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                        Returning 31 results for 'doom into are bonus'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
                                                
                                            
                                                
                                                    .
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see
                                                
                                            
                                                
                                                     and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.
Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     charge to add or subtract your proficiency bonus from the total roll.
Doom Foretold. As an action, you can expend 2 charges to target a creature within 30 feet of yourself and invoke that creature
                                                
                                            
                                                
                                                    ’s doom. While the target is on the same plane of existence as you, you can sense the direction to its location, and you know the direction of its movement if it’s in motion. Additionally
                                                
                                            
                                        
                                                    Sword of Kas
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby.
The Sword of Kas is a magic, sentient longsword that
                                                
                                            
                                                
                                                     grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isn’t bathed in blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     Perception 16
 Languages Common plus three more languages
 Challenge 12 (8,400 XP) Proficiency Bonus +4
 Aura of Doom. Any creature that starts its turn within 10 feet of the doom lord must make a
                                                
                                            
                                                
                                                    Doomguard Doom Lord Doom lords are the highest-ranking members of the Doomguard, embodying the multiverse’s inevitable collapse into dust. Doom lords’ mere presence snuffs the life from weaker foes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , petrified, poisoned, prone, restrained
 Senses darkvision 120 ft., passive Perception 9
 Languages —
 Challenge 20 (25,000 XP) Proficiency Bonus +6
 Annihilating Aura. Any creature that starts its
                                                
                                            
                                                
                                                     two Enervating Focus attacks, one of which can be replaced by Finger of Doom, if available.
 Enervating Focus. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (5d8 + 6) necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     die, Orcus will transform me into a vampire.” Ideal. “Entropy is not simply the bane of existence. It’s the doom of the multiverse. My job is to speed it along.” Bond. “Praise Orcus! May he give me
                                                
                                            
                                                
                                                    
 Languages Common
 Challenge 3 (700 XP) Proficiency Bonus +2
 Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     during an eclipse. That is my doom, and I can’t change it, but I will do everything in my power to forestall it.” Endelyn’s Appearance Endelyn’s emaciated form is hidden under the layers of her
                                                
                                            
                                                
                                                    , Deception +6, Perception +3, Stealth +4
 Senses truesight 60 ft., passive Perception 13
 Languages Common, Elvish, Sylvan
 Challenge 6 (2,300 XP) Proficiency Bonus +3
 Boon of Immortality. Endelyn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Gallows Speaker Gallows speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that
                                                
                                            
                                                
                                                    
 Senses truesight 60 ft., passive Perception 17
 Languages any languages its component spirits knew in life
 Challenge 6 (2,300 XP) Proficiency Bonus +3
 Divination Senses. The gallows speaker can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Will-o’-Wisp Guide on the Path to Doom Habitat: Forest, Swamp, Urban; Treasure: None Vicki Pangestu  From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of
                                                
                                            
                                                
                                                    .
 Actions
 Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
 Bonus Actions
 Consume Life. Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     —
 Challenge 5 (1,800 XP)
 Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light
                                                
                                            
                                                
                                                     that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker’s next turn.
 Icy Doom. Any creature killed by the walker freezes for 9 days
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     them with threats of petrified doom, while others recruit servants that are immune to being petrified, such as gargoyles and gorgons.  Medusas are born or created through preternatural circumstances
                                                
                                            
                                                
                                                     damage plus 14 (4d6) Poison damage.
 Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
 Bonus Actions
 Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Will-o’-Wisp  Will-o’-wisps are malevolent, wispy balls of light that haunt lonely places and battlefields, bound by dark fate or dark magic to feed on fear and despair. Hope and Doom. Will-o’-wisps
                                                
                                            
                                                
                                                     life
 Challenge 2 (450 XP)
 Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby. The Sword of Kas is a magic, sentient longsword
                                                
                                            
                                                
                                                     that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead. If the sword isn’t bathed in blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
                                                
                                            
                                                
                                                     Dex +8, Wis +8
 Skills Perception +8
 Senses darkvision 120 ft., passive Perception 18
 Languages —
 Challenge 20 (25,000 XP) Proficiency Bonus +6
 Spell-Resistant Carapace. The gigant has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
                                                
                                            
                                                
                                                     sword’s demand is met. Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and its head held low, is a baleful heraldic figure signifying death or doom. Sages say that gods of pestilence and rot created catoblepases as embodiments of their influence, while other stories link
                                                
                                            
                                                
                                                     60 ft., passive Perception 15
 Languages —
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Stench. Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     magic spell cast on the alcove reveals an aura of conjuration magic emanating from it. While standing in the alcove, Endelyn can use a bonus action to speak a command word (“imprek”) and teleport to her
                                                
                                            
                                                
                                                    , “Seekers of fate, you have come before the Dame of Unhappy Endings to glimpse your doom. Behold!”
 The hag unveils a puppet theater that was hidden in her clothing. It includes stringed marionettes that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     stone empowered you when you read it aloud. 
   6  You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was
                                                
                                            
                                                
                                                     Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     +5 bonus to the attack roll and dealing 11 (2d10) slashing damage on a hit. Crushing Pillars (Initiative 10). Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a
                                                
                                            
                                                
                                                     blades’ attack bonus increases by 2, and their damage increases by 3 (1d6). These benefits apply until the blades hit a target, after which the values return to normal. Rune’s Defense. Tampering with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     apart, the hag hopes to forestall her doom. While she was a guest in Motherhorn, Gleam learned the following information, which she shares with characters who promise to help her:  Amidor and
                                                
                                            
                                                
                                                     (+3)
 
  CON
  8 (–1)
 
  INT
  1 (–5)
 
  WIS
  10 (+0)
 
  CHA
  1 (–5)
Senses passive Perception 10
 Languages —
 Challenge 0 (10 XP) Proficiency Bonus +2
 Actions
 Sting. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     their doom. Greater Death Dragon
 Huge Undead, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 230 (20d12 + 100)
 Speed 40 ft., fly 80 ft.
   STR
  23 (+6) 
 
  DEX
  10 (+0
                                                
                                            
                                                
                                                    ) Proficiency Bonus +5
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
 Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Doom Raiders The Doom Raiders were five unscrupulous adventurers who liked to plunder lich lairs (called “dooms” by some). They gave up adventuring to join the Black Network and came to Waterdeep
                                                
                                            
                                                
                                                    .
 Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit points.
 Actions
 Multiattack. Tashlyn makes three attacks with her greatsword or her shortbow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , a mummy lord can return to unlife no matter what doom it meets. Mummy lords are usually consumed by ageless plots. Roll on or choose a result from the Mummy Lord Plots table to determine a mummy
                                                
                                            
                                                
                                                     save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast the spell is wasted, but any resources used to cast it aren’t expended. Soul Drain. Creatures within 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     convinced that I’ll meet my doom at their hands one day. 
   2  One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me. 
   3
                                                
                                            
                                                
                                                    . As with languages, you can customize a dragon’s skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Emissaries of Doom. Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or
                                                
                                            
                                                
                                                     abishai can take the Hide action as a bonus action.
 Actions
 Multiattack. The abishai makes three attacks: two with its scimitar and one with its bite.
 Scimitar. Melee Weapon Attack: +6 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     most uncivil fashion — by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
                                                
                                            
                                                
                                                     it contains. The box holds a copy of the contract Thavius forged with Zariel to doom the city of Elturel. The padlock on the chest can be picked by a character with thieves’ tools who succeeds on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     can play a powerful song that resonates throughout the cathedral. This song grants a bonus die, a d8, to every other player character who can hear it. A character can only receive this benefit only
                                                
                                            
                                                
                                                     hundred frightened survivors of the attack on the High Hall are in hiding here, waiting for their doom. Standing between them and death is a lone acolyte, Pherria Jynks. With all the cathedral’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Perception 10
 Languages Common, Draconic, Infernal, Orc, Yeti
 Challenge 7 (2,900 XP)
 Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire
                                                
                                            
                                                
                                                     body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     120 ft., passive Perception 16
 Languages Deep Speech, Undercommon, telepathy 120 ft.
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 Magic Resistance. Qunbraxel has advantage on saving throws against
                                                
                                            
                                                
                                                    . The magic churning in the obelisk fragment proved to be their doom, however, as it activated the nearby mudslick tower, blocking the vault’s only exit. Unable to batter through the stone tower, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     following changes: She has 200 hit points and wears hide armor (AC 14). She wields a wooden maul made from the mast of a warship, instead of a greatsword. She has a +14 bonus to hit with the weapon
                                                
                                            
                                                
                                                     a storm giant, with the following changes: He has 272 hit points. He wields a giant-sized trident of fish command instead of a greatsword. Uthor has a +14 bonus to hit with the weapon, which has a
                                                
                                            
                                        





