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Returning 10 results for 'don instincts are bleak'.
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Shifter
Legacy
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
Backgrounds
Sword Coast Adventurer's Guide
aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6
I don’t pay attention to the risks
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
—Don Bassingthwaite,
The Binding Stone Shifters are sometimes called the weretouched, as
features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
- Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the weretouched, as
change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fairly bleak view of existence is undermined by the heroic ideal exemplified in myths, legends, and the lived experience of Theros’s people. Heroes, by definition, are people who defy the predetermined
gods and mortals, the instincts and impulses that govern mortal behavior, and other aspects of the way things are. Gods and mortals alike are constrained by the threads of destiny. Mortals can do little
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and you can’t cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your
. Level 7: Feral Instinct Your instincts are so honed that you have Advantage on Initiative rolls. Level 7: Instinctive Pounce As part of the Bonus Action you take to enter your Rage, you can move up to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and you can’t cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your
on your turn. Level 5: Fast Movement Your speed increases by 10 feet while you aren’t wearing Heavy armor. Level 7: Feral Instinct Your instincts are so honed that you have Advantage on Initiative
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bleak mountains, barren moors, ruined cities, and forests of twisted black trees under a black sky. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane
would crumble and all mortals would embrace their predatory instincts. Baphomet’s layer is a never-ending dungeon with the Horned King’s enormous palace at its center. A confusing jumble of crooked
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
quietly in this fungal room. To escape their bleak existence, the Cynidiceans have partnered with a myconid sovereign. In exchange for the Cynidiceans tending its garden, the myconid facilitates group
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
might and reduce them to diminutive statures. Grudges fester in bleak cells, and fights regularly break out between inmates in mess halls and common areas. Particularly dangerous criminals never leave






