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Returning 35 results for 'dispelled intent are bonus'.
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Monsters
Tales from the Yawning Portal
becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.
A creature can detach the darkmantle by making a successful DC 11 Strength check as an action. On its turn, the
illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Monsters
Eberron: Rising from the Last War
Aura of Radiance. The councilor magically sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The councilor can extinguish or restore this light as a bonus action. If the
bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving
Magic Items
Tales from the Yawning Portal
spell, but you can use a bonus action to revert to your normal form.
Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse
make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you canât willingly return to normal form. If you ever remain
Monsters
Tyranny of Dragons
.
Draconic Majesty. While wearing no armor and wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body
created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an Undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. If it had 3 to
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
Magic Items
Bigby Presents: Glory of the Giants
.
The copy is immune to all damage and canât be dispelled, but a disintegrate spell destroys it immediately. Otherwise, the copy disappears after 8 hours or when you dismiss it as an action.
The
bracelet can create up to three copies and regains all expended uses at dawn.
Helpful Hand. As an action, you can use the bracelet to cast Bigby's hand as a 9th-level spell (spell attack bonus +13
Monsters
Princes of the Apocalypse
, the dragon has resistance to damage that isnât force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
canât illuminate it. If any of the effectâs area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Regional Effects
Monsters
Fizban's Treasury of Dragons
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
.
8
A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
intent on destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath.
Connected
dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Darkmantle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantleâs speed also becomes 0, it canât benefit from any bonus to its speed, and it
maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision canât penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
feats
. As a Bonus Action, you radiate a 30-foot Emanation of Bright Light that is sunlight. If any of the Emanationâs area overlaps with an area of Darkness created by a spell, that spell is dispelled
Monsters
Locathah Rising
than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw
can take an action on their turn to make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check to free themselves. This effect lasts for 1 minute unless dispelled (it counts as a 6th level spell
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
quick to defend them if they sense any ill intent. Dragon chosen are skilled in close combat, using two weapons to tear at their foes. Dragon Chosen
Medium Humanoid, Any Alignment
Armor Class 17
Str +6, Dex +6, Con +4
Skills Athletics +6, Perception +3
Condition Immunities frightened
Senses passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP) Proficiency Bonus +2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse. This cloak is cursed with the essence of a hell hound, and
you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you canât
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well
of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unfamiliar with this region of the Underdark and canât navigate, but she has a +5 bonus on Wisdom (Survival) checks and can help out in that regard. Jimjar can guide the party to BlingdenÂstone from
characters encounter creatures able to give them directions or intent on capturing them. Such creatures can include kuo-toa from Sloobludop, duergar slavers or merchants from Gracklstugh, the goblins from the Silken Paths encounter, or even their drow pursuers intent on dragging them back to Velkynvelve.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Once inside the brain, the worm kills its host and animates the corpse, transforming it into a spawn of Kyuss, which breeds more worms. Spawn of Kyuss are expressions of Orcusâs intent to replace all
life with undeath. Left to its own devices, a solitary spawn of Kyuss travels aimlessly. If it stumbles across a living creature, the spawn attacks with the sole intent of creating more spawn
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
magical aspect that affects any creatures that walk into the region. If the effect isnât instantaneous and isnât related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
level stated in the effect). A creature on which a regionâs effect is dispelled is immune to the effect for 1 minute. The two paths are free of magical effects. If characters veer off the paths
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesnât use your proficiency bonus. In other words, a check that qualifies for
Reliable Talent doesnât qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades donât work with each other, since you can add your proficiency bonus, or any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warmth are illusions with which the characters can interact (see âJoining the Ballâ below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
. Even though they are conjoined, the brain in a jar and the helmed horror roll initiative separately and attack as separate creatures. The brain can detach from the helmed horror as a bonus action
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the spell save DC for disguise self ? Does the wearer have to be a caster? Use your spellcasting ability modifier to set the DC. If you donât have a spellcasting ability, use your proficiency bonus to
protection, for instance, since you canât attune to more than one copy of an item at a time. Do magic weapons give you a bonus to attack and damage rolls? A magic weapon gives you a bonus to attack rolls
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The darkmantleâs speed also becomes 0, it canât benefit from any bonus to its speed, and it moves with the target.
A creature can detach the darkmantle by making a successful DC 13 Strength check
darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these wish stones, discarding the ones that contain wishes of ill intent and
, Con +4
Condition Immunities exhaustion
Senses passive Perception 10
Languages Common, Sylvan
Challenge 1/8 (25 XP) Proficiency Bonus +2
Fey Ancestry. The brigganock has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victimâs
120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Unusual Nature. A devourer doesnât require air, drink, or sleep.
Actions
Multiattack. The devourer makes two Claw attacks and can use
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Constitution check. Curious about the spellâs intent? The spell is meant to be a classic jinxâthe sort seen in folkloreâthat is useful in and out of combat. In combat, the spell provides some extra necrotic
attack rolls and saving throws that donât use the bardâs proficiency bonus? No. The feature benefits only ability checks. Donât forget that initiative rolls are Dexterity checks, so Jack of All Trades
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hostsâ expense. Although a boggleâs antics might cause distress and unintentional harm, mischiefânot mayhem is usually its intent. If
oil on its skin from one consistency to an other as a bonus action.
Slippery Oil: While coated in slippery oil, the boggle gains advantage on Dexterity (Acrobatics) checks made to escape bonds
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. The intent is the blade vanishes when you let go of it (thatâs one of the meanings of the word âdropâ). If I cast shillelagh on my quarterstaff and have the Polearm Master feat, does the bonus attack
time stop? No. Commanding the newly created creatures with your bonus action does end time stop, however. Can you extend the duration of armor of Agathys by gaining more temporary hit points? The spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
10th Hold the Line 15th Ferocious Charger 18th Vigilant Defender Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
pincers and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its speciesâ life cycle anew
)
WIS
13 (+1)
CHA
6 (â2)
Skills Stealth +7
Condition Immunities blinded
Senses tremorsense 60 ft., passive Perception 11
Languages â
Challenge 3 (700 XP) Proficiency Bonus +2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victimâs
on its next turn. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
a pillar composed of thick, red, ooze-like stuff. The creature is actually inside the pillar, and when it is roused, it emerges with evil intent. Undead Nature. The Ooze Master doesnât require air
Attack. When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action.
Spellcasting. The Ooze Master is a 9th-level spellcaster. Its
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
higher? No, the sorcerer must follow the rule for casting a spell as a bonus action and casting another spell on the same turn; the other spell must be a cantrip with a casting time of 1 action. Can my
intent, here is the list of things that disqualify a spell for us: The spell has a range of self. The spell can target an object. The spell allows you to choose more than one creature to be affected by






