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                        Returning 35 results for 'done inherited are battle'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     skill in battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     industrious labor, skill in battle, and devotion to the forge.
Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves
                                                
                                            
                                                
                                                     have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarfâs entire clan, so what begins as one dwarfâs
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
Shiftless, Savage Layabouts
When theyâre not in battle, bugbears spend much of their time resting or dozing. They donât engage in crafting or agriculture to any great extent, or
                                                
                                            
                                                
                                                     deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
                                                
                                            
                                                
                                                     home, the rain your shelter, and the crashing waves your battle cry.
 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral moundsâgreat hills where the
                                                
                                            
                                                
                                                     constructs of civilization. (Neutral)
6
Glory. I must earn glory in battle, for myself and my clan. (Any)
d6
Bond
1
My family, clan, or tribe is the most important thing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     trickster gods in the charactersâ heads, but let the players roleplay their charactersâ inherited flaws. If a player neglects to roleplay a trickster godâs flaw, have the inhabiting spirit attempt to goad
                                                
                                            
                                                
                                                     battle against the archlich. Each trickster god (except Unkh) has its own rival in the tomb that it would prefer to avoid. The Omuans dreamed up colorful stories to explain these antipathies, but in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge
                                                
                                            
                                                
                                                     wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarfâs entire clan, so what begins as one dwarfâs hunt for vengeance can become a full-blown clan feud.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge
                                                
                                            
                                                
                                                     wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarfâs entire clan, so what begins as one dwarfâs hunt for vengeance can become a full-blown clan feud.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Yours When the battle is done, enemies and allies alike stare in awe at the sight of your personal ritual of celebration. Victory Celebration    d10 Celebration 
     1  A finely honed, well
                                                
                                            
                                                
                                                     code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in their earlier battle with Sgothgah, forcing it to retreat, and are in the process of dismantling the last of the magical wards set up by the renegade aboleth. As the characters approach Landgraveâs
                                                
                                            
                                                
                                                     Folly after either defeating Sgothgah, making a deal with the aboleth, or succumbing to its enslavement, the two aboleths from the Endless Nadir are arguing over what is to be done with the kraken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     howled in the human language. âThe battle is done! By my sword, I claim this place and name it Rhukaan Draal, the crown city of Darguun, the land of the people!â
 â Don Bassingthwaite, The Doom of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                                
                                                     place among giants.
 I shall not rest âtil the deed is done.
 Perhaps I shall have that drink, after all.
 My enemies are dead, yet I hunger still.
 Awake! The time is upon us.
 This is no night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     more bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                                
                                                     no place among giants.
 I shall not rest âtil the deed is done.
 Perhaps I shall have that drink, after all.
 My enemies are dead, yet I hunger still.
 Awake! The time is upon us.
 This is no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     below. An elite force of six sahuagin champions and four sahuagin coral smashers maintain a guard post here. If the defenders are slain, a shrill battle cry rises from the level below. Regardless of
                                                
                                            
                                                
                                                    , leader of the sahuagin forces, takes the field. This is your chance to add a dramatic finale to the assault, as the baron leads eight sahuagin champions into battle. The baron roars as he launches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     with his queen and report on his ongoing battle of wills to master the Hand of Vecna, which came into his possession during a brief excursion to the world of Exandria. If the characters approach
                                                
                                            
                                                
                                                     is an ideal candidate, as is the unicorn Mooncolor (see âDemon Zapperâ). Sacrificing such a creature to Arkhan is an evil act. In battle, Arkhan uses branding smite to channel the radiant power of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
 One or more of the
                                                
                                            
                                                
                                                     characters might choose to stay with Vizeran during the nine-hour performance of the ritual, whether to guard against treachery or to reclaim Gromphâs grimoire once the ritual is done. If this is the case
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
                                                
                                            
                                                
                                                     her rule indefinitely. Names Those native to San CitlĂĄn often have up to three names: a given name and two family surnames, inherited from their parents. The following are common names in San CitlĂĄn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Diancastraâs Saga    Battle-worn and weary, bruised from her journey,
 Diancastra entered the All-Fatherâs hall.
 With calm confidence she claimed her due
 Under the birthright of her blood:
 Her
                                                
                                            
                                                
                                                     slaying a many-headed monster.
 What such deeds have you done?â
 âThe sphinxâs riddles I solved to claim her prize.
 I plumbed the secrets of the sea.
 I ventured to the vault of the venerated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     answer. Olâ Bitey Stuffed and mounted on a plaque above the hearth in the common room is a battle-scarred knucklehead trout named Olâ Bitey, who pulled many a fisher into the icy depths of Maer
                                                
                                            
                                                
                                                     fish unless heâs well compensated, and unless the deed can be done without ruining his trophy. (The ring, if you decide itâs here, is stuck in the fishâs throat and can be retrieved without surgery.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    ... Primary Ability Complexity   Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
                                                
                                            
                                                
                                                     details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. Youâll return to your classâs description in chapter 3 several more times before youâre done.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     respected. Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming
                                                
                                            
                                                
                                                     issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                      Find a long-lost artifact that bestows oracular visions upon the user. 
   5  Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys). 
   6  Find and restore a
                                                
                                            
                                                
                                                     embarrassing a rival god, or by discovering a great insight or secret. Until this is done, Keranos would be a potent adversary.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     invaders prepare ever-deadlier attacks. Before Battle The characters can inspect the gate to Acheron or speak to any of the soldiers at the gate. Major Kalar wonât let the characters attune the
                                                
                                            
                                                
                                                     Mosaic Mimir to the portal, though, insisting they fulfill their deal with her first. Thereâs little evidence to discover, but the soldiers reinforce the direness of their situation and convey their dread of the next attack. When the characters are done investigating, proceed with the following section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Likes... Primary Ability Complexity   Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
                                                
                                            
                                                
                                                     in more details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. Youâll return to your classâs description in âCharacter Classesâ several more times before youâre done.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
                                                
                                            
                                                
                                                     completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , Savage Layabouts When theyâre not in battle, bugbears spend much of their time resting or dozing. They donât engage in crafting or agriculture to any great extent, or otherwise produce anything of value
                                                
                                            
                                                
                                                    . Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him. Cunning Grankhul is the younger one, and in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Marine You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your
                                                
                                            
                                                
                                                     second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
                                                
                                            
                                                
                                                    , Strahd von Zarovich!â Once Sarusanda is done speaking with the skull, it cackles in grim amusement, then floats into the air. Three will-oâ-wisps emerge from corners of the room and join the skull (use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    39. Netherskullâs Sanctum  Adventurers who explore this area are doomed to face Netherskull the death tyrant if they havenât done so already. Netherskull canât be surprised in its lair. 39a. Hanging
                                                
                                            
                                                
                                                     the levelâs play-by-play announcer (see âHalasterâs Play-by-Playâ), it becomes increasingly excited as the battle with the death tyrant unfolds. If they defeat Netherskull, the announcer screams, âHow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     to strike. At the end of this council, the delegates make their final decisions of support for the adventurers and their cause, if they havenât done so already. Follow-Up: Xonthalâs Tower At an
                                                
                                            
                                                
                                                     unpredictable but necessary, believing that the only important factor is how the Thayans influence the outcome of the final battle. Follow-Up: Metallic Dragons, Arise The outcome of the support of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     to strike. At the end of this council, the delegates make their final decisions of support for the adventurers and their cause, if they havenât done so already. Follow-Up: Xonthalâs Tower At an
                                                
                                            
                                                
                                                     the Red Wizards unpredictable but necessary, believing that the only important factor is how the Thayans influence the outcome of the final battle. Follow-Up: Metallic Dragons, Arise The outcome of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members of his clan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     recognition of a human saving his life during the fight, the Forgemaster permitted the refugees to settle on the surface, rather than forcing them to depart once the battle was done. The partnership that grew
                                                
                                            
                                                
                                                     region does what it can to recover from the recent conflicts. Sundabarâs losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     Wave, you must do battle
 With the Beast in the Boiling Bubble
 Crost cavern vast, where chain-links rattle
 Lies Whelm, past water-spouts double.
 
  Blackrazor yet remains to be won
                                                
                                            
                                                
                                                    
 Underneath inverted ziggurat.
 That garnered, think not that youâre done
 For now youâll find you are caught
 I care not, former owners brave
 What heroes you seek to hire.
 Though mighty, Iâll make each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attackâs damage on this turn.
                                                
                                            
                                        






