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Returning 12 results for 'distance inspired are brazier'.
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distances inspire are brazier
distant inspires are brazier
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sturben Long considered Levkarest’s unfashionable shadow, the city of Sturben has become a haven for those seeking distance from the domain’s elite. To counter the half-hearted justice doled out by
Faceless Court change, but their masks remain the same: grimly ornate visages inspired by Borca’s mysterious first inhabitants. The court sends iron-masked circuit judges into the surrounding lands to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
). For each evil act, imagine the scene where it took place, and then answer the following questions: What does the act sound like from a distance or to someone in the next room? How does the act, or its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blind beyond this distance. It has the following action options: Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. Belch Fire (Recharge 4–6). The stove
of straw (water breathing) 19b. Inanimate Objects Scattered about this room are inanimate objects that Arcturia animates using the animate objects spell: A brass brazier set atop a 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
device comes within 500 feet of a nimblewright other than Nim, the umbrella begins to spin, whir, and click. The spinning, whirring, and clicking accelerates as the distance to the target lessens
the House of Inspired Hands will pay them 500 gp to destroy it. If they return with proof of its destruction, Valetta sees that they receive the promised reward and also offers them one each of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: A frantic gnoll is picking up papers from the floor to throw into a burning brazier at the center of the room. Beyond the brazier, Sergeant Vilroy is bound at the hands and feet with rope, lying
(Acrobatics) check to leap onto the roof of a train car safely. Characters who fail the check take fall prone on the roof of the car and take bludgeoning damage based on the distance fallen (1d6 per 10 feet).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Plunge The waterfall here can be heard from quite a distance. The roar of falling water fills this cavern. A stream flows from a passage to the south and spills over the edge of a forty-foot-wide pit
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
. While the characters keep their distance, the guardian doesn’t move. If a creature hasn’t observed the guardian moving or acting, that creature must succeed at a DC 15 Intelligence (Investigation
before dispersing. Equipment the creature is wearing or carrying isn’t turned to ash. The cloud doesn’t obscure vision.
Braziers. As an action, a creature can kick over a brazier, causing scorching ash
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
darkness. The water moves sluggishly, indicating a weak current. Torchlight flickers in the distance.
Torches positioned near the bridges at areas C6, area C15, and area C24 provide illumination
fanged maws. This room is filled with a rank reptilian smell and cluttered with tattered animal hides and dank straw. A battered iron brazier brimming with hot embers glows in the middle of the room. Half
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. They talk about Brandobaris as others might refer to a mischievous and dashing uncle. They don’t beseech the gods for daily favors, and they have no sense of metaphysical distance or separation
youngsters are inspired to act out his epic battles. In this way, the halflings get practical experience in executing measures that are designed to help the halflings defeat kobolds and goblin raiders
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
dominated a mind flayer colony and turned the illithids into her slaves. Inspired by her mythic deeds, her priests are devoted to finding and annihilating mind flayer colonies or turning mind flayers into
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
up and tortured here. None are here now. 14. Assembly Hall, Upper Level Wide iron gantries extend a short distance into a vast chamber. Two lit braziers illuminate the western gantry, which has iron
of the stairs, close to another lit brazier, is an iron portcullis. Beyond the portcullis is a dark hallway that leads to area 23. Development Characters can move quietly onto or along the gantries
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lizards graze warily on the mushrooms.
The three giant lizards pose no threat to the characters. As they graze, the lizards nervously eye anyone who approaches them and keep their distance. If a
holding a crystal bowl filled with a rainbow of gems, and a silver tripod brazier emitting a curling trail of sweet incense. Above it all, an ornate lantern set with gemstone lenses hangs from a gold






