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Returning 35 results for 'distant imagine are buildings'.
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distant imagine are building
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake District The Darklake District gives an illusion of openness. The streets are relatively wide to allow for merchant carts and wagons to pass, and the buildings aren’t as crowded around
heat slams against you as an acrid smog rises to choke the air out of your lungs. The Darklake spreads out beyond a jumble of buildings and streets, reflecting the lights of countless fires burning
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shadow Marches Capital: Zarash’ak (unofficial) Noted for Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle
in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with Galifar or the east until a few hundred years ago, when
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Three Pillars of Adventure Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social
rescued prisoner, pleading for mercy from an orc chieftain, or persuading a talkative magic mirror to show a distant location to the adventurers. The rules in part 2 (especially "Using Ability Scores" and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shadow Marches Capital: Zarash’ak (unofficial) Hallmarks: Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle with
war in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with the Kingdom of Galifar or the east until a few
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
communities and protect themselves from danger. From one generation to the next, they share stories of their past, of the distant lands of their ancestors, and of the unfulfilled promise of reunion
whose colorful houses perch on stilts. On the mainland, rising from the shore of Nightwater Cove, stands Promise, a town of brightly painted buildings and bustling trade. Northward lies a band of crimson
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s
residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
distant land came to Krezk and insisted that he be allowed to reopen the abbey. The nameless man was strikingly handsome and extremely persuasive, and the villagers couldn’t help but do as he commanded
Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
—Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman’s harbor. Small local fishing ships vie for harbor space alongside mighty seafaring vessels, some from far-off lands. Every day there’s a 10 percent chance a merchant ship from a distant land puts
, head of Kalaman’s military. Trade Camps Outside the city to the east and west sprawl trade camps. These expanses of ramshackle buildings began as campgrounds for caravans. Over time, the tents were
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Buildings Pulse-pounding chases and harrowing escapes within the confines of a town or city can sometimes force characters to dash into buildings. When you need to flesh out a building quickly
, expensive goods 7–10 Cheap goods 11–14 Bulk goods 15 Live animals 16–17 Weapons/armor 18–19 Goods from a distant land 20 Secret smuggler’s den Shop d20 Type 1 Pawnshop 2 Herbs/incense 3 Fruits
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Perception) score of 14 or higher notice it. Unless alerted, the other characters are surprised when the kapak attacks. Direct Attack From between buildings sprint five cloaked invaders, their clawed
feet gouging the dirt. They wave torches and fierce blades above their reptilian heads.
Five baaz draconians (see appendix B) charge toward the wharf, intent on setting buildings ablaze and murdering
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
, Daerismun was not so fortunate. As we approached, this ruined cityscape seemed uninhabited. Its expanse is fairly limited, and consists almost entirely of a mess of destroyed buildings and massive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
against the evil god. Characters who cross the threshold appear in the unreality described in the “Torment of Kas” section. E2b. Hazy scenes of civil unrest—peasants rioting, buildings burning, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills. While Red Larch remains prosperous, dark omens are
figures watching them from distant hillsides in the wild fields east of town where they have traditionally grazed their flocks. Quarry workers used to cut by torchlight when orders were backing up
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
Eberron. For example, if you wanted to use Gruumsh in Eberron, you could re-imagine him as one of the demon overlords of the first age. You could decide that he’s the classic Gruumsh, who has recently
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Amphitheater A ruined amphitheater looms over the surrounding buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An
Feathers can be encountered anywhere within Omu. At first, tease the characters with glimpses of it moving through distant fog or have them hear its roar echoing over the ruins. It might appear while the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the group arrives in Elturel, read the following boxed text aloud to the players: A hot, stinging air assaults your senses. The city street in which you stand is lined with buildings that are
irregular intervals. Perched atop a distant bluff, overlooking the rest of the city, is a crumbled fortress.
Traxigor gazes up at the black orb nervously, utters a few arcane syllables, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings. On the corner of Zastrow Street and Fillet Lane is a shop
the tavern regulars. Candle Lane The buildings on either side of Candle Lane are so tall and so tightly packed together that light touches the street only at highsun. Gloom envelops a narrow alley as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
merchants, the signpost magically directs travelers to well-known distant locations when the names of those locations are spoken into a crystal on the post. The magic of the Waymoot writes the
Amendsfarm) where those convicted of minor offenses work off their debt to the city. Many gnomes and halflings live in this region, and most buildings are built to reflect their stature. Two noble
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you lurch to a stop. Everything is silent for a moment, then with the sound of a distant crack, the ground begins to shudder. A split runs through the floor and up a nearby wall. The citadel is
of tents and dragonnel landing strips. Plaza. This raised, 10-foot-high plaza provides a vantage of the surrounding chaos. Stairs descend to the south. Ruins. Ruined Istarian buildings lie scattered
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the distant past. The Citadel of the Court is said to be far larger than it appears and to hold the greatest treasures of the elves.
The North The northern steppes of Aerenal are the domain of the
of wonders. Stand on the steps of the Grand Temple and look down upon the High Street and you’ll see fountains of light casting shadows across buildings that have stood for over ten thousand years
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that crawl along the streets, cling to lampposts, and flee from strangers, and living scrying spells that shift and shimmer, displaying distant scenes on their amorphous skin. Eston was renowned for its
was once the capital of Cyre. Now it lies empty, seemingly waiting along the Cyre River for its people to return. Parts of Metrol have been shattered, their buildings crushed and tumbled by whatever
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
; otherwise, several dwarf clerks work here during the day, logging deliveries at the docks to be transported to the mine and arranging for the processed ore to be loaded on trade ships bound for distant ports
nearly 7 feet — make him an unmistakable figure in town. Keledek came to town years ago from Ket, a distant kingdom held in a mix of contempt, mistrust, and fear by the locals. Rumor around town claims
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
enraptured. As to what we beheld, well, imagine a place of staggering natural beauty and impossible elven artifice, an alien realm as distant and beautiful as the stars, but as much a part of you as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can hear the heavenly portal ringing out like a distant choir of angels. Seven gleaming steps precede the gate itself, hovering and flanked by a pair of unflinching warden archons (see Morte’s Planar
support various buildings, such as businesses, keeps, and gaudy mansions. The owners of such structures control the clouds through magical means. One Pixel Brush Excelsior’s tallest tower, the Godstrand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Places of Interest Most of Vermeillon’s buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
after their arrival in Maerin and passed away three weeks later. The children remained there for a time before being sent off to the care of distant relatives. Mayor Duvezin was determined to find the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
murderer to his lair, for he seems to melt into the city’s fog after each slaying. Distant Shores Tendai and Khennen Shore (chaotic good human commoners) are a married couple that runs a successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
murderer to his lair, for he seems to melt into the city’s fog after each slaying. Distant Shores Tendai and Khennen Shore (chaotic good human commoners) are a married couple that runs a successful






