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                        Returning 29 results for 'documents incense are bonus'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     target takes an extra 1d8 radiant damage.
As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your
                                                
                                            
                                                
                                                     turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     dedicated extradimensional space can hold up to thirty documents or spell scroll;spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action.
                                                
                                            
                                                
                                                    At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and receive documents to and from Head Office through a special pouch. Your documancy satchel magically
                                                
                                            
                                        
                                                    Forgery Kit
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    . Your save DC for this benefit is 8 plus your Wisdom modifier and Proficiency Bonus.
Last Rites. You can enact a 10-minute ritual to prepare the corpse of a Medium or smaller creature, expending at
                                                
                                            
                                                
                                                     least 10 GP worth of incense, oils, linen wraps, or similar trappings. The prepared corpse can’t become Undead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage. As a bonus action, you can speak the command word to cause the flail to emanate
                                                
                                            
                                                
                                                     a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn.  Devotee’s Censer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     are equipped with long, articulated limbs and retractable conservator tools, which they use to organize and preserve documents from throughout Strixhaven’s winding history. Many cogwork archivists can
                                                
                                            
                                                
                                                    , frightened, petrified, poisoned
 Senses darkvision 60 ft., passive Perception 12
 Languages all
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Magic Resistance. The archivist has advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
                                                
                                            
                                                
                                                     thirty documents or spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action. Scroll Service Also at rank 4, you can use an action to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a
                                                
                                            
                                                
                                                     certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. Gaming Set. This item encompasses a wide range
                                                
                                            
                                                
                                                     certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
 Range: 10 feet
 Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                     Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has. Finally, when you cast a spell with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
 Range: 10 feet
 Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                    . Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has. Finally, when you cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     insights to work night and day, produces reams of text with little memory of exactly what the documents contain. If the allip succeeds, it passes from the world—and its terrible secret hides somewhere in the
                                                
                                            
                                                
                                                    , paralyzed, petrified, poisoned, prone, restrained
 Senses darkvision 60 ft., passive Perception 15
 Languages the languages it knew in life
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Incorporeal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll). T5: Documents
                                                
                                            
                                                
                                                     try to unlock a safe, which takes 1 minute. At the end of that time, the character must succeed on a DC 17 Dexterity check, or the safe remains locked. The safes are full of documents. Every minute a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , except for a single dose of basic poison (see chapter 5 of the Player’s Handbook) that he has concealed in the waistband of his undergarments. He can apply it to any slashing or piercing weapon as a bonus
                                                
                                            
                                                
                                                     were never in fashion — nothing of value — and a bundle of documents. These pages are rotted and stained, their meaning lost long ago. 17. Box Room This room appears to have been used for storage. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of it. Table. The table, discolored by fire and heat, serves as the ceremonial platform where incense is burned and where larger sacrifices are made by burning rich, costly items in the brazier
                                                
                                            
                                                
                                                     bookkeeping documents. One set of five books, bound in sky-blue leather and trimmed in copper, is of a more sinister nature. These five tomes have old, fragile pages; if the characters examine them, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . These like-minded individuals follow specific teachings, spreading word of their expertise through their services and training. 6 Identity Traders. These enigmatic dealers buy and sell documents
                                                
                                            
                                                
                                                     make an ability check with a set of artisan’s tools using the guild’s equipment, add double your normal proficiency bonus to the check. Resources. You can leverage the guild’s extensive contacts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , Dwarvish, Elvish, thieves’ cant, Undercommon
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
                                                
                                            
                                                
                                                     warden’s office (area R22), Prisoner 13 demands to read them somewhere outside her cell. She takes 20 minutes to read through the documents and telepathically relay the information to her agents for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     of the Dragon Queen’s ambitions. It haunts your dreams but steels your will to oppose her. This charm grants you a +4 bonus on Wisdom saving throws. Once used three times, the charm vanishes. While
                                                
                                            
                                                
                                                     library finds a spell scroll of polymorph. S18: Draconian War Room This chamber holds a large table, which is covered by a roughly drawn map of Nightlund along with several other documents and scraps of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    , Dwarvish, Elvish, thieves’ cant, Undercommon
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
                                                
                                            
                                                
                                                     warden’s office (area R22), Prisoner 13 demands to read them somewhere outside her cell. She takes 20 minutes to read through the documents and telepathically relay the information to her agents for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     card table. Ten wealthy nobles are playing a high-stakes game of Three Dragon Ante. A character can play around by betting 5 gp and making a DC 15 Intelligence check, adding a proficiency bonus if the
                                                
                                            
                                                
                                                     pipeweed; the scent is almost obscured by incense and delicate perfume. If Lord Cassalanter has invited the characters to his home for any reason, he meets them here. If the conversation turns to business
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     wall hold faded documents.
 The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
                                                
                                            
                                                
                                                    , grappled, paralyzed, petrified, poisoned, prone, restrained
 Senses darkvision 120 ft., passive Perception 17
 Languages Common, Giant
 Challenge  9 (5,000 XP) Proficiency Bonus +4
 Ethereal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                      Activity DC   Cover injuries or distinguishing marks 10 Spot a disguise being used by someone else 15 Copy a humanoid’s appearance 20  Forgery Kit A forgery kit is designed to duplicate documents and to
                                                
                                            
                                                
                                                     improves your ability to create fake historical documents or to tell if an old document is authentic. Investigation. When you examine objects, proficiency with a forgery kit is useful for determining how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Chains ability to attack foes with the chains draping the room. Cages. As a bonus action on its turn, the chain devil can throw a Small or Medium creature restrained by it or by an animated chain into one
                                                
                                            
                                                
                                                     walls are magical traps. Whenever a creature starts its turn in the hallway or uses its movement, action, bonus action, or reaction here, one of the traps in the hallway triggers. When that occurs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
                                                
                                            
                                                
                                                     that two poisoned darts fire upward from the inside when the lid is opened. Each dart has a range of 30 feet and a +8 bonus to hit. It deals 2 (1d4) piercing damage on a hit and subjects its victim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . White Gate. The corridor that separates this area from the Fiendish Arena contains a white gate. 5. Succubus Vault The sweet scent of incense hangs in the hot air of this opulent chamber. The walls
                                                
                                            
                                                
                                                     Sword Coast. It also contains historical documents that indicate that Var was searching for the true name of a pit fiend called Baazka. Keys. Tarul Var carries a glyph key attuned to this zone and to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     it beneath her. However, she won’t retreat and uses defensive spells, her Teleport bonus action, and her Fell Counterspell reaction while she mocks intruders and uses her domain to act against foes
                                                
                                            
                                                
                                                     relating this information, Shemeshka uses an amulet of the planes to escape. If she doesn’t convey any of this information, the characters can learn it from meticulously kept documents stashed in Shemeshka’s desk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
 Scholar’s Pack (40 gp). Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of
                                                
                                            
                                                
                                                     doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. Rations. Rations consist of dry foods suitable for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
                                                
                                            
                                                
                                                     first floor also contains books and scrolls of common value, as well as public documents moved here from Castle Never. The second floor holds sleeping quarters and private work areas for staff and clergy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ) Proficiency Bonus +5
 Limited Spell Immunity. The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
 Unusual
                                                
                                            
                                                
                                                     Strength (Athletics) check. The cabinet contains twelve sticks of incense (5 gp each), several candles, a bowl of polished stones, and an amethyst pendant inscribed with an open eye (500 gp). The
                                                
                                            
                                        






