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Returning 33 results for 'done inspire are banish'.
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Monsters
Fizban's Treasury of Dragons
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.
Moonstone Dragon Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
.
Creating a Moonstone Dragon
Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.
Moonstone Dragon
Backgrounds
Baldur’s Gate: Descent into Avernus
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
)
2
Security. Doing what must be done can’t bring the innocent to harm. (Lawful)
3
Confusion. Deception is a weapon. Strike from where your foes won’t expect. (Chaotic)
4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discipline to improve the body. The next step brings light into the world, using courage and compassion to banish the darkness in the people around you. Mediate disputes. Extinguish hatred by guiding
people out of darkness. Inspire people to be better than they are. Even the smallest change is a victory, yet lightbringers—the followers of this path—hope that this is merely a step on a greater journey
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necessary. Roll on or choose a result from the Planetar Quests table to inspire what evil a planetar might recruit heroes to thwart.
Planetar Quests 1d6 The Planetar Entreats a Mortal Hero To
...
1 Convince a villain to meet with the angel.
2 Find a loved one a villain believes is dead.
3 Heal the loved one of an evil ruler.
4 Inspire the defenders of a besieged holy site
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 3: Player Options At Acquisitions Incorporated, no one ever asks, “Should it be done?” Instead they ask, “How can it be done — and then how do we turn what we’ve done into cold, hard cash
of your enemies, Acq Inc has no opinion on personal hygiene as long as the job gets done. The amazing diversity on display across the full range of Acquisitions Incorporated franchises and commercial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
. Then harness the...
Life Domain to be a master of healing.
Light Domain to wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise foes.
Druid. Channel nature magic to heal, shape-shift, and control the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
conceal my contempt for others.
8 I truly regret the things I have done and will do whatever I can to atone.
Shadow Dragon Ideals d6 Ideal
1 Merciless. Life doesn’t offer second
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence
. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
that sound?”
Coupleofkooks Subtle evidence of Mordenkainen’s
true identity is hidden in the sanctum Although taken aback at how much work Mordenkainen has done on this contingency, Alustriel and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Master can’t always predict what the characters will do in a mystery adventure. A villain whose actions are “crime spree,” “one and done,” or “serial crimes” might inspire you to craft a mystery
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns, the cold heart of Icewind Dale. Thankfully, nobody in Ten-Towns cares who you are—or what you’ve done.
Entertainer You came to Icewind Dale three years ago seeking inspiration for a new
beat a drunk goliath at arm wrestling?
Guild Artisan You came to Icewind Dale to start a business. Your shop was doing well until Auril the Frostmaiden cast her evil spell to banish the sun. Now
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or to inspire those of your own design. Horror Character Personality Traits d12 Personality Trait
1 I had an encounter that I believe gives me a special affinity with a supernatural
, wicked spirits, or the Mists.
4 I’ve done unspeakable evil and will do anything to prevent others from finding out.
5 I am exceptionally credulous and believe any story or legend
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
, walked among the peoples of Krynn to aid them—just as Bahamut has done on many worlds throughout their long histories. Eberron The myths of Eberron describe the involvement of the three Progenitor Dragons
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
using makeup 7 An impersonation of another hero 8 The embodiment of a school of magic 9 A warrior with distinctive armor 10 A disguise with animalistic or monstrous characteristics, meant to inspire
. (Good) 2 Security. Doing what must be done can’t bring the innocent to harm. (Lawful) 3 Confusion. Deception is a weapon. Strike from where your foes won’t expect. (Chaotic) 4 Infamy. My name will
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Castellan’s Letter Handout, which might inspire future adventures involving the Keep on the Borderlands. Castellan’s Letter Handout Noble Adventurers,
I extend to you my deepest thanks. Your gallant
more than mere mercenaries or vagabond explorers—you are heroes of the highest caliber. You have done an incredible service to the citizens of this keep, ensuring they can prosper in peace.
As a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with animalistic or monstrous characteristics, meant to inspire fear
Feature: Dual Personalities Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more
persona.
Faceless Ideals d6 Ideal
1 Justice. Place in society shouldn’t determine one’s access to what is right. (Good)
2 Security. Doing what must be done can’t bring the innocent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who’ve done the things you haven’t quite gotten around to yet. Many decisionists go on to publish famous tomes, such as the best-selling Habits of Effective Adventuring Parties and I Don’t Care If
DECISIONRY
Inspired Decision Starting at rank 3, whenever a serious franchise vote is taken and the result goes the way you voted, you can inspire the rest of the franchise team with a brief speech
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, seeking out merchants and mercenaries who’ve done business with Dran Enterprises, and the like. Two example encounters are provided to help the characters find the tavern. You can add similar encounters to
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Stone giants frequently appeal to her as an artistic muse, trusting that her love of beauty will inspire their work. Karontor Karontor is the elder twin of Grolantor. In a handful of myths, Karontor
assault the Feywild. Just as the fomorians were banished into the Underdark, so too did Annam banish Karontor to a subterranean prison. Priests and Rites. Few dare to worship Karontor, even in secret
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of
denizens — assuming the residents know about the trap and how to avoid setting it off. Accidents can happen, but if a goblin stumbles inside its den and activates an alarm trap, there’s no real harm done. The alarm sounds, the guards arrive, they punish the clumsy goblin, and they reset the trap.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
steel, Cyrrollalee created an atmosphere of fun, bringing cheer to the frightened people as they worked. When the day was done, she set off with a cart full of pies and laid them in a tasty trail far
artful trickery and narrow escapes, inspire many young halflings to play at roguish pursuits. In their imagination, a grain silo becomes a lofty wizard’s tower to scale in search of treasures, or a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they’re not necessarily bonds. People can be bonds if they inspire you, motivate you, or make you act against your best interests. (They can represent flaws if their existence amounts to a weakness
, assuming that other members of the guild are aware of what you’ve done. Each guild’s description in this chapter includes a discussion of its goals and your role in pursuing those goals, which your DM
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, various curries, and colored salts have done much to bring Chultan delicacies to patriar tables. Despite their success, the Shores’ business is straight forward and unpretentious, attracting attention
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, various curries, and colored salts have done much to bring Chultan delicacies to patriar tables. Despite their success, the Shores’ business is straight forward and unpretentious, attracting attention
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
for a giant temple called the Eye of the All-Father. “Therein,” she says, “you’ll learn what must be done to end the giant menace.” She also tells them to keep an eye out for a frost giant wearing a
: bloodthirsty insects and dangerous monsters. In the event the characters find themselves here, use the Swamp Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas. Near the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of the following information: Lottie created the orrery and its components, but she quickly grew to regret having done so, since the artifact could destroy the world if used improperly. When she
entertainment might inspire them to ask the characters about what they do — and about Acquisitions Incorporated. Like Lottie, all these undead are focused on the limitless commercial aspects of immortal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
because anonymity is a wise precaution when one challenges the social structure of the drow in even a small way. To quash any challenge to the matriarchy that Vhaeraun might inspire in his followers, some
number of her followers among the commoners who work as servants and staff. Only the most capricious of nobles would enter her priesthood, though some have done so. Inevitably, when such traitors are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Neverwinter alive. No amount of threatening or cajoling can inspire her to assist the characters. She suggests that they acquire the book, seal it inside something else so as to avoid accidentally
Problems. The characters enter the Hall of Knowledge at an opportune time. Grand Scribe Liethennson, unhappy with the quality and the pace of the work being done, has recently taken to task the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises livery, they are in no mood for a fight and need any help they can get. The characters can determine what needs to be done on their own, or the captain or first mate twins Travis and Benham (both
curse, but a character who succeeds on a DC 11 Intelligence (Arcana or Religion) check can go through the motions to calm Incindorita and inspire the crew. Spot the Rocks. Captain Nuxoll needs someone






