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                        Returning 13 results for 'divine inherently are brothers'.
                    
                
                        
                            
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                                        divine inherent are brothers
                                    
                                
                        
                    
                
                        
                                                    Bugbear
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     host, bugbears believe Maglubiyet has again corralled the brothers into a divine battle, and they honor their gods by following suit.
Skiggaret is the bugbear version of the bogeyman, as hateful and
                                                
                                            
                                                
                                                     deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     see cities as inherently superior to other locations, they are unmoved by simple pleas to leave the wilderness as it is, and the characters likely must stop them by force. Ephara’s Divine Schemes
                                                
                                            
                                                
                                                    Ephara as Campaign Villain A campaign with Ephara as the villain might be well suited to a wilderness-based campaign. Many people of the wilds see the patron of cities as inherently villainous—a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
                                                
                                            
                                                
                                                     over his brother. Such an event could be fraught with unforeseen consequences for the fate of Theros! Mogis’s Divine Schemes Mogis takes a brutal hand in the affairs of gods and mortals. The Mogis’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     servants of the Silver Flame who devote their lives to containing the evils of the Wastes; as a half-orc paladin, you might have been sent south on a divine mission, hoping your human blood will help you
                                                
                                            
                                                
                                                     aren’t inherently EVIL. People may be afraid of you because they think you’re a dangerous bounty hunter, but there’s no immediate assumption that you’re cruel or bloodthirsty... Most of the time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     respected, there would be peace and order in Nyx and the mortal world alike. Divine Relationships Heliod’s repeated attempts to establish himself as the ruler of the pantheon anger Erebos and Purphoros
                                                
                                            
                                                
                                                    , whatever squabbles their brothers might have. Ephara, Karametra, and Iroas are closely aligned with Heliod in attitude and philosophy. In some ways, these three gods represent the principles and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
                                                
                                            
                                                
                                                     Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
                                                
                                            
                                                
                                                     rulers of the world. Giants, therefore, don’t pray to Annam, who refuses to hear them. Instead, they revere his divine children, as well as a host of other hero-deities and godly villains that are minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     gathering food, and gangs sometimes come together peacefully to exchange members and goods between them. Malevolent Worship of Malign Gods Bugbears worship two deities who are brothers, Hruggek and Grankhul
                                                
                                            
                                                
                                                     any danger threatens him. Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their natural state. Thanks to Grankhul, they can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Divine Relationships The pantheon of Theros is a family—a large, often dysfunctional family riven with petty jealousies and rivalries but also held together by genuine affection, admiration, and
                                                
                                            
                                                
                                                     Theros has expanded through four generations of divine evolution. Some tales describe these as actual generations, suggesting (for example) that the storm god, Keranos, is the literal son of Thassa, god
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
                                                
                                            
                                                
                                                     your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod. 
   9  Promised Land. The island is a gift from a god to a favored individual
                                                
                                            
                                                
                                                     or population, specially tailored to suit their whims. 
   10  Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful
                                                
                                            
                                                
                                                     civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Tolmara’s crime to Darathra Shendrel, the lord protector has Tolmara arrested and imprisoned pending a trial. Darathra also notifies Mirak’s two brothers, who work on a nearby ranch. For years, they
                                                
                                            
                                                
                                                     dreams, appears and spirits a worthy supplicant away to his divine domain. T25. Marshaling Field An old, partially ruined wooden fence encloses a large, muddy field south of town. In years past, armies gathered and camped here before marching off to war. The field has seen little use in recent years.
                                                
                                            
                                        





