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Returning 35 results for 'distant items are brown'.
Monsters
Fizban's Treasury of Dragons
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining
Monsters
Fizban's Treasury of Dragons
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises
Human
Legacy
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than in distant Turmish or Impiltur to the east—and even more distinctive in far-off Kara-Tur
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Equipment
in jungle environments, notably Q’barra and the distant land of Xen’drik. In their raw form, Eberron shards are rosy crystals with crimson swirls flowing their depths.
Eberron shards are
dust in place of any spell component that has a cost, unless the DM says otherwise. Dragonshard dust is used in the creation of magic items, and many powerful tools — such as the lightning rail
Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoarded Arcana In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They
prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they never fall into the wrong hands. At times, they are dispatched to distant lands in search of magic items long thought lost or to deal with nascent, magical threats before they grow too dangerous.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lands of the Silver Marches than in distant Turmish or Impiltur to the east — and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lands of the Silver Marches than in distant Turmish or Impiltur to the east — and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
normal starting equipment. You have two common magic items and two uncommon magic items. All magic items are subject to the approval of the DM, and the DM may choose whether to assign these items or to
allow you to select the items you want. Either way, take a moment to come up with the story behind these items. How did you acquire them? Were they treasures found on your adventures? Heirlooms from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Inner Forest A thorough exploration of this part of the forest reveals several items of note: Litter. The forest is strewn with rusty weapons, burnt torch stubs, empty bottles, and other worthless
, each of which has been the recipient of an awaken spell: four awakened trees, an awakened brown bear, two awakened elks, and three awakened giant wasps. These creatures are loyal servants of the archdruid.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traits of hill dwarves in the Player’s Handbook. They are stocky and muscular, averaging about 4 feet tall, with brown skin, black or brown hair, and brown or hazel eyes, with green eyes rare (and
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Buying and Selling Magic Items Captain Xendros of the Faithful Quartermasters of Iuz has magic items for sale and can also broker the sale of magic items. Any such item comes with a mild curse
.
Buying Items Xendros asks for a 50 gp retainer to engage her services as an item broker each week, and the process consumes a character’s effort for a week as it involves multiple meetings to haggle over
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dragon’s hoard for different such items of equivalent value. Perhaps a sapphire dragon takes great pride in a hoard full of raw sapphires and jewelry featuring sapphires, or a copper dragon might
the Player’s Handbook) rather than coins
2–3 Coins from an ancient culture local to this region, ancestral to the people who live here now
4–5 Coins from an ancient culture in a distant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
, it is 75 percent probable that the jerking motion will tear the thing. If these hangings are subjected to burning, they instantly turn to brown mold that covers the same area. The secret door behind
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
. Each is given a private room, and delicious meals are prepared and served in the common room. Anadoua is happy to share details from the “Djaynai and Janya Gazetteer” section or direct the characters toward the market for any mundane items they require.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonshards Dragonshards are crystals imbued with raw mystical energy. They are the fuel that drives the magical economy, playing a vital role in the creation of magic items and the performance of
shells. Eberron shards can be found almost anywhere, but the most significant deposits have been discovered in jungle environments, notably Q’barra and the distant land of Xen’drik. In their raw form
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Treasures Brass dragons prefer yellow, orange, and brown gemstones that coordinate with their own scales, and they favor precious art objects fashioned from brass, including items such
as pitchers, braziers, and bells. They also cherish organic treasures, from finely crafted wood to textiles. Brass dragons often invest items in their hoards with imagined personality. A wyrmling might
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
chapter is that explorers can discover mystical secrets in distant lands. But what does that mean? How do you give the Aereni elves or giants of Xen’drik spells no one has seen before?
Spells and magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of your players want to create characters from more distant lands, use the suggestions provided in the previous section for why the characters are now in Neverwinter. If they don’t already have one
documents and items from crafty villains. 5 The character studies and preserves nonmagical historical artifacts and has traveled widely in pursuit of rare items of deep significance. While securing items for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mettle of low-level adventurers. Port in the Storm The city provides a place to rest, heal, acquire information, and procure magic items. Adventurers looking to visit distant lands can book passage on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the tyranny of Pincushion and the rug. Treasure. Once the living doll leaves or is defeated, the characters can search the sewing room for treasure, finding the following valuable items: A spool
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
the School of Transmutation. Marambra Nyghtsteel is a striking woman with long auburn hair and an empty, distant gaze. She wears a black robe and holds a staff topped with a rune. A successful DC 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
your own. Hunt for Magic Items and Spellbooks Obaya Uday, a neutral good Chultan priest of Waukeen (god of trade), has traveled from the distant city of Port Nyanzaru on behalf of a wizard named Wakanga
O’tamu to procure magic items from Waterdeep. When she learned about Undermountain, Obaya booked a room at the Yawning Portal in the hope of hiring adventurers to plunder the dungeon of its magical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the distant past. The Citadel of the Court is said to be far larger than it appears and to hold the greatest treasures of the elves.
The North The northern steppes of Aerenal are the domain of the
offering rare magic items. Few Aereni elves are interested in the world beyond their island. The Aereni see Khorvaire as a primitive backwater, and humans as dangerously impulsive. Aereni who travel
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
first stop when exploring the distant land of Xen’drik. This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons of Stormreach. In addition to providing Dungeon
(3.5E): In addition to presenting new arcane and divine spells, feats, prestige classes, and magic items, this book offers new options and infusions for artificers, explores dragon totem magic and the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the library. DISTANT WONDERS
Magical telescopes can see things an ordinary spyglass can’t, from far-off worlds to incoming comets. Some astronomers, such as scholars of the Solar Bastion or the
maps of Wildspace systems. Unusual items of celestial import, such as fallen meteorites and flora collected from alien worlds, are also kept here for study. Planetarium Suzanne Helmigh Telescopic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
family members living abroad and brought them to live with him in a twisted, underground version of Shadowdusk Hold. Among those who answered the call was Margaraste Shadowdusk, a distant cousin whom
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nsi’s lair contains treasures from distant lands. The collection includes a Sembian wine flask (50 gp), a bejeweled Amnian doublet with matching money pouch (75 gp), a fine Cormyrean cloak (100 gp), a
statuette made of painted wood with three amethyst gemstones for eyes (100 gp each). Puzzle Cubes. If Ras Nsi has taken one or more puzzle cubes from the shrines of Omu, they can be found among the items in his hoard.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
items that harness the power of the elemental nodes themselves. These items rely on energy siphoned from a node, and some of them must be recharged inside the appropriate type of node, as noted in the






