned ones (see appendix C). Barret is very ill and has lost 4 points of Constitution and Charisma from the disease. Unless he is cured, one hour after the characters discover him, Barret must
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: “Dragon!”
Then it comes into view. Pitching this way and that, its scales clanking like steel plates, a black beast draws near the wharf, flanked by reptilian invaders. Flames crackle from the beast’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
horns and hooves. Demogorgon The Sibilant Beast and the self-styled Prince of Demons, Demogorgon yearns for nothing less than undoing the order of the multiverse. An insane assemblage of features and
except by his will. The Demon Prince of Undeath is a foul and corpulent creature, with a humanoid torso, powerful goat legs, and the desiccated head of a ram. His sore-ridden body stinks of disease, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
, and the couatl can’t constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
disease. Nature’s Sanctuary When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you






