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                        Returning 35 results for 'divined ignore are bonus'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Aggressive. As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.
Multiheaded. The cerberus can’t be surprised, and it has advantage on saving
                                                
                                            
                                                
                                                     breed of cerberi that have interbred with mortal wolves, two-headed cerberi typically roam the mortal side of the Tartyx River. There they generally ignore—or only modestly menace—the souls
                                                
                                            
                                        
                                                     Magic Items
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror.
While
                                                
                                            
                                                
                                                     surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is bludgeoning;{"diceNotation":"6d6","rollType":"damage
                                                
                                            
                                                
                                                     damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it
                                                
                                            
                                                
                                                     target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.
Constellations. The crossbow is decorated with three constellations. As a bonus action, you can tap one of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     ignore the spell’s material components with a gold piece cost, up to 300 gp per charge expended.
Astute Mind. You gain a +2 bonus to any Constitution saving throw you make to maintain your
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is
                                                
                                            
                                                
                                                     members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     two creatures the villain can see in the lair. Each target must succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and
                                                
                                            
                                                
                                                     Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     bonus, and struck targets take damage equal to the total. The damage is bludgeoning;{"diceNotation":"4d6","rollType":"damage","rollAction":"Traps (Bludgeoning)","rollDamageType":"bludgeoning"}, piercing
                                                
                                            
                                                
                                                     on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    This magic ranged weapon is a flared pistol with the storm rune engraved along the barrel. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is
                                                
                                            
                                                
                                                     thunder instead of piercing, and it doesn’t have the loading property.
Invoking the Rune. As a bonus action, you can invoke the weapon’s rune to launch a ball of energy to a point you can see
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
                                                
                                            
                                                
                                                     traveled.
Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    This magic weapon is a triple-barreled bronze musket. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is radiant instead of piercing, and it doesn
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    !
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
                                                
                                            
                                                
                                                     have disadvantage on attack rolls made within the weapon’s radius of bright light.
As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
                                                
                                            
                                                
                                                     demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
                                                
                                            
                                        
                                                    Bodak
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Aura of Annihilation. The bodak can activate or deactivate this feature as a bonus action. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the
                                                
                                            
                                                
                                                     bodak. Undead and fiends ignore this effect.
Death Gaze. When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution
                                                
                                            
                                        
                                                     Spells
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     appear on your back, giving you a flying speed of 40 feet.
You have a +2 bonus to AC.
All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability
                                                
                                            
                                                
                                                     modifier, instead of Strength or Dexterity, for the attack and damage rolls.
You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    You are adept at hunting monstrous prey, granting you the following benefits.
Dead Aim. As a Bonus Action, you can scrutinize a creature to spot its vulnerable points. The next time you deal damage
                                                
                                            
                                                
                                                     to the creature before the start of your next turn, you ignore the creature’s damage Resistances, if any.
Studied Quarry. You have Advantage on ability checks made to recall information about a creature.
                                                
                                            
                                        
                                                    Berbalang
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
                                                
                                            
                                                
                                                     information for powerful people traveling the planes. BerbaÂlangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Githyanki have
                                                
                                            
                                        
                                                    Crossbow Expert
                                                    
    
        Legacy
    
    
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                                                     Feats
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    Thanks to extensive practice with the crossbow, you gain the following benefits:
You ignore the loading property of crossbows with which you are proficient.
Being within 5 feet of a hostile
                                                
                                            
                                                
                                                     creature doesn’t impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Incorporeal Movement trait, you can ignore the creature’s damage Resistances, if any.
Spirit Sense. As a Bonus Action, you can sense any Undead within 60 feet of you, or any creatures in the
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
                                                
                                            
                                                
                                                    , such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    You were exposed to the Corruption, a dark magic that’s poisoning the island. It’s now begun to alter you as well. You gain the following benefits:
You gain a +1 bonus to AC while you
                                                
                                            
                                                
                                                     you to ignore the material components specified for the spell, unless the component indicates a cost or is consumed by the spell.
As a reaction, when you take damage, you can temporarily negate an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Crossbow Expert Thanks to extensive practice with the crossbow, you gain the following benefits: You ignore the loading property of crossbows with which you are proficient. Being within 5 feet of a
                                                
                                            
                                                
                                                     hostile creature doesn’t impose disadvantage on your ranged attack rolls. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    -prolonging magic. They wish to claim the rod piece for use in their necromantic rituals, and they’ve divined the characters’ arrival and know the characters will try to stop them. To slow the characters
                                                
                                            
                                                
                                                    , she’ll consider her work done. To this end, she invites the characters to join her cause. Regardless of whether the characters cooperate with Sarusanda or ignore her, their interaction with her now affect subsequent meetings with her inside Death House.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Tasha’s Otherworldly Guise 6th-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S, M (an object engraved with a symbol of the Outer Planes, worth at least 500 gp) Duration
                                                
                                            
                                                
                                                     Planes). Spectral wings appear on your back, giving you a flying speed of 40 feet. You have a +2 bonus to AC. All your weapon attacks are magical, and when you make a weapon attack, you can use your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus
                                                
                                            
                                                
                                                     the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    ) 
 
  WIS
  12 (+1) 
 
  CHA
  12 (+1)
Senses passive Perception 11
 Languages Common
 Challenge 3 (700 XP) Proficiency Bonus +2
 Firearms Knowledge. The giff’s mastery of its weapons
                                                
                                            
                                                
                                                     enables it to ignore the loading property of muskets and pistols.
 Headfirst Charge. The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     Common
 Challenge 3 (700 XP) Proficiency Bonus +2
 Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
 Steady as She Goes. On the deck of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    ) 
 
  INT
  11 (+0) 
 
  WIS
  12 (+1) 
 
  CHA
  12 (+1)
Senses passive Perception 11
 Languages Common
 Challenge 3 (700 XP) Proficiency Bonus +2
 Firearms Knowledge. The giff’s mastery
                                                
                                            
                                                
                                                     of its weapons enables it to ignore the loading property of any firearm.
 Steady as She Goes. On the deck of a ship, the giff has advantage on ability checks and saving throws made against effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     using magic items you normally couldn’t employ. Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your
                                                
                                            
                                                
                                                     can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     passive Perception 14
 Languages Common
 Challenge 6 (2,300 XP) Proficiency Bonus +3
 Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm
                                                
                                            
                                        






