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Tabaxi
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Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town
news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
When the adventurers are ready to inspect the job board, proceed to the “Townmaster’s Hall” section.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emanates from deep within the water, and distant music and laughter drift through the air.
Two wolves as big as horses materialize out of thin air at the end of the dock. They have snow-white fur and
cold nor wet.”
The two winter wolves inspect every guest’s invitation but are fooled by well-crafted forgeries. Each wolf can cast see invisibility on itself once per day, enabling it to see the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Channel Divinity disables the haunted trap, the scream that follows sounds distant and weak. The sound is harmless and thereafter the room is normal. If the haunted trap wouldn’t be disabled, treat this as
belligerence. Closet. At the rear of the room is a closet filled with withered decorations from past celebrations. A faded banner depicts numerous winged seahorses and the words “Happy Birthday Regan and Vastion!”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with purple crystals. The tunnel echoes with strange voices and far-off sounds, as if originating from distant places … or perhaps even distant worlds.
The tunnel is unlit. A successful DC 12
whatever point is convenient as the characters inspect the ruined books or try to skirt past the ancient deep crow’s nest, Raah angrily “wakes up.” A sense of doom pervades the cavern around you as the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
morning to inspect the wreckage.
A character who succeeds on a DC 16 Intelligence (History) check connects the journal’s reference to “raiders” to the pirate captain Syrgaul, a notorious sorcerer who
succeed on a DC 12 Dexterity saving throw or fall through into the area below. 24. Belfry This open belfry offers a breathtaking view of the open sea and the distant coast. Four stone corner posts support
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a Magnifying Glass requires light as bright as sunlight to focus, tinder to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
15 Dexterity (Sleight of Hand) check. Magnifying Glass (100 GP) A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magic spell reveals an aura of divination magic around the throne. An inscription in Elvish engraved around the seat of the throne reads: I am a traveler from a distant land.
My name is Mazikoth
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
underground city. Deep beneath the mountains are tunnels connecting to Felbarr’s mines, the Underdark, and the distant dwarven bastions of Mithral Hall and Citadel Adbar. Citadel Felbarr has fallen to orcs
Marches, died shortly after the war while helping his fellow dwarves reclaim the lost city of Gauntlgrym. Since Emerus’s death, leadership of the Felbarren dwarves has fallen to Emerus’s distant kin






