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Returning 35 results for 'display inside are basher'.
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Magic Items
Spelljammer: Adventures in Space
Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these
bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery’s location.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes psychic or force
scraps of flesh can display bizarre features. Radically transformed trolls like the rot troll;rot trolls, spirit trolls, and venom troll;venom trolls that follow are especially likely to arise when
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders
Monsters
Bigby Presents: Glory of the Giants
creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while playing mischievous pranks on each
stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door that doesn’t require an ability check to spot from inside the hall. This secret door pulls open to reveal area V13. V10: Archaeology Display Picks, trowels, brushes, and other
(Perception) check realizes the items on display include two flawless weapons: a +1 dagger and a +1 handaxe. The weapons are inside a glass case with a jammed lock, so the characters must break or cut
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
at this trader’s shop. Inside, a tall human woman polishes a suit of armor with an oily rag.
The woman is Oleira, the shop’s owner. The trader’s shop is a family business. She runs it with her two
, Bartho and Gala, are both so green. I’m not sure which of them I trust less to protect us.” (True)
Shop Features The trader’s shop has the following features:
Indoor Display. The shop interior
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Identifying a Magic Item Some magic items are indistinguishable from their nonmagical counterparts, whereas other magic items display their magical nature conspicuously. Whatever a magic item’s
properties. The command word to activate a ring might be etched in tiny letters inside it, or a feathered design might suggest that it’s a ring of feather falling. Wearing or experimenting with an item can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spellbook Your wizard character’s most prized possession — your spellbook — might be an innocuous-looking volume whose covers show no hint of what’s inside. Or you might display some flair, as many
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
style that mirrors your outlook on life, or is something else inside you unleashed when weapons are drawn? Signature Styles d6 Style 1 Elegant. You move with precise grace and total control, never
-scale tactics to tilt the odds in your favor. 4 Effortless. You rarely perspire or display anything other than a stoic expression in battle. 5 Energetic. You sing and laugh during combat as your spirit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K41. Treasury This octagonal vault is free of dust and cobwebs. The domed ceiling forty feet above is painted black and sparkles with a display of stars in unfamiliar constellations. Barely contained
can’t be done until every bit of treasure inside it is removed. Only Strahd can open the two means of entry: a sealed adamantine door set into the base of the tower on the north side, and an adamantine
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Wondrous Item, Uncommon Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a
display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery’s location.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seemingly inexhaustible energy, yet they typically do so without much display of emotion. The reserve and patience of elves is well known among other races, but what a dwarf or a human doesn’t see is the
conflict taking place inside an elf’s mind. Elves keep their passion internalized because they learn at a young age that such feelings can become destructive when they are allowed to take control. Elves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Temple Reliquary The dwarves kept many precious relics here. 39a. Despoiled Gallery The duergar have destroyed the relics on display here, including statues atop pedestals, stone tablets on
dispel magic spell (DC 16), and creatures and objects can pass right through it. 39b. Jade Staff Fragments Display Niches. Four pieces of a shattered jade staff are encased behind glass in niches evenly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Floors. The bathhouse and the tower are luxuriously appointed, with walls and floors of polished stone. The stonework in the abandoned shrine is crumbling and caked with grime. Doors. Inside the
. A door has AC 15, 18 hit points, and immunity to poison and psychic damage. Windows. Within the bathhouse and the tower, finely made windows display abstract designs in stained glass. A window can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Theater The following locations are keyed to map 4.4. View Player Version P1. Lobby This plush lobby is decorated with red carpet and ornate wallpaper. On display here are several
these doors. A stack of torn tickets sits on a shelf beneath a counter inside the booth. Prior to a show, each booth holds a ticket seller (commoner). Admission to the theater is 1 sp per person. P3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Arcane Display These areas have 20-foot-high, arched ceilings. 10a. Zigzagging Gallery Characters who make a loud racket in this hall attract the seven flameskulls in area 10b. The features of
character who examines the runes and succeeds on a DC 18 Intelligence (Arcana) check can ascertain that the runes give the shield the magical ability to trap creatures inside it. Any creature that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Thessalar, they can take in some of the experiments on display. These include the following, along with whatever other odd and wondrous examples you might think of: Orreries display unknown planets and
glass case. A vermiform pseudodragon twists and crawls about inside a large crystal tank. A colony of ants is constructing an elaborate city system in a huge glass tank—complete with an ant lion larva to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
highest check notices a halfling merchant watching them from the doorway of one of the bazaar’s shops. This is Emad, and he slips inside his shop as soon as he’s noticed. Emad’s Rug Shop Emad is a middle
thick rugs hanging at the back of the shop have been moved more often than the goods around them. If these display rugs are moved, the door to the hidden chamber is revealed. Proceed with the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the other side of the wall—revealing a secret way to area T9. Treasure. Four 12-foot-wide paintings (400 gp each) and a smaller 2-foot-wide painting (1,000 gp) are on display. A character who examines
intruders inside. Vidorant. If Vidorant teleports to the vault (see the “Vidorant Arrives” section later in the adventure), she arrives on the balcony, as the interior of the vault is warded against
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Approaching the Hall of Illusions.” A wooden mannequin of a grinning, raven-haired young woman in witch’s attire and a green flowing cape hovers inside a glass cabinet. At the top of the cabinet, a sign
of color. The helical stripes of the tent’s pointed canopies rotate in spirals, and the whole display seems designed to befuddle onlookers. A clown dressed in muted garb stands at the tent’s entrance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stack of ten placards numbered 0 through 9. When a creature inside the Abacus Car asks a mathematical question to which the answer is a number, the Math Wizard taps the podium with its wand and says
, “Calculate!” In response, the monodrones select from their placards, shuffle around, and hold up their numerals to display the answer. The Math Wizard cheers “Huzzah!” after every successful calculation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of wicks is kept lit day and night, while being continually built up with adhered candles. Inside, the best works of the guild are put on display and sold, including not just candles of various
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities and various neighborhood shrines devoted to the pantheon as a whole. Inside the city, the wild lands feel like a remote threat. Perils from the sea present more obvious dangers, but a great
learning, but the preeminent academy for philosophers and mages is the Dekatia. Students who display remarkable promise over the course of their earlier education can go on to spend up to ten years in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
inside. Harbin is frazzled, with flushed cheeks and dark bags heavy beneath his eyes. Harbin tells the characters the following: “I understand that they’re angry, but do they expect me to take care
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rubble from a purple worm’s passage. The brightly colored murals are intact, and detect magic or similar magic causes the magic ink that preserves the work to glow. Any Bedine with the party display
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Vocath’s private box, visible to creatures on the arena floor, is a mirror of life trapping whose command words are known only to Vocath. The mercane has trapped the following creatures inside the
to the mirror as possible. If the mirror is shattered, all creatures trapped inside it are released at once. 2: Armory Two walls of force (see “Magical Effects” above) seal off this chamber, where
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
wall hold faded documents.
The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the common room of the inn (area 2), as if they had just walked through the main door. You are standing just inside the front door to the Dran & Courtier. Things are a bit different, however. The
(Insight) check confirms that they are not themselves, as they display slightly warped personalities. The four attack when they or the gibbering mouthers are discovered (use their guard or commoner
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Standing next to the display case is a tiefling security guard.
The five tables closest to the entrance are high-stakes tables (50 gp buy-in) open to anyone, while the easternmost two tables are reserved
Display Case. A tiefling security guard (use the thug stat block) stands next to the display case and allows guests to examine the statuette without touching the case. The display case is 2 feet wide
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
-foot-diameter, rubble-strewn circular chamber. Eyeballs drift inside the orb, like fish in a bowl. Some have cataracts, while others are bloodshot or pus-filled, but all turn and gaze at you as you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
bones, skulls with cracked pates, and broken weapons. In front of the display crouches a panther, deathly still, facing away from the statue.
To the east the walls are highly polished. They loosely
statue are useless, though the head of a +1 mace attached to a broken haft can be found. Well of Light. The illumination inside the well comes from liquid light, a fluid that clings like oil if
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stashed inside the potted plant. A faculty member who often loses their keys placed this spare here. C2. Foyer Coat racks carved to resemble statues of individuals line the entryway into the manor beyond
table and succeeds on a DC 15 Wisdom (Perception) check finds a small velvet coin purse someone dropped. Inside is 15 gp. The piano is functional and magical. If a character tries to play it, the piano






