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Returning 7 results for 'don invaded are button'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
Species
Mordenkainen Presents: Monsters of the Multiverse
, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those experiments
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
male wererat for each party member (including Don-Jon Raskin but not sidekicks) plus a female wererat named Zeleen Varnaster — the leader of the Whiskered Gang. If Zeleen dies, another wererat takes over
as leader as long as any of them survive. The wererats invaded the mine after orcs pushed them out of their previous lair — an old shrine near Conyberry (see “Shrine of Savras”). The wererats say
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xebekal, a beholder that invaded Arcturia’s dungeon years ago. The lich snared the eye tyrant and used a wish spell to transform it. In the form of a tapestry, the beholder retains its darkvision and can
pale white light, illuminating the whole chamber.
Key. Lying on the chamber floor is a flat mithral key.
The buttons on each brass panel and their effects are as follows: The top button is engraved
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
The following boxed text assumes that Spellix has had time to don his disguise before the characters open the door. If they catch him in the act, modify the description accordingly: This ten-foot
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
footlockers tucked under the bunkbeds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before making their way down to area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bakers, and they are frozen in time. In addition to the large cake described below, characters can see platters of blue-frosted cupcakes and candied apples on sticks, bowls of sugar-glazed button
) watches over the palace. He has been feeding the fomorian in the banquet hall ever since she invaded the palace three days ago. Although it doesn’t know how Zybilna and her palace came to be frozen






