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Returning 35 results for 'document ignite are bonus'.
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Monsters
Tyranny of Dragons
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
the start of each of its turns, the burning target takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Ignite Enemy","rollDamageType":"fire"} fire damage. A creature within reach of
Magic Items
Acquisitions Incorporated
dedicated extradimensional space can hold up to thirty documents or spell scroll;spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action.
Forgery Kit
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tools A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tools A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Searing Smite 1st-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during the
spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Searing Smite 1st-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during the
spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. Gaming Set. This item encompasses a wide range
Tools A tool helps you to do something you couldn’t otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You
that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. Gaming Set. This item encompasses a wide range
Tools A tool helps you to do something you couldn’t otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a
device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a
device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You
that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thirty documents or spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action. Scroll Service Also at rank 4, you can use an action to
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the start
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands Draconic but can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Chromatic Form. When
being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.
Putrid Aura (Acid and Poison Forms Only). A creature that starts its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thirty documents or spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action. Scroll Service Also at rank 4, you can use an action to
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the start
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands Draconic but can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Chromatic Form. When
being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.
Putrid Aura (Acid and Poison Forms Only). A creature that starts its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 16 (15,000 XP) Proficiency Bonus +5
Fiery Death and Rebirth. If the phoenix dies, it explodes. Each creature in 60-foot
a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.
With a touch, the phoenix can also ignite flammable
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the powers of the cosmos. Many druids of this circle keep records of the constellations and the stars’ effects on the world. Some groups document these observations at megalithic sites, which serve as
expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. If you lose the map, you can perform a 1-hour ceremony
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 16 (15,000 XP) Proficiency Bonus +5
Fiery Death and Rebirth. If the phoenix dies, it explodes. Each creature in 60-foot
a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.
With a touch, the phoenix can also ignite flammable
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the powers of the cosmos. Many druids of this circle keep records of the constellations and the stars’ effects on the world. Some groups document these observations at megalithic sites, which serve as
expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. If you lose the map, you can perform a 1-hour ceremony
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage. Alchemist’s Fire (50 GP) When you take the Attack
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage. Alchemist’s Fire (50 GP) When you take the Attack
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses passive Perception 20
Languages Gith
Challenge 16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead
spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses passive Perception 20
Languages Gith
Challenge 16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead
spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
its Initiative score after its Initiative bonus. Advantage and Disadvantage. If a creature has Advantage on Initiative rolls, increase its Initiative score by 5. If it has Disadvantage on those rolls
players can’t see using any of the following tools: Paper or a notebook behind the DM screen A spreadsheet or document on a laptop or tablet An app on your tablet or phone Index cards for each character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item
down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. Rations. Rations consist of dry foods suitable