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Returning 14 results for 'down indeed are break'.
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down inbred are breed
down inbred are bersk
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down indeed are broad
Monsters
Candlekeep Mysteries
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
present-day Faerûn than in fighting. Indeed, Miirym is an engaging conversationalist if one has the inclination to chat with her.
Miirym doesn’t have a treasure hoard. Instead, she protects
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Destroyer, Vaprak is prone to mindless, destructive rampages. The god is described as a greenish creature strongly resembling a troll. Indeed, legend suggests trolls formed from Vaprak’s blood in the
and bloodshed are easily lured to the demon lord’s service. Stone giants who feel stifled and repressed by their society sometimes break free in dramatic fashion by embracing Baphomet’s creed (see the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
might trade it back for dinner at my mansion?” he asks the characters politely. Allowing Mirt to keep his sword puts the Masked Lord in the characters’ debt — a fine prize indeed for their efforts. The
find the shadow dragon in Vanrakdoom, one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
became the anvil against which they were smashed. The great drawbridge allowed none to pass except welcomed guests, and such guests were few indeed. Standing unconquered, it was the bastion of dwarven
of the realm. Much was required to break the North out of the great siege the Many-Arrows orcs held it under. There are also whispers that King Harnoth led his Knights of the Mithral Shield out into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
value has little if anything to do with monetary concerns. A typical halfling’s most prized possessions are those that have the most interesting stories attached to them. Indeed, entering an elderly
, over time, halflings who pursue a dark path — especially those who break too many oaths or hurt other halflings along the way — lose the protection of Yondalla and the other halfling gods. Some say
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Break Room and Storage Boxes of display supplies are stacked into this room’s corners. Chairs surround a circular table in the middle.
Alarm. An alarm spell has been cast on the door that connects
(Perception) check realizes the items on display include two flawless weapons: a +1 dagger and a +1 handaxe. The weapons are inside a glass case with a jammed lock, so the characters must break or cut
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
your AC is normally 16 and you have Half Cover, your AC is 18, and Barkskin’s effect isn’t relevant. Is the Chill Touch spell intended as a way of foiling Regeneration? Chill Touch does, indeed, stop
dispel a magical effect like a Druid’s Wild Shape? Dispel Magic has a particular purpose: to break other spells. It has no effect on a magical effect that isn’t created by a spell unless the text
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the following phrases in that language: “Nakari will be pleased.” “Too much clay! The wings will break!” “The tail is too long.” The cave inhabitants stop talking if the characters have a light
wide, eight feet long, and two feet high.
The western half of the cave is indeed empty (but see “Breakaway Roof” below). An Invisible creature lies on the stone slab in the smaller cave to the east
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Abyssal Prisons Originally an area containing summoning traps, this sector has been changed into a place for confining demons. Thayans break the will of imprisoned fiends and bind them into service
knows that, as an action, they can scuff the boundary of a circle to disrupt the circle’s magic for 1 minute. During that time, a demon within the circle can break free with a successful DC 15 Wisdom
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, dank undercity, where vermin and horrors lurk and the Golgari Swarm maintains its elegant courts. Indeed, thousands of years of development have buried countless layers of construction beneath the
possibilities.
Arrester Station Adventures
d12 Adventure Goal
1 Break out of the holding cells.
2 Break someone else out of the holding cells.
3 Stop someone before they can give
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well. The Baroness and Baron Two members of the baron’s household staff have vanished
Vallakovich has the key to Udo’s manacles. The manacles break if they take 10 damage or more from a single weapon attack. If the characters release Udo, his first desire is to return to his home. Later
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
within 15 feet of the pillars, but they can move freely otherwise. The bulettes spend most of their time dozing, but they are light sleepers. A bulette can break it chain with a successful DC 20
Strength check, but the chain to the northeast (holding the trained bulette) is weaker, requiring only a successful DC 15 Strength check to break. Chasm. The chasm that bisects the room is 100 feet deep and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
vampire’s Charm ability or a druid’s Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
!
Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
. The characters can break the time-freezing spell on every creature and object in the palace by destroying the cauldron with a flame tongue or frost brand weapon, or by touching the cauldron with a






