Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'distance insight are bards'.
Other Suggestions:
distant insight are bards
distances insight are bards
distinct insight are bards
Magic Items
Dungeon Master’s Guide
.
When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun
.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
Ioun Stone of Intellect;Intellect (Very Rare). Your
Monsters
Acquisitions Incorporated
damage if he fails. He can't use this trait if he's incapacitated.
Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers
adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a giant single-handedly — and lost
Monsters
Van Richten’s Guide to Ravenloft
occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if the podling does something in direct
relishes exposing its skin to the sun. It resents clothing and hair.
4
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
apart. The elder brain can form psychic links with up to ten creatures at a time.
Sense Thoughts. The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target’s emotional state and foremost thoughts (including worries, loves, and hates).
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
creatures at a time.
Sense Thoughts. The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target’s reasoning, its emotional state, and thoughts
feats
You formed a mystical connection to the Ghostlight Express that affords you insight into the nature of spirits, granting the following benefits.
Ghostly Touch. When you damage a creature with the
Ethereal Plane that overlaps that area. You learn the distance and direction to any creatures you detect (or an Ethereal creature’s equivalent position on your plane). Once you detect a creature with this benefit, you can’t use it again until you finish a short rest;Short or Long Rest.
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
regains spent legendary actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame
idealized form. Such creatures are rarely aggressive toward others that aren't normally prey. Evil creatures can't tolerate the holy atmosphere within the same distance, and usually choose to live much
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom score increases by 2, to a
Backgrounds
Sword Coast Adventurer's Guide
in your faction (though you can choose to do so), and it might enhance your status in the faction.
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
Backgrounds
Tomb of Annihilation
books and scrolls, but also through first-hand observation—by visiting far-flung settlements and exploring local histories and customs.
Skill Proficiencies: Insight, ReligionLanguages
customs.
d6
Ideal
1
Discovery. I want to be the first person to discover a lost culture. (Any)
2
Distance. One must not interfere with the affairs of another
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrival of four clumsy local youths, who keep their distance from the cabin once they catch a whiff of something unnatural.
“Dang if they ain’t goin’ inside!” exclaims one youth.
“Shut up, or Frody
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(+3)
CHA
14(+2)
Saving Throws Dex +6, Wis +6, Cha +5
Skills Insight +6, Perception +6
Senses truesight 120 ft., passive Perception 16
Languages understands Celestial and Common but
telepathically with each other at a distance of up to 100 feet. The felidar can sense the direction and distance to the bonded creature if they’re on the same plane of existence. As an action, the felidar or the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
16 (+3)
CHA
15 (+2)
Saving Throws Int +7, Wis +6, Cha +5
Skills Insight +9, Perception +6, Persuasion +5
Senses passive Perception 16
Languages Common, Giant, telepathy 60 ft. (see
also Mercane Telepathy)
Challenge 5 (1,800 XP) Proficiency Bonus +3
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vengeance. Viari’s career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
, the distance he covers increases by 5 feet.
Sneak Attack (1/Turn). Viari deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skills Deception +6, Insight +3, Sleight of Hand +3, Stealth +3
Senses darkvision 120 ft., passive Perception 11
Languages Aquan, Common, thieves’ cant
Challenge 3 (700 XP)
Shapechanger. The deep
the end of the deep scion’s next turn. In water, the psychic screech also telepathically transmits the deep scion’s memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(+1)
WIS
16 (+3)
CHA
18 (+4)
Skills Deception +6, Insight +5, Intimidation +6, Religion +3
Senses passive Perception 13; see also “Devil’s Sight” below
Languages Common, Infernal
nonmagical, out to a distance of 120 feet.
Actions
Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Notes When faced with multiple foes, Zarak prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal
+5, Int +2
Skills Acrobatics +7, Insight +6, Perception +6, Stealth +7
Senses darkvision 60 ft., passive Perception 16
Languages Common, Orc
Challenge 2 (450 XP) Proficiency Bonus +2
Special
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which you have grown wearily accustomed. Eventually, stone tiles become more noticeable, turning the path into a proper road. You can see spots of light in the distance, blue-white and too regularly
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
learns what drives the conflict. Otherwise, a successful DC 13 Wisdom (Insight) check can provide a general sense of what’s going on. The troglodytes ambushed and killed a drow scouting party whose
random encounters) to the distance they must travel before they reach the purple worm nursery. If the characters simply watch the standoff unfold, see “Resolving the Standoff” later in this section
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can set it aflame. You’ll need to defend it until our force arrives to take over, but it shouldn’t be more than fifteen minutes behind you.”
The mill is about 500 feet from the keep. The distance is
mill. Any kobolds in this force run away as soon as two or more raiders are killed. If characters observe the mill for a minute or more before attacking, allow them to attempt DC 15 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
. Components. Brewer’s supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing. History. Proficiency with brewer’s supplies gives you additional insight on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(+1)
CON
15(+2)
INT
21(+5)
WIS
19(+4)
CHA
21(+5)
Saving Throws Int +9, Wis +8, Cha +9
Skills Arcana +9, Insight +8, Perception +8, Stealth +5
Senses darkvision
it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about it. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Those elves really know how to bring the hurt from a distance, don’t they? Fortunately for the arrow-slinging world, they were willing to share their arcane archery knowledge with friends, and now every
subtlety and precision over simply busting heads. Add in your knowledge of the more cerebral aspects of combat, including all-important insight into the strengths and weaknesses of the enemy, and it’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can set it aflame. You’ll need to defend it until our force arrives to take over, but it shouldn’t be more than fifteen minutes behind you.” The mill is about 500 feet from the keep. The distance is
mill. Any kobolds in this force run away as soon as two or more raiders are killed. If characters observe the mill for a minute or more before attacking, allow them to attempt DC 15 Wisdom (Insight) or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of its components, they feel the presence of whichever components Splugoth now possesses at some great distance straight ahead. To provide context for the background noise, tell the players that the
great bird. It repeats periodically, always far off in the distance.
Set into a large cleft in the canyon wall is an enormous nest of sticks, bones, paper, and other debris. An immense black form
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fungal grove. A central mound seems to be the only dry spot in sight, though a small cliff rises above the cavern floor far across the clearing, with giant mushrooms visible in the distance
successful DC 12 Wisdom (Insight) check reveals that Sovereign Basidia is uncomfortable with Phylo’s behavior. Stool and Rumpadump can easily discern that the harmony between Phylo and Basidia is off. At
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
makes them wary of any new “friend” that doesn’t come across as genuine. Although they might not be able to define the feeling, halflings sense when something isn’t quite right, keeping their distance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its
resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Insight (Very Rare) Your Wisdom increases by 2, to a maximum






