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                        Returning 23 results for 'divine inherently are bonds'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
                                                
                                            
                                                
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Legendary Bonds The connections and goals that serve as charactersâ bonds are powerful motivators, all the more so when they have supernatural origin or possess mythological weight. As with your
                                                
                                            
                                                
                                                     characterâs ideal, think on a legendary scale as you define your characterâs bonds. What if a person mentioned in your bond is actually a god? Consider this twist on a bond from the urchin background in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     see cities as inherently superior to other locations, they are unmoved by simple pleas to leave the wilderness as it is, and the characters likely must stop them by force. Epharaâs Divine Schemes
                                                
                                            
                                                
                                                    Ephara as Campaign Villain A campaign with Ephara as the villain might be well suited to a wilderness-based campaign. Many people of the wilds see the patron of cities as inherently villainousâa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     servants of the Silver Flame who devote their lives to containing the evils of the Wastes; as a half-orc paladin, you might have been sent south on a divine mission, hoping your human blood will help you
                                                
                                            
                                                
                                                     arenât inherently EVIL. People may be afraid of you because they think youâre a dangerous bounty hunter, but thereâs no immediate assumption that youâre cruel or bloodthirsty... Most of the time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     as their father and creator â and those who have sworn to topple him from his divine throne. While the dwarves loyal to Moradin take joy in the art of crafting and form strong family bonds, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he canât tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
                                                
                                            
                                                
                                                     interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Empyrean Inheritors of divine might, empyreans are idealized, human-shaped beings of godly power. These beings might have relationships with their creators akin to those of parents and their children
                                                
                                            
                                                
                                                    , royalty and their servants, inventors and their creations, or other bonds. Empyreansâ existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     serving as divine agents in the world or being compelled to action by immortal schemes. Still others were born with divine gazes set upon them, whether due to their remarkable abilities or the
                                                
                                            
                                                
                                                     circumstances of their birth. Through their lives, champions experience the blessings and curses of their divine relationships. Some might brandish incredible powers granted to them by the gods. Others, however
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings.  Ideals  d6 Ideal   1 I try to help those in need, no matter
                                                
                                            
                                                
                                                     that gets in my way. (Evil)  Bonds  d6 Bond   1 I keep my thoughts and discoveries in a journal. My journal is my legacy. 2 I would sacrifice my life and my soul to protect the innocent. 3 My torment
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthicâs divine blessing can further extend an orcâs life, though Gruumsh is never happy when
                                                
                                            
                                                
                                                     goals of the tribe donât concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Nessian Wood. Years later, the hydra broke free of its bonds, and Heliod chose a mortal, Elspeth Tirel, to slay the hydra as his championâusing a spear called Godsend, forged from Purphorosâs sword
                                                
                                            
                                                
                                                    , peacefully died. Ever since, the tale of Solsemon has been argued as both a parable of determination and a warning not to pursue that which is divine.
 Spear of Heliod. Heliod wields the spear Khrusor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
                                                
                                            
                                                
                                                     your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod. 
   9  Promised Land. The island is a gift from a god to a favored individual
                                                
                                            
                                                
                                                     or population, specially tailored to suit their whims. 
   10  Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     for coin and favors. 6 Mysteries of the Deep. You experienced an encounter with a possibly divine being while sailing alone. Work with your DM to determine the secret about the deep waters of the sea
                                                
                                            
                                                
                                                     lacking is the greatest disappointment. (Evil) 5 Reflection. Muddied water always clears in time. (Any) 6 Hope. The horizon at sea holds the greatest promise. (Any)   Shipwright Bonds   d6 Bond   1 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the story of Tira Miron. Centuries ago, one of the ancient and powerful demons chained within the world broke free from its bonds, unleashing terrible suffering on the people of Thrane. The nation
                                                
                                            
                                                
                                                     compassion that is the cornerstone of the faith. As Keeper of the Flame, she wields tremendous divine power; she has summoned angels to her side and resurrected Cardinal Halidor after his assassination.
 But
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to Raxivortâs divine nature. Even though the xvarts inherited Raxivortâs greed and cowardice, they also gained his ability to form bonds with such creatures. Xvart Warlocks. A xvart can forge a pact
                                                
                                            
                                                
                                                     a demigod. After he ascended to godhood, Raxivort forged a realm called the Black Sewers, within Pandesmos, the topmost layer of Pandemonium. He enjoyed his divine ascension only briefly, though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the bonds that create dwarven society and culture. Berronarâs priests arrange marriages, using a process that finds the best matches and is designed to ensure that each generation of a clan is stronger
                                                
                                            
                                                
                                                     for their obsessions, whether craft, ale, or gold. There is a simpler explanation for the divine inspiration they claim to experience. Dwarves are neurotic.
  Clangeddin Silverbeard Known as the Father
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , and his divine offspring â the lesser giant gods â were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful
                                                
                                            
                                                
                                                     civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of their individual deities. All types rightly fear Maglubiyetâs wrath, but each carries out the Mighty Oneâs divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
                                                
                                            
                                                
                                                    , but when they encounter other types of goblinoids (or seek them out), it is viewed by all as a divine sign â Maglubiyet has called them together to do his bidding on a grand scale. NO OTHER GOD SHALL
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his âdivine plan.â His killings are carefully ritualized, following an exacting process of cutting open the
                                                
                                            
                                                
                                                     (or at least that the death of his mortal form means nothing to him), so he is completely fearless. He assumes everything is part of his divine plan, and enthusiastically participates in any plot to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     abilities when they view the world through those eyes. Beholderkin often advise or lead Belashyrraâs cults, and cultists typically treat these aberrations as divine beings. Belashyrra
 Medium aberration
                                                
                                            
                                                
                                                     Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12) force damage and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     guildmasterâs ideals, bonds, and flaws are included. As a general rule, a guildmasterâs personal agenda is in line with the guildâs goals described in chapter 2, so the guild entries there provide
                                                
                                            
                                                
                                                     and good, scrying
 6th level (1 slot): word of recall
 7th level (1 slot): divine word
 8th level (1 slot): antimagic field
 Actions
 Multiattack. Isperia makes two claw attacks. She can cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bequeath one (but no more than one) to the party. The tressym bonds with the first character to earn its trust, which requires some obvious sign of affection accompanied by a successful DC 17
                                                
                                            
                                                
                                                     doubt that her words carry the weight of Helmâs divine wisdom. She is served by dozens of Gilded Eye inquisitors (male and female cult fanatics of various alignments and ethnicities) who employ a host
                                                
                                            
                                        






