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                        Returning 35 results for 'doing instead are belt'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragonâs mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
                                                
                                            
                                                
                                                     upon have been known to batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragonâs mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
                                                
                                            
                                                
                                                     have been known to batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
                                                
                                            
                                                
                                                     might display more than one of these items.
Status Symbols
d20
Status Symbol
1
Earrings and notches in an ear
2
Rib bones tied into hair
3
A belt made from raccoon pelts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     string of teaspoons on his belt. Seven more friendly goblins sit and chatter around the giant teapot while sipping tea. When the characters approach, Treaclewise gestures to a sign on his table that
                                                
                                            
                                                
                                                     ride works, he might say the following: âToil and troubleâ instead of âbubbleâ âGnarly tree knotâ instead of âteapotâ âBramble thicketâ instead of âticketâ If a character engages with Treaclewise in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     a result, arcane focuses are regarded as weapons throughout Khorvaire. If youâve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
 âWandslinger
                                                
                                            
                                                
                                                     training. This doesnât change the way these features function; it means that instead of making a pact with a fiend, your warlock has a connection to an elite order of arcaniers that share these abilities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     hand 
   4  Petals from your favorite flower 
   5  Six drops of blood, either your own or someone elseâs 
   6  A carved ivory die with an eye instead of a pip on the 1 face 
   7  A copper coin
                                                
                                            
                                                
                                                     
   5  A gold belt buckle depicting the Dwarvish rune for chaos 
   6  A specially tailored belt pouch that you wear at the small of your back 
   7  Stylish mirrored spectacles 
   8  A specially
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                      The creature fits! Antigonos declares it his heir. He bestows his crown, robes, and belt pouch on the creature, then bows before wandering off. 
   If no one participates in Antigonosâs test, the
                                                
                                            
                                                
                                                     minotaur, he calms down after a few rounds. The minotaur is clearly a victim of Mogisâs cruelty. Any character who proposes Antigonos follow their deity instead of remaining in Mogisâs shadow, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     toward the characters. Each apparition uses the air elemental stat block with the following changes: The apparition has immunity to acid damage. The apparitionâs Slam attack deals acid damage instead of
                                                
                                            
                                                
                                                     on her belt. Treasure. Brimskarda carries everything she owns in a leather bag on her belt. The sack contains three boulders (minus any sheâs already thrown), a giant-sized leather apron stained with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     guard from area 1 to aid him. Treasure. Under the pile of skins is a silver belt worth 250 gp. The giant wears a jeweled chain on his wrist (a 500 gp necklace), and one of the sacks holds 950 gp. 3
                                                
                                            
                                                
                                                     (containing a staff of frost) A human wearing a jeweled belt (worth 1,000 gp) A human with a tube in its hand that contains a scroll of protection (elementals) A dwarf that has a spilled pouch of gems at its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The mind flayer fanatics sensed this psychic weakness when they sought to negotiate with Golcuus about using its labyrinth. Instead of diplomacy, they simply blasted the beholderâs sanity and
                                                
                                            
                                                
                                                     corpse also causes the energy to dissipate, rendering the corpse safe to touch. Treasure. The thiefâs belt contains four exquisite ornamental crystal daggers, each worth 600 gp. L5: Broken Glass This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     belt (worth 750 gp) around her waist. One of the pouches contains 500 pp. Another contains her conch of teleportation (see appendix B) and seven 500 gp gemstones. The third holds a rock gnome clockmaker
                                                
                                            
                                                
                                                     advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. He has the create food and water spell prepared instead of spirit guardians. He speaks Common and Gnomish. A devout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
                                                
                                            
                                                
                                                    : Workout Room This workout area features exercise machines, free weights, and conveyor-belt-like running apparatuses.
 Two synthetic humanoids in athletic attire train in a weightlifting area. One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     round. If the characters enter this passageway from area 10 instead of from area 4, the spiders wait until the charactersâ attention is focused on the deck grate (see below) before attacking. Cargo
                                                
                                            
                                                
                                                     possible. Krell is a male half-orc druid, with these changes: Krell is chaotic evil. He has these racial traits: When reduced to 0 hit points, he drops to 1 hit point instead (but canât do this again
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     foreshadowing for later events. See the âA Horse is a Corpse, of Courseâ section and âThe Magic of Convenienceâ sidebar in episode 2 for more information. Treasure. In her belt pouch, Jelayne carries a
                                                
                                            
                                                
                                                     money. Instead of doing so, however, she leads the characters on a merry walk through the worst parts of Dock Ward, where she knows six bandits who will attack them and allow her to flee.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in a wooden scroll tube fastened to his belt. He also carries a spellbook in which are written the spells he has prepared (see the mage in the Monster Manual). 1F. Winter Wolvesâ Den The floor of this
                                                
                                            
                                                
                                                     Storvald retires here when heâs not plying the northern waters. He isnât here when the characters first arrive at Svardborg. Instead, two frost giants and two winter wolves stand guard here, watching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fall into the wrong hands and have concealed as much of the real meaning of the request as possible â for instance, using words like âgoodsâ instead of âweapons.â The two desk drawers are locked; a
                                                
                                            
                                                
                                                     character who succeeds on a DC 10 Dexterity check using thievesâ tools can open one drawer. The key to both drawers is in Captain Sigurdâs belt pouch. The first drawer contains two potions of healing, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     belt.
 The prison guard is a bearded devil named Thoss, which attacks anyone it perceives as an intruder or a threat. Characters disguised as cultists can try to dupe Thoss into allowing them to
                                                
                                            
                                                
                                                     interrogate or release prisoners (see the âDisguised Charactersâ). The keys dangling from the devilâs belt unlock the cell doors. Two of the cells (your choice) contain prisoners. The other four cells are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
                                                
                                            
                                                
                                                     bridge. The goblin doesnât attack, but instead attempts to sneak away to the east to inform their companions in area H7 to release a flood (see âFlood!â below). Any characters who can see the goblin and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     a crude pewter mug with Semuanyaâs symbol (a reptilian egg) scratched into the side. The officer carries the key to the chest in area 4 in a belt pouch. 4. Officerâs Quarters A wooden table with two
                                                
                                            
                                                
                                                     successful DC 15 Charisma (Persuasion) check by a character prevents a fight, and instead the lizardfolk take the characters in custody and take them to meet the queen. Treasure. The chests are unlocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     2,500 gp). Tied to his belt is a conch of teleportation (see appendix B) and a potion of water breathing. Tartha, the fire giant, wears a necklace of gilded dragonsâ teeth (worth 750 gp) and has a
                                                
                                            
                                                
                                                     conch of teleportation in an iron box chained to her belt. Hellenhild, the frost giant, wears a cloak of white dragon scales (worth 2,500 gp and weighing 250 pounds) and has a conch of teleportation on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     and Gorat are both given keys to the vault. 
   11:30 AM  Drinks and lunch in the tavern.  Rala steals Goratâs key, then sneaks off to steal the belt of dwarvenkind from the vault. 
   1:30 PM  Change
                                                
                                            
                                                
                                                     merriment by one of the guests. She must then succeed on a DC 12 Dexterity (Stealth) check to make it past the barracks without notice and reach the vaults. Rala could instead do away with stealth and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     fight and try to surprise intruders. The barrels here contain similar provisions to those in area R1. Treasure. All three Redbrands wear belt pouches holding treasure. The first holds 16 sp and 7 gp; the
                                                
                                            
                                                
                                                     remember the location of Cragmaw Castle, but he knows itâs up north (in the forest). Treasure. Nosk carries a belt pouch containing 13 sp and some semiprecious stones worth 50 gp. He also has an iron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     talk their way past the hobgoblins, two hobgoblins escort the party to area E2. Reinforcements. Sounds of combat here attract the guards in area E2. Treasure The hobgoblin captain has a belt pouch
                                                
                                            
                                                
                                                     temple. Those seeking entrance must make signs like those described in E1. If the characters instead ask to speak with the templeâs leaders, one ogre leaves and returns with a razerblast from area E2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     male elf. The body wears studded leather armor and a shortsword in the scabbard at its hip. A careful search also yields a potion of healing in a belt pouch, along with 23 gp and 35 sp. Awarding
                                                
                                            
                                                
                                                     Experience Points Divide 200 XP equally among the characters if the party returns the necklace to Mirna instead of keeping it. 10. Town Square Encroaching underbrush has yet to engulf the square. On the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
                                                
                                            
                                                
                                                     more than one of these items. Status Symbols  d20 Status Symbol   1 Earrings and notches in an ear 2 Rib bones tied into hair 3 A belt made from raccoon pelts 4 A gnomeâs boot used as a hat 5 A pouch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     âWomford Ratsâ section, earlier in this chapter), the genasi and his halfling servant arenât here. Instead, the master of the keelboat is a bandit captain. Treasure A locked chest in the deckhouse holds 190
                                                
                                            
                                                
                                                     sp and 95 gp. Shoalar wears a leather belt pouch containing 10 gp, three small malachites worth 10 gp each, and a potion of healing. In addition, the cargo hold (below the stern) is currently full of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     damage each round, instead of 5 (1d10). Moon Door. The door from the trap in the final hall depicts the Moon, not a skull. Shorter Halls. The three halls in this trap are far shorter than those in the
                                                
                                            
                                                
                                                     devil has a set of Dimensional Shackles hanging from its belt and might use them on an incapacitated enemy. 7: Talons This cavernous chamber smells like an animalâs den. Two talon beasts (see chapter 21
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     above; striking them together will alert everyone in the upper level. Treasure. The guard wears a belt with a gem-set gold buckle (worth 400 gp). 2. Subchiefâs Room This place contains a scattering of
                                                
                                            
                                                
                                                     heavy crossbow (2d10 piercing damage). It fires spears instead of bolts, and six of those projectiles are ready to hand. Treasure. Each giant wears one to four pieces of jewelry worth 250 gp each. Ogres
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     them, having secreted it away somewhere the previous evening. Instead, people fill their pockets and belt pouches with candies. Traditionally, a pickpocket is meant to take the candy and leave a token
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     die but falls unconscious instead. The creature regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Pageant Wagon A wooden pageant wagon
                                                
                                            
                                                
                                                     should be something that could reasonably be snatched away by the wind, such as a belt pouch or a helmet. This item is not recoverable.  Tornado Destinations   d8 Destination   1 Somewhere in Hither
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     instead: The passage opens into a large, dark cavern filled by a subterranean lake. At the east end of the lake, a torch illuminates a stone quay with a ten-foot skiff tied up alongside it. The west end
                                                
                                            
                                                
                                                    . Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Yignathâs belt is an iron key ring with seven keys â one for the shackles above the altar, two for the shackles in area D22, and four that unlock the chests in area D30. The prisoner hanging on the west
                                                
                                            
                                                
                                                     together and is harmless, but its gauntlets are detachable. Both gauntlets are animated objects statistically identical to flying swords, except they deal bludgeoning damage instead of slashing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     and her lover were dining, Endorovich put poison into the manâs wineglass. The glasses were mixed up, and Marya drank the poison instead. The lover was hanged for murdering Marya and buried at the
                                                
                                            
                                                
                                                     party, it refuses to enter the crypt. The slab in this crypt is 4 feet long (instead of the usual 6 feet long). The bones atop the slab belong to the fool servant of Duchess Dorfniya Dilisnya (see crypt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ) wears carved and stamped leather armor of her own making as a sort of walking advertisement. With the sharp knives, awls, and punches she wears in custom sheaths at her belt and strapped to her arms
                                                
                                            
                                                
                                                     addition to shifts keeping the peace in the town. Harburk is known for napping instead of taking a full nightâs sleep. Harburk hasnât quite figured out that he has four elemental cults on his doorstep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     seasons and the movement of the stars. The Gray Wolves arenât allowed atop the high plateau. Instead, they gather around an altar mound in the heart of a wolf-shaped depression southwest of Raven Rock
                                                
                                            
                                                
                                                     belt. He and his hound have been searching for fragments of the Vonindod (with no luck) and are spoiling for a fight. They charge into battle, the hell hound advancing in front. If their enemies flee
                                                
                                            
                                        






