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Returning 19 results for 'dome instead are both'.
Other Suggestions:
down instead are both
does instead are both
does intend are both
door instead are both
dozen instead are both
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Stealth) check. If multiple party members attempt the same task, have them make a group check instead. N2. Wailing Moat Hundreds of voices wail in rage and frustration from a moat of viscid slime that
40-foot-high, 1-inch-thick dome of opaque necrotic energy erupts from the middle of the moat to enclose the ruined fortress (area N6). When the dome appears, read the following: A wall of writhing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Embedded in the wall next to the door is a brass panel with four brass buttons arranged in a diamond formation. (A similar panel appears inside the chamber.)
Light. A crystal dome in the ceiling sheds
tiny human stick figure. The button is locked and cannot be pressed while the crystal door is open. If the button is pressed while the door is closed, the light emanating from the crystal dome on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the magic of the kagu-svirfneblin’s shimmering dome. If Grisdelfawr is reduced to 50 hit points or fewer, he retreats. If characters stay inside the forge instead of heading outside to fight
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
there is no obvious means of reaching it except for flying or scaling the sheer rock walls. Icy Dome. Above the shelf is a frozen dome riddled with icicles. The ice here is just thin enough for the
. Regional Effects Any of these effects might appear in the area around a white dragon’s lair, in addition to or instead of the effects described in the Monster Manual: Biting Chill. Extreme cold envelops
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
, and Undercommon. His Innate Spellcasting trait includes the ability to cast meld into stone three times per day. He wears a gray robe instead of armor (AC 12) and carries a spell scroll of magic weapon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Mosaic Chamber This chamber is a high vaulted dome with a deep inset ledge circling the room, 10 feet wide and 15 feet up. The floor here is set with a beautiful tile mosaic showing a knight in
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Mosaic Chamber This chamber is a high vaulted dome with a deep inset ledge circling the room, 10 feet wide and 15 feet up. The floor here is set with a beautiful tile mosaic showing a knight in
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
on a hit, the attack deals no damage and instead switches the lever’s position. P14: Mists and Corridors Sections of these hallways are filled with an orange mist (marked on map 5.2). The first time
a beautiful rug in this dome-ceilinged room. The rug beneath the chest is a rug of smothering. If the chest or the rug is disturbed, the rug slips from beneath the chest and attacks. At the same time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainen’s magnificent mansion Dungeon Creator A dungeon reflects its creators. A lost temple of the
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, with a thick stalk and a wide cap that forms a dome, keeping the area underneath dry. The dark elves use the mushroom as a pavilion, and this is where Sirak Mazelor conducts business with visiting
black gemstone. For reasons unknown to Flink, Yantha didn’t want to give the gemstone back to the duergar and instead offered him a lump of gold in trade. An argument ensued. Yantha entrusted the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, though it is under no compulsion to sleep. Refreshing Rest. A creature that finishes a short rest in the bower instead gains the benefits of finishing a long rest. The creature can’t benefit from this
crystal dome.
This garden leads the way to the tomb of Caerwyn and Porphura (area P12), offering a moment of serene contemplation and fresh air. P12: Tomb of Caerwyn and Porphura Zuzanna Wuzyk Long
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
minute, but the restrained target’s speed is halved instead of being reduced to 0. At the start of each of its turns, the restrained target takes 4 (1d8) force damage. A restrained target can repeat the
horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
he chips away at the wall with a spoon.
If the party discovers this tunnel by breaking down the wall in the Dome of Flight (area P33), read: When the dust clears, a surprised gnome stands in a rough
P64). Prit doesn’t elaborate further, electing to show the characters the spoons he has collected instead. Treasure. Prit carries a collection of one hundred and twelve spoons in his backpack. Many are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
place is the home of six yetis that act as scouts for the frost giants. The yeti leader at the location marked A has a frost brand greatsword. It fights with this weapon instead of its claws, dealing
wolves are encouraged to roam the place by the frost giants. 28. Snow-Covered Dome of Ice This hollowed-out ice formation has been created by the creature that lairs inside—a remorhaz that has
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that inhabited the city captured a unique medusa — Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
eventually make his way to Daoine Gloine. But instead of being welcomed and allowed to work in peace, Kwalish found the city’s evil high priest threatening to transform him into Daoine Gloine’s latest
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
what to do based on what the characters are doing. If the characters actively help the kobolds during the battle, then the kobolds return the favor. If the characters attack the kobolds instead of (or
glass dome, making iridescent colors shimmer across the crumbled marble walls. Gilded lines and jeweled inlays form a detailed star map spanning the dusty floor. Four alabaster statues of scholars stand
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
security. Only the most vetted of humanoid guards are allowed in the Counting House’s depths. Instead, stone golems patrol the twisting lower corridors, while water elementals circle the outside in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
to lesser security. Only the most vetted of humanoid guards are allowed in the Counting House’s depths. Instead, stone golems patrol the twisting lower corridors, while water elementals circle the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
instead: The passage opens into a large, dark cavern filled by a subterranean lake. At the east end of the lake, a torch illuminates a stone quay with a ten-foot skiff tied up alongside it. The west end
another passageway leading east. A second canal leads north from the eastern portion of the lake, and the glimmer of light comes from that direction, as well.
The ceiling of this cavern is a dome, at






