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Returning 35 results for 'dominated insect are beyond'.
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Monsters
The Book of Many Things
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic
apart the cocoon, ending the cocoon’s effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
Monsters
Mythic Odysseys of Theros
beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
, where they consider home, and what brought them to her web.
Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies.
Regional Effects
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in the multiverse are as loathed and feared as these maniacal horrors. A beholder’s distinctive, globular body is dominated by an oversize maw and a gigantic central eye. Ten stalks ending in smaller
they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ankheg An ankheg resembles an enormous, many-legged insect that burrows underground while using its tremorsense to detect prey. When it detects movement above, it bursts from the ground and uses its
mandibles to seize prey. From its maw, it secretes acidic enzymes that help dissolve a victim for easy swallowing. It can squirt these enzymes to take down foes beyond its reach. Ankheg
Large
Orc
Legacy
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Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serve to divide the Upper City into a variety of distinct neighborhoods. Citadel Streets. The northern part of the Upper City is dominated by the Watch Citadel, where the Watch conducts training
, maintains its barracks and stable, and keeps a few jail cells. Beyond the Citadel, this neighborhood includes many shops and the comparatively modest, though still grand, houses that belong to the few non
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
serve to divide the Upper City into a variety of distinct neighborhoods. Citadel Streets. The northern part of the Upper City is dominated by the Watch Citadel, where the Watch conducts training
, maintains its barracks and stable, and keeps a few jail cells. Beyond the Citadel, this neighborhood includes many shops and the comparatively modest, though still grand, houses that belong to the few non
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rudolph’s wife, Doctor Ingrid van Richten. Despite imaginative bargains and threats, Alcio couldn’t convince Ingrid to reveal anything beyond psychological diagnoses and bemused mockery. Furious, the vampire
fiction that he held a noble title. As Baron Metus, Alcio flourished in the criminal and espionage communities the Kargat dominated. When Azalin vanished, Alcio turned her connections with living criminals
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Medicine The halflings of House Jorasco have long dominated the business of healing. Most large communities have a Jorasco healing house, and even smaller communities often have a lone Jorasco healer
altars of resurrection, and someone with the Greater Dragonmark of Healing and 5,000 gp worth of dragonshards can use one of these altars to perform raise dead. Beyond this, there’s a few divine healers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
city or its inhabitants. Teleportation circles are barred except on the fringes of the place, at always-guarded locations beyond the city’s outermost defenses. Those who use plane-shifting magic to
arrive at these sites or who approach through the chaos of Limbo aren’t admitted to the city without the approval of an anarch. Beyond the entrance to the city wait six layers of nested defenses. Each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terrain
9th
insect plague, wall of stone
Forest Druid Level Spells 3rd
barkskin, spider climb
5th
call lightning, plant growth
7th
divination, freedom of movement
9th
commune
with nature, tree stride
Grassland Druid Level Spells 3rd
invisibility, pass without trace
5th
daylight, haste
7th
divination, freedom of movement
9th
dream, insect plague
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Neighborhoods The following neighborhoods make up the Outer City. Blackgate. The Outer City settlement beyond the Black Dragon Gate, Blackgate serves those traveling to and from Waterdeep on the
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Djaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
dared adventurers to enter his lair and recover them. A one-eyed dwarf spins tales of a castle that fell into the earth, and whose ruins stand above a subterranean grove dominated by a tree that spawns
evil. These are only a few of the tales that have spread across the Sword Coast from the furthest reaches of Faerûn and beyond. The minor details change with the telling. The dread tomb of Acererak
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Neighborhoods The following neighborhoods make up the Outer City. Blackgate. The Outer City settlement beyond the Black Dragon Gate, Blackgate serves those traveling to and from Waterdeep on the
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
its duration to 8 hours) to plant a spy among their ranks. As soon as the intruders are gone, he retires to his office (area C6) and uses his action to take total control of the dominated character
. The dominated character reports to the City Watch that the party broke into Cassalanter Villa and must be arrested for their crime. During the hours when Victoro is home and awake, his location in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in I’Cath I’Cath presents two worlds: a reality of want and desperation, and a dream of beautiful control, both dominated by Tsien Chiang. The reality of I’Cath is an inescapable ghost
city or her dream is beyond redemption, her edicts turn dire. Consider the plots on the I’Cath Adventures table when planning adventures in this domain. I’Cath Adventures d10 Adventure
1 A
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Myth of the Temple at the World’s Edge
Legends say that Kruphix’s holiest temple of mystery stands at the edge of the world. Dominated by Kruphix’s Tree, the temple overhangs Nyx itself, jutting
directly into Nyx. To pass beyond the waterfall anywhere else is to tumble into the Underworld.
(ADAM PAQUETTE)
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
to assess and manipulate its magic. Beyond it lies a dark void that can’t be dispelled or destroyed. Anyone or anything that touches the void is instantly transported to a labyrinthine demiplane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beyond the City Walls Mike Schley City of Greyhawk and Environs View Player Version The City of Greyhawk and Environs map shows the lands around the Free City of Greyhawk. Locations on the map are
cavalry commander. Its stable is the most famous source of fast, durable warhorses across the breadth of the Flanaess, drawing shrewd shoppers from Greyhawk and beyond. The manor house is surrounded
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
landscape of the Glass Arboretum. One side of the tower holds the tower’s entrance. The other seven sides are dominated by luminescent, stained-glass windows. These windows depict colorful, ever
vineyard’s toxic spores for 24 hours. Hungry insect swarms ravage this section of the demiplane. Undead that inhabit the Withered Vineyard for extended periods of time sometimes transform into
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
insect-like person. A character who examines this object and succeeds on a DC 20 Intelligence (Nature) check can identify it as coming from a thri-kreen. Tunnels Up and Down. Rough-hewn tunnels in the
bowed outer wall is an upside-down fireplace. Along that same wall is a window with nothing but hard-packed earth beyond it.
The members of the previous expedition searched through the books and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, hobgoblins, and bugbears to revolt against their illithid masters. Dungeon Factions A dungeon is sometimes dominated by a single group of intelligent humanoids, whether a tribe of orcs that have taken
enslave whatever creatures are left. It’s easy to think of a dungeon as a collection of encounters, with the adventurers kicking down door after door and killing whatever lies beyond. But the ebb and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and widespread of the four, and has dominated the business of crime in Sharn for centuries. The group called Daask is on the rise, directly challenging the Boromars. The Tyrants and House Tarkanan are
drugs are just two of the most notorious substances available in the City of Towers and beyond.
Dragon’s Blood. Introduced into Sharn by Daask, dragon’s blood is a potent and highly addictive
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
escapades. His chief spy, confidante, and consort is Aazon Talieri (NG male Tethyrian human spy). Jobal trusts him implicitly, and Aazon’s loyalty is beyond reproach. Because of his dealings with
the city. Kwayothé Deals in fruit, wine, ale, tej, oil, perfume, and insect repellent Kwayothé (NE female Chultan human priest wearing a ring of fire resistance) is calm and contemplative in a way
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
Directly in front of them was Kruphix’s Tree. Two enormous trunks were separate at the base, but they arched toward each other and joined at the top in a single leafy crown. Stars glittered beyond the
fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dormant but its mind never stops working. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. Sometimes a beholder’s dreams are dominated by
, the creatures’ actual place of origin is unknown (whether another plane, a world beyond the stars, or some stranger location), and spectators and gauths aren’t believed to originate from dreams as other beholders do.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
monsters emerging from the Dreadwood. It serves as a key stopover point for travelers venturing inland from the southern coastal region. The community is dominated by a small keep set atop a hill that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hemispheres. Etched into the floor between the consoles is an elaborate symbol radiating orange light.
This room monitors the tower’s magic and its connection to the city beyond. Consoles. A
inset with glowing crystal bands run along the north side of this room. Between the columns stand two still, insect-like constructs. Sporadically, lightning arcs between a column and one of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are looking for guides or information about the land of Barovia, Szoldar and Yevgeni can be of service. They aren’t afraid to venture beyond Vallaki’s walls during the day, and they know the
rounds, Urwin Martikov and two other wereravens hear the ruckus and investigate (in human form). A secret door in the back of the loft can be pushed open to reveal a bedchamber (area N2p) beyond. No
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beyond the branches of the tree and carpet the forest floor of her realm. Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have sought
brought them to her web. Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies. Regional Effects. The region containing Arasta’s lair is






