Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'domains item are book'.
Other Suggestions:
domain items are book
domain item are book
domain item are bond
domain item are blood
domain item are body
Magic Items
Dungeon Master’s Guide
This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which one is the original. The tongue on the first Tome of the Stilled Tongue belonged
tome are filled with indecipherable scrawls. The remaining pages are blank.
While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can
Magic Items
The Book of Many Things
This wooden box contains a set of thirty-two parchment cards.
Deck of Miscellany
Card
Item
3 ♦️
Wooden abacus
4 ♦️
Four Perfume (vial);vials of perfume
5
9 ♥️
Leather pouch containing 18 gp
10 ♥️
10 crossbow bolts
3 ♣️
Three book;books, written in Common, about random historical events
4 ♣️
Canvas Tent
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.
The sword communicates
Backgrounds
Sword Coast Adventurer's Guide
determines the properties of your inheritance and how they figure into the item’s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest
until you learn more about what it means to you and what it can do for you.
Inheritance
d8
Object or Item
1
A document such as a map, a letter, or a journal
2–3
A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
process of creating characters, domains, and stories ripe for chilling D&D adventures. Chapter 1 details how players can create characters primed for fright-filled adventures. It presents options for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightmare Logic By the standards of what other worlds’ inhabitants consider true and sane, the Domains of Dread don’t make sense. The setting’s domains don’t neatly flow into one another, histories
, and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggested Domains
Symbol
Gilean, god of knowledge N Knowledge Open book Chislev, goddess of nature N Nature Feather Reorx, god of craft N Knowledge Forging hammer Shinare, goddess of wealth
world—their place fixed in the stars as constellations. Deities of Dragonlance The Gods of Good
Alignment
Suggested Domains
Symbol
Paladine, god of rulers and guardians LG War Silver triangle
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Heart Weaver’s Primer Wondrous item, rare (requires attunement by a wizard) This pristine book smells faintly of a random scent you find pleasing. When found, the book contains the following spells
: antipathy/sympathy, charm person, dominate person, enthrall, hypnotic pattern, modify memory, and suggestion. It functions as a spellbook for you. While you are holding the book, you can use it as a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
very rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Libram of Souls and Flesh Wondrous item, rare (requires attunement by a wizard) With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the
book contains the following spells, which are wizard spells for you while you are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Appendix A: Magic Items The magic items that are introduced in this book are detailed here in alphabetical order. The adventure in which an item appears is given at the end of its description.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Planecaller’s Codex Wondrous item, rare (requires attunement by a wizard) The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Manual of Gainful Exercise Wondrous Item, Very Rare This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Exalted Deeds Wondrous Item, Artifact (Requires Attunement) The definitive treatise on all that is good in the multiverse, the Book of Exalted Deeds figures prominently in many religions
. Rather than being a scripture devoted to a particular faith, the book’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil. The Book of Exalted Deeds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual of Bodily Health Wondrous item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tome of Leadership and Influence Wondrous item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Manual of Quickness of Action Wondrous Item, Very Rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Manual of Bodily Health Wondrous Item, Very Rare This book contains health and nutrition tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tome of Understanding Wondrous item, very rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tome of Clear Thought Wondrous Item, Very Rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Manual of Quickness of Action Wondrous item, very rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Book of Exalted Deeds Wondrous item, artifact (requires attunement by a creature of good alignment) The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds
for defeating evil. Book of Exalted Deeds The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Mundane and Supernatural This book uses the term mundane to refer to attacks, items, and other effects that aren’t magical or psionic. On the other hand, the term supernatural describes an effect or
item that is either magical or psionic. For instance, a creature’s stat block might say they’re resistant to “bludgeoning, piercing, and slashing damage from mundane attacks.” This means that when you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you can choose from among the common magic items in that book when you pick a magic item you can replicate with this infusion. Replicable Items (2nd-Level Artificer) Magic Item Attunement
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
elements designed to be dropped into your own campaign. And tying those chapters together is a legendary magic item that every player both dreads and longs for: the Deck of Many Things. For decades
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of your choice from the Dungeon Master’s Guide, chapter 2 of this book, or any other source. As described in Xanathar’s Guide to Everything, the items found on Magic Item Table A through Magic Item
determine the value of each individual gem and art object in a hoard. Use the tables in the Dungeon Master’s Guide to help you describe these treasures. Chapter 5 of this book also includes tables you can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crystalline Chronicle Wondrous item, very rare (requires attunement by a wizard) Crystalline Chronicle An etched crystal sphere the size of a grapefruit hums faintly and pulses with irregular flares
following spells: detect thoughts, intellect fortress,* Rary’s telepathic bond, sending, telekinesis, Tasha’s mind whip,* and Tenser’s floating disk (spells with an asterisk appear in this book). It
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a book or on a scroll, a formula is one step rarer than the item it allows a character to create. For example, the formula for a common magic item is uncommon. No formulas exist for legendary items
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellshard Wondrous item, common This polished Eberron dragonshard fits in the hand and stores information similar to a book. The shard can hold the equivalent of one book that’s no more than 320






