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                        Returning 35 results for 'doesn inhabit are blade'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the koboldâs allies is within 5 feet of the creature and the ally doesnât have the
                                                
                                            
                                                
                                                     Incapacitated condition.
Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on ability checks and attack rolls.Dragon-Tooth Blade. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     blood. If the sword doesnât taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
                                                
                                            
                                                
                                                     Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Aura of Murder. As long as the night blade is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such
                                                
                                            
                                                
                                                     cause terrible pain and bleeding.
Killers from the Shadows. Bhaalâs followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
Unusual Nature. The living spell doesnât require air, food, drink, or sleep.Force Blade. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Force Blade"} to hit
                                                
                                            
                                                
                                                    , reach 5 ft., one target. Hit: 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollAction":"Force Blade","rollDamageType":"force"} force damage, unless the living spell rolled an 18 or higher on
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bone Blade"} to hit, reach 5 ft., one target
                                                
                                            
                                                
                                                    . Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Bone Blade", "rollDamageType":"slashing"} slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     doesnât function if Asteria has the incapacitated condition.
Legendary Resistance (3/Day). If Asteria fails a saving throw, she can choose to succeed instead.
Special Equipment. Asteria wears
                                                
                                            
                                                
                                                     makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Radiant Blade"} to hit, reach 5 ft
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     critical hit. On a success, the skeletal knight drops to 1 hit point instead.
Unusual Nature. The skeletal knight doesnât require air, food, drink, or sleep.Multiattack. The skeletal knight makes
                                                
                                            
                                                
                                                     three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Enervating Blade"} to hit, reach
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Regeneration. The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesnât function at the start of the pestâs next
                                                
                                            
                                                
                                                    );{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night
                                                
                                            
                                                
                                                     blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Aura of Menace. As long as the archon doesnât have the incapacitated condition, each creature of the archonâs choice that starts its turn within 20 feet of the archon must make a DC 12
                                                
                                            
                                                
                                                     24 hours.Multiattack. The archon makes two Bite attacks. It can replace one of the attacks with a Shining Blade attack.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Unusual Nature. The kindori doesnât require food, drink, or air.Tail. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Tail"} to hit, reach 5 ft., one target
                                                
                                            
                                                
                                                     these parasites, which it doesnât mind. An extremely old or sick kindori can be identified by the overgrowth of vines and vegetation on it.
The bones and cartilage of a dead kindori do not
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's
                                                
                                            
                                                
                                                     power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Flyby. The faerie doesnât provoke opportunity attack;opportunity attacks when it flies out of an enemyâs reach.Needle Blade. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
                                                
                                            
                                                
                                                    ":"to hit", "rollAction":"Needle Blade"} to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Needle Blade", "rollDamageType":"piercing"} piercing
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the champion fails a saving throw, it can choose to succeed instead.Multiattack. The champion makes two Leeching Blade attacks and uses Hollow Void.
Leeching Blade
                                                
                                            
                                                
                                                    . Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Leeching Blade"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Nimble. The performer can take the Disengage action as a bonus action on each of its turns.
Performer Type. The performer is one of the following types: blade juggler, fire eater, or high-wire
                                                
                                            
                                                
                                                     Pole"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Barbed Pole","rollDamageType":"piercing"} piercing damage, and the acrobat can jump up to 20 feet. This movement doesnât provoke opportunity attacks.
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     fails a saving throw, it can choose to succeed instead.Multiattack. The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful
                                                
                                            
                                                
                                                     this grapple ends, the target has the restrained condition, and the medusa canât constrict another creature.
Final Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Blazing Morningstar"} to hit, reach 5 ft., one target
                                                
                                            
                                                
                                                    ", "rollAction":"Blazing Morningstar", "rollDamageType":"fire"} fire damage.
Blade Storm (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blade Storm"}. The champion
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Flame Burst", "rollDamageType":"fire"} fire damage at the start of each of its turns. On a successful save, the target takes half as much damage and doesnât catch
                                                
                                            
                                                
                                                    , thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Armyâs offensive in Solamnia. A fanatical adherent
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     eschew armor. Although thri-kreen donât need to sleep, they do require periods of inactivity to revitalize themselves.
The Thri-kreen language doesnât employ words in the usual sense. To
                                                
                                            
                                                
                                                    , particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     know for sure.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent
                                                
                                            
                                                
                                                     facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesnât require food, drink, or sleep.
 PoisonPsychic
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     themselves.
The Thri-kreen language doesnât employ words in the usual sense. To demonstrate emotion and reaction, thri-kreen clack their mandibles and wave their antennae, indicating to other
                                                
                                            
                                                
                                                    , thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     revitalize themselves.
The Thri-kreen language doesnât employ words in the usual sense. To demonstrate emotion and reaction, thri-kreen clack their mandibles and wave their antennae
                                                
                                            
                                                
                                                     sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     turn. If it takes cold, fire, or necrotic damage, this trait doesnât function at the start of the thornyâs next turn. The thorny dies only if it starts its turn with 0 hit points and doesn
                                                
                                            
                                                
                                                     that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so theyâre most
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     its turn. If it takes cold, fire, or necrotic damage, this trait doesnât function at the start of the vegepygmyâs next turn. The vegepygmy dies only if it starts its turn with 0 hit points
                                                
                                            
                                                
                                                     and doesnât regenerate.Multiattack. The vegepygmy makes two Claw attacks or two melee Spear attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     its turn. If it takes cold, fire, or necrotic damage, this trait doesnât function at the start of the vegepygmyâs next turn. The vegepygmy dies only if it starts its turn with 0 hit points
                                                
                                            
                                                
                                                     and doesnât regenerate.Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheartâs next turn.
Revivify (Recharges at the Next Dawn). While holding Steel
                                                
                                            
                                                
                                                     evil. He is thoughtful, kind, and seldom rash, yet never hesitant to punish those who spit in the face of law and order.
Strongheart doesnât worship a god but devotes himself to an ideal: that
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede Zarielâs darkvision.
Fiery Weapons. Zarielâs weapon attacks are magical. When she hits with any weapon, the weapon deals an
                                                
                                            
                                                
                                                     appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede Zarielâs darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
                                                
                                            
                                                
                                                     Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . The shard doesnât require air, food, drink, or sleep.Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12;{"diceNotation":"1d20+12
                                                
                                            
                                                
                                                    ", "rollDamageType":"force"} force damage.
Inhabit Object. The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30 feet of it, magically
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    , the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.Grazâztâs Lair
Grazâztâs principal lair is his Argent Palace, a grandiose structure in the city of
                                                
                                            
                                                
                                                     desires.â
21â40
âAnyone who doesnât do exactly what I say doesnât deserve to live.â
41â60
âMine is the path of redemption. Anyone who says
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Spellcasting.
Cursed Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Cursed Blade"} (with Advantage if the target doesnât have all its Hit Points
                                                
                                            
                                                
                                                    Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Special Equipment. Garret wears a ring of warmth (included in his statistics) and wields a gambler's blade longsword (see appendix D).
Bardic Inspiration (3/day). As a bonus action, Garret can give
                                                
                                            
                                                
                                                     advantage on the attack roll, or when the target is within 5 feet of an ally of Garret that isnât incapacitated and Garret doesnât have disadvantage on the attack roll.
Spellcasting
                                                
                                            
                                        
                                                    Moonblade
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
                                                
                                            
                                                
                                                    .
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     hold these weapons with the same reverence with which they do shauth blade;shauth blades.
This weapon has the following mastery property. To use this property, you must have a feature that lets you
                                                
                                            
                                                
                                                     use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesnât exceed 10 feet.
                                                
                                            
                                        
                                                    Zariel
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    Devil's Sight. Magical darkness doesnât impede Zarielâs darkvision.
Fiery Weapons. Zarielâs weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36
                                                
                                            
                                                
                                                    ), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day).  If Zariel fails a saving throw
                                                
                                            
                                        






