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Returning 29 results for 'distant invite are band'.
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Aasimar
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Volo's Guide to Monsters
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Distant Music This 30-foot-wide hallway has a 45-foot-high arched ceiling carved with spiders and webs. Band music can be heard coming from a large chamber to the west (see area 25). The east end
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Strahd’s domain. In “Mysterious Visitors,” the characters are asked to scare off a band of rowdy travelers who are camped outside the town of Daggerford, on the Sword Coast in the Forgotten
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
birthday, and a group of enthusiastic revelers (commoners) invite the characters to share birthday wishes. The prince is a quipper wearing a tiny hat in a floating punch bowl full of violet liquid. 2 A
another good place for a nap. 3 Three musteval guardinals (see Morte’s Planar Parade) mistake a character for a stranger who sang with their band last night. They insist the character perform in the show
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
communities and protect themselves from danger. From one generation to the next, they share stories of their past, of the distant lands of their ancestors, and of the unfulfilled promise of reunion
whose colorful houses perch on stilts. On the mainland, rising from the shore of Nightwater Cove, stands Promise, a town of brightly painted buildings and bustling trade. Northward lies a band of crimson
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
anticipation of any demand, I offered Gyrt a fine dagger from Evereska, as well as a necklace I wore. For her band I offered a bag of baubles I’d brought for such an occasion. Pleased with my gifts and assured
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
will destroy the airship and everyone on it. But if she wins the debate, the dragon will take them to distant Argonnessen, and no human has ever seen the land of dragons and returned! The world of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk and for Othokent to invite them (and Saltmarsh) to join the alliance. If the characters can’t accomplish this through acts of contrition and persuasion, they might be able to salvage the
on the High Road. The dwarves of Thornhold at the southern end of the Mere of Dead Men might be concerned allies or remain distant and cautious, more wary of the machinations of the Margaster family
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, but they are unknown to mortals and desire no worship. Despite the control the Dark Powers exert, these beings remain distant from the domains they manipulate. Although some of their names
—and that this murderer might be dead themselves. Have you heard of the Mill Road hags, doctor?
Arthur and I invite you to fair Dementlieu, dear Rudolph. And please, when you come, bring any notes you didn’t publish in Van Richten’s Guide to Witches.
Yours in reason,
Alanik Ray & Dr. Arthur Sedgwick
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was born in a distant land but has been traveling abroad for nearly twenty years. He arrived in Oztocan a few months ago and is working on a play inspired by the town’s local legends. As a playwright
shares an Oztocan fable about a band of heroes who defended their homeland with the help of a giant. When the giant died, the heroes honored their mighty companion by building a tomb around his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
band of Cyran veterans that watches Mercy’s group from the shadows, and a gang of openly hostile warforged that the pilgrims avoid at all costs. This latter group, Mercy explains, is loyal to the Lord of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
. If the sage loses the debate, the dragon will destroy the airship and everyone on it. But if she wins the argument the dragon will take them to distant Argonnessen… and no human has ever seen the land
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
table E)
17–20 Threat (roll on table F)
Table D: Lower City Harmless Interactions d12 Interaction
1 A band of crew members with purple armbands and fabulous eye makeup — the
street shrieks when a specific party member steps on it. The crack runs for blocks, tracing back to Mandorcai’s Mansion.
11 Two drunk sailors invite the characters to join them in singing a well
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Threat (roll on table F) Table D: Lower City Harmless Interactions d12 Interaction 1 A band of crew members with purple armbands and fabulous eye makeup — the Bloomridge Dandies — stop the party to
back to Mandorcai’s Mansion. 11 Two drunk sailors invite the characters to join them in singing a well-known shanty called Really Big Oysters, but quickly forget the words and stumble away. 12 A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
centaurs of the Pheres band. Members of those peoples rarely find a warm welcome in Akroan territory. However, Akroans respect prowess, loyalty, and self-sacrifice, and might welcome any who embody such
virtues. Some stratians also seek to learn the martial practices of other peoples, and might invite individuals or small communities to Akros to learn their ways. During the Iroan Games, everyone is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has been raiding distant farmlands, procuring gifts of food for a mate with a taste for unusual cuisine.
7 A white dragon has been exacting vengeance on a rival silver dragon by killing off the
wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures.
6 A band of ogres keeps a white dragon wyrmling caged near their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
aides to Borngray and Rezmir. Bullywugs The band of bullywugs serving the Cult of the Dragon follows the dictates of Pharblex Spattergoo (see appendix D for statistics), a rare bullywug who has mastered
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
and Rezmir. Bullywugs The band of bullywugs serving the Cult of the Dragon follows the dictates of Pharblex Spattergoo (see appendix D), a rare bullywug who has mastered shamanistic magic. His
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, seconds spent in the Loop might equate to years outside, and some absconders emerge only to find they’ve been hurled into the distant past or future. Some members of long-dead factions in
beneath the streets of Sigil The following are just a few of the non-ascendant factions headquartered in Nowhere: The Coterie of Cakes (Cakers) is a destitute band of rosy-cheeked bullies who assert the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
destabilize the region, weaken the crown, and clear the way for the Scarlet Brotherhood to seize control. The Brotherhood arranges for the Solmor ships to meet with eager merchants in distant ports who
sinister means to turn an important member of another faction into an ally. 17–18 A small band of escaped slaves arrives in town. They claim that several sailors at the docks once worked as slave traders
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carousing companion, Gondolo. Together, they thought they’d soon be living the high life on distant shores. Within a few months, they’d squandered most of Faroul’s cash at the dinosaur races and were in
wants to return to the mine and slay the dragon, but he needs a band of stout-hearted adventurers to help him. If the characters hire him as a guide, Hew says he can lead them wherever they want, but
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Perhaps the sad truth is that memory, however distant and distorted it might be, is more powerful than imagination.
—Bigby
Megafauna World Encounters The Megafauna World Encounters table suggests
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
serve as trade routes or secret connections between distant lands. Others shift locations at noteworthy times or in response to external phenomena, like on specific anniversaries or in response to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
before sending them through planar portals to distant burial grounds, faraway family crypts, or elemental planes for storage or cremation. The funerary process often uncovers a creature’s cause of death
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
northern door. A gate of wrought iron stands in the western wall.
In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters, they might invite the characters to partake in the brain drippings. Any character who ingests the liquid gains resistance to psychic damage for 10 minutes. The brain drippings lose their
incapacitated condition. Treasure. One pod hasn’t been used in a long time and its goo has a thin crust. Just visible beneath this crust is a distant mind crystal (see appendix B). Recovering the crystal from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is a staunch, discreet ally of the Zhentarim and a useful source of no-questions-asked aid to anyone of that faction. Lorren doesn’t volunteer this information, but some of his distant relatives have
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot






