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Returning 35 results for 'distance instincts are bronze'.
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Magic Items
Dungeon Master’s Guide
Resistance to one damage type determined by the kind of dragon that provided the scales (see the accompanying table).
Additionally, you can focus your senses as a Magic action to discern the distance
Dragon Scale Mail (Black);Black
Acid
Dragon Scale Mail (Blue);Blue
Lightning
Dragon Scale Mail (Brass);Brass
Fire
Dragon Scale Mail (Bronze);Bronze
Lightning
Dragon Scale Mail
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can
begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts.
Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb. The steeder can
begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts.
Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey.
Dragon Scale Mail
Legacy
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Magic Items
Basic Rules (2014)
action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn.
Dragon
Resistance
Dragon Scale Mail (Black);Black
Acid
Dragon Scale Mail (Blue);Blue
Lightning
Dragon Scale Mail (Brass);Brass
Fire
Dragon Scale Mail (Bronze);Bronze
Lightning
Backgrounds
Mythic Odysseys of Theros
: Vehicles (land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp
Favored Event
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
2. Foyer Peeling wallpaper and a musty scent cling to the walls of this spacious foyer. A curving staircase rises from the cracked tile floor to a balcony above, keeping its distance from a darkened
chandelier. Doors lead in every direction. At the room’s center, a bronze sculpture of an antlered eagle perches atop a marble pedestal.
This once-impressive entryway is dusty and choked with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, you can focus your senses as a Magic action to discern the distance and direction to the closest dragon within 30 miles of yourself that is of the same type as the armor. This action can’t be used again
until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, you can focus your senses as a Magic action to discern the distance and direction to the closest dragon within 30 miles of yourself that is of the same type as the armor. This action can’t be used again
until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor
. This special action can’t be used again until the next dawn. Dragon Resistance Dragon Resistance Black Acid Gold Fire Blue Lightning Green Poison Brass Fire Red Fire Bronze Lightning Silver Cold Copper Acid White Cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor
. This special action can’t be used again until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(giant octopus lair) 17 Undersea cave (dragon turtle lair) 18 Adult bronze dragon searching for treasure 19 Storm giant walking on the ocean floor 20 Sunken treasure chest (25 percent chance that it
at a depth greater than 200 feet counts as 4 hours. Underwater Visibility Visibility underwater depends on water clarity and the available light. Use the Underwater Encounter Distance table to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and aren’t wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift. Tiger. While raging, you can add 10 feet to your long jump distance and 3
feet to your high jump distance. The spirit of the tiger empowers your leaps. Aspect of the Beast These options are available to you when you choose a totem animal at 6th level. Elk. Whether mounted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
beast’s predatory instincts. Deadly Hunters. Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey
climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
with it, a process that begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts. Rather than spinning webs, steeders excrete a viscous substance
, Stealth +7
Senses darkvision 120 ft., passive Perception 14
Languages —
Challenge 1 (200 XP) Proficiency Bonus +2
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon
Damage Type
Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison
power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red
and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blind beyond this distance. It has the following action options: Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. Belch Fire (Recharge 4–6). The stove
tripod and a wooden broom (Small objects) A wooden coat rack; an iron torture chair festooned with spikes; a 10-foot-long, 250-pound chain; and a fat iron cauldron (Medium objects) A stone mine cart and a life-size, hollow bronze statue of a bull (Large objects)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is within sight of land, there is no chance of the vessel becoming lost. Otherwise, a ship’s navigator must rely on dead reckoning (tracking the direction and distance of the ship’s travel) or the sun
Ghost ship 3 Friendly and curious adult bronze dragon 4 Whirlpool (25 percent chance that the whirlpool is a portal to the Elemental Plane of Water) 5 Merfolk traders 6 Passing warship (friendly or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Among the displays are several that stand out: A 4-foot-tall working model of a clock tower rings at the top of every hour. It is made of wood, iron, bronze, and glass, with brass bells and delicate
.” Meeting Valetta The characters are met by Valetta, a dragonborn priest of bronze dragon ancestry, with these changes: Valetta is neutral. She has these racial traits: She can use her action to exhale a 5
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heart’s Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
(neutral good adult bronze dragon) goes by the name Ness. She uses her magic to disguise herself as a middle-aged human woman, and no one knows she’s a dragon. Nezrah has made it her life’s mission to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, while herds of bison, gazelle, and goats wander the surrounding plains. In the distance, rock formations encircle a broad crater.
The crater at the center of Heart Delta is called the Hollow. Here
Faunel where sapient animals overcome their instincts and live communally. If the characters converse with her, she shares the following information: She’s saddened to hear about Oka’s death but
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
happily sunning itself on the rock’s surface. Time and distance in the Feywild are mutable, as is the plane’s geography. Roads are uncommon, and those that exist are as likely to change as the land around
them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can
, the tracks fade in 1d10 days, but the other effects fade immediately. Bronze Dragon Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
Elder Runara is the leader of Dragon’s Rest. She appears as a human woman, but she is actually an adult bronze dragon disguised in human form. She guides the residents of the cloister in their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sphere after impact. Beholder Tactics The Tomb of the Nine Gods is not truly the beholder’s domain, so it can’t use lair actions. The invisible beholder puts as much distance between itself and the
(2,500 gp) A potion of diminution, a bead of force, and a bronze +1 shield shaped like a screaming devil’s face
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
monument’s residents and their customs from a safe distance. The pixies won’t join the characters in exploring the ziggurat, but they can share the following information: Dungeon Dangers. The ziggurat holds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
perytons 7 1d3 water elementals 8–10 2d4 reef sharks 11–12 2d8 sahuagin 13 1d4+1 merrow 14–15 2d6 pteranodons 16 1 adult bronze dragon 17 Pirate ship, Gnasher 18 Pirate ship, Pale Prow 19 Pirate ship
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gently toward the ground for up to 60 feet. If you are still in the air at the end of this distance, you fall if you have no other means of staying aloft. After the spirit departs, the backpack’s
and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird (see the Monster Manual for statistics) is contained within the tank. While wearing the tank, you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
high. A character can climb the ship’s hull with a successful DC 15 Strength (Athletics) check; the distance from the cavern floor to the upper deck is roughly 20 feet. The Scavenger is buoyant but
features of the bridge are as follows: Windows. Two circular, 9-foot-diameter windows of bulging, transparent crystal rest in bronze fixtures.
Celestial Chart. Painted on the sloped ceiling are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
darkness. The water moves sluggishly, indicating a weak current. Torchlight flickers in the distance.
Torches positioned near the bridges at areas C6, area C15, and area C24 provide illumination
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lizards graze warily on the mushrooms.
The three giant lizards pose no threat to the characters. As they graze, the lizards nervously eye anyone who approaches them and keep their distance. If a
are adorned with leering demon visages in bronze, and the doors’ riveted edges are etched with arcane symbols.
The two largest demon faces hold unfurled bronze scrolls inlaid with a spidery script
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
ceiling lined with stalactites and pierced with tree roots. The floor around the outside of the Sunken Grove beneath the ceiling is dotted with stalagmites. The distance from the top of the pit to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
was over, the ogre wandered away. However, she decided to stick around the area to enjoy her proximity to lots of tasty livestock, even as she keeps her distance from anyone who might pester her. In
has spotted Stuuzant, as the ogre has good instincts for avoiding trouble. She keeps moving, hiding until the time is right to strike. When she attacks livestock, she does so when no one can see her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, its waters seemingly course in different directions, and it teems with colorful fish and other freshwater fauna.
Cyprien Rousson Vuuthramis, a timid bronze
dragon, gambols in the river
when no
one is watching
The river is home to Vuuthramis, a shy but playful young bronze dragon. She lives in a cave hidden beneath the river. Vuuthramis drank from the Fountain All Heal (area G9) and






