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                        Returning 17 results for 'djinni instead are being'.
                    
                
                        
                            
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                                        djinn instead are being
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Elemental Restoration. If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction
                                                
                                            
                                                
                                                    ":"Elemental Restoration"} days, reviving with all its Hit Points somewhere on the Plane of Air.
Magic Resistance. The djinni has Advantage on saving throws against spells and other magical effects.
Wishes
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creatureâs game statistics are replaced by those of Nafas (including this trait), though it
                                                
                                            
                                                
                                                    , he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesnât suffer any of the penalties that
                                                
                                            
                                        
                                                    Djinni
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting. The djinniâs innate
                                                
                                            
                                                
                                                    , requiring no material components:
At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water) , tongues, wind walk
1/day each
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     charges: Bigby's hand (2 charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges
                                                
                                            
                                                
                                                     freeze entire worlds, while a djinni in the service of a Calishite pasha once claimed that the ring could be used to summon and control white dragons, as well as a mighty ice primordial named Cryonax
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    , you can use your reaction to cause them to be hit instead. You canât use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
                                                
                                            
                                                
                                                     midnight.
15
Ashes of the Ages and Eternal Fire (jade humanoid bicuspid)
1 dao, 1 djinni, 1 efreeti, 1 marid
You can use the tooth to cast counterspell at 9th level. Once you use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Djinni Genie of the Air Habitat: Coastal, Planar (Elemental Plane of Air); Treasure: Arcana  As genies of wind and skies, djinn personify freedom and might. They can control wind and travel as
                                                
                                            
                                                
                                                     cities is the Citadel of Ice and Steel, in which wind-sculpted towers contain a city-size trove of incredible knowledge and treasures that defy belief.
 
   Michael Broussard   
 Djinni Large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Djinni Proud, sensuous genies from the Elemental Plane of Air, the djinn are attractive, tall, well-muscled humanoids with blue skin and dark eyes. They dress in airy, shimmering silks, designed as
                                                
                                            
                                                
                                                     the air, the djinn ride powerful whirlwinds that they create and direct on a whim, and which can even carry passengers. Creatures that stand against a djinni are assaulted by wind and thunder, even as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
 Djinni Large Elemental (Genie), Neutral
 AC 17 Initiative +2 (12)
 HP 218 (19d10 + 114)
 Speed 30 ft., Fly 90 ft
                                                
                                            
                                                
                                                     
   
 Immunities Lightning, Thunder
 Senses Darkvision 120 ft.; Passive Perception 13
 Languages Primordial (Auran)
 CR 11 (XP 7,200; PB +4)
 Traits
 Elemental Restoration. If the djinni dies outside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and canât be reasoned with.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     planes, such as a Ring of Djinni Summoning, instead summon targets from within Sigil if possible or otherwise fail. Effects that summon a specific target from outside Sigil, such as the Drawmijâs Instant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Sigil, with one exception (see the âTeleportation Circlesâ section below). Summoning. Spells, magic items, and effects that summon creatures or objects from other planes, such as a ring of djinni
                                                
                                            
                                                
                                                     summoning, instead summon targets from within Sigil if possible or otherwise fail. Effects that summon a specific target from outside Sigil, as with a Leomundâs secret chest spell, fail automatically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     into the elements. Rather, it absorbs the elemental energy around it, and its lower body becomes a storm cloud. The resulting tempest spirit is similar in appearance to a djinni and is sometimes mistaken
                                                
                                            
                                                
                                                     Resistance (3/Day). If the spirit fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The spirit makes two Lightning Fist or Hailstone attacks in any combination.
 Lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone except that the target turns to solid ice with the density and durability of
                                                
                                            
                                                
                                                     can be activated only by an evil being whose will the ring canât break. Frost giants have long believed that the ring can be used to freeze entire worlds, while a djinni in the service of a Calishite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafasâs or his alliesâ actions donât gain this benefit, instead falling as normal. Wishful Winds. The wishes of creatures
                                                
                                            
                                                
                                                     creature accepts, it is transformed into a noble djinni. The creatureâs game statistics are replaced by those of Nafas (including this trait), though it retains its name, alignment, and personality
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     wind currents 
   7  1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies 
   8  1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains 
   9  2d4 griffons (attitude: 1d10
                                                
                                            
                                                
                                                     people is death and decay. Too many of us brood on the past or haunt our dusty ruins. Can we not focus on the glories that lie ahead, instead of dwelling on the glory we have lost?
 âDiancastra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     is probably slashing damage. If its claws are poisonous, some portion of the damage might be poison damage instead of slashing damage. If you want the damage output to vary slightly from round to
                                                
                                            
                                                
                                                     deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12. A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. You can rule that a weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ., darkvision 120 ft., passive Perception 24
 Languages Common, Draconic
 Challenge 20 (25,000 XP)
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                     saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
 Bite. Melee
                                                
                                            
                                        






