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Returning 28 results for 'down inhabit are best'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
work with ambitious humans, renegade elves, and greedy dwarvesâall folk they see as properly civilized. They treat orcs, goblinoids, and other âbarbarianâ types as pesky vermin, best
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONEâS SECOND-BEST FRIENDS
;
Elves. âItâs best not to wander into elven woods. They donât like intruders, and youâll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Species
Spelljammer: Adventures in Space
as a starry gleam in an astral elfâs eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
portable!
2
You sleep best while mostly submerged in water.
3
Money is meaningless to you.
4
You think there are only two species of humanoid: lizardfolk and meat.
5
You have
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
to some of the workers in the town. While the parents work, the children are looked after and taught by the acolytes of Lathander who inhabit the Shrine of Lathander, which is currently the only
or order them to behave. Whichever adventurer does the best job of corralling the children might gain an admirer. This child can be totally smitten or intrigued by the character, following them around
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that
inhabit it. You might read a monsterâs entry and be spurred to create an adventure revolving around it, or you might have an awesome idea for a dungeon and need just the right monsters to populate it
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
a quest. Ralph Horsley When rival factions inhabit a ruined dungeon, sometimes the best course is to stay out of the way!
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inhabit. Shadar-kai know that those who come willingly to the Raven Queenâs tower are there to beseech her for something, and thus they try to prepare such visitors for what they will face. The queenâs
servants talk to any inquiring adventurer about the gravity of emotion, how sorrow weighs on the soul as it travels through the Shadowfell, and how best to persevere in the Raven Queenâs test. Follow
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Planes are best known as the homes of deities. When discussing anything to do with deities, the language used must be highly metaphorical. Their actual homes arenât literally places at all, but
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
end, each colony conducts research into the nature of the world and the creatures that inhabit it. The mind flayers examine all facets of reality, seeking any knowledge that could give them the edge
might provide the next step in enacting the Grand Design. Strategic Principles Since mind flayers need to settle near a source of food, they must determine how best to interact with the humanoids they
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
statue form for them to inhabit. No one in Loreholdâs history had previously created a spirit statue from scratch, and Hofri was offered a professorial position after graduation, which he happily accepted
itâs a magnificent jeweled crown or an old shovel. As a student, he constantly spent time in detention for hoarding the best finds from Lorehold dig sites in his room; he lost count of how many times
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to work with
ambitious humans, renegade elves, and greedy dwarvesâall folk they see as properly civilized. They treat orcs, goblinoids, and other âbarbarianâ types as pesky vermin, best killed or driven away. Calculating
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vast, sunless sea thatâs home to aboleths and kuo-toa The Wilderness Not all monsters lurk underground. Many of them inhabit deserts, mountains, swamps, canyons, forests, and other natural settings
gnolls A fog-shrouded swamp haunted by lizardfolk that worship a vile black dragon A jungle island inhabited by dinosaurs and human tribal warriors Towns and Cities Some of the best adventures unfold in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Celestials. The Lower Planes are the home of Fiends. The planes in between host their own unique denizens: for example, modrons are Constructs that inhabit Mechanus, and slaadi are Aberrations that thrive
tendencies are best handled as DM suggestions and then roleplayed by the players, but you might award Heroic Inspiration to characters who bring these characteristics to life in their characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
clouds of fog and mist from the vapor in the air. It can even transform itself into mist, or use water as a weapon to bludgeon its foes. Marid Homes. Marids are rare on the Material Plane. They inhabit
-equal footing. Doing so has sometimes proven to be a mistake, since wizards have managed to imprison marids in conch shells, flasks, and decanters over the ages. Bribery and flattery are the best
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she canât decide which rune is best. Impulsive Wongo thinks itâs a good idea to shatter
is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Shagambiâs Spirit. The spirit of Shagambi tries to inhabit any character who touches the mandolin (see "Spirits of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Predators need prey, and intelligent creatures search for lairs offering the best combination of air, food, water, and security. Keep these factors in mind when designing an adventure location. If the site
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and a dragon are oblivious to the destruction theyâre causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
âDiancastra
In the world of
whatever monsters have taken up residence in the ruins in the centuries since the giants abandoned them. In Xenâdrik, living giants still inhabit some of their ancient ruins, though they have fallen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the North. Its members crave wealth and personal power, though the public face of the organization appears much more benign, offering the best mercenaries money can buy. Adventurers allied with the
hundreds of years ago on the Purple Rocks. The humans who inhabit these islands cast their young into the sea as part of a ritual to appease Slarkrethel. These sacrificed offspring resurface and return
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. 2 A rival gang is encroaching on the giantâs territory. Spy on these rivals, and identify the best place for the giant to strike to shut them down for good. 3 Somebody who works for the giant is
that inhabit a remote valley, island, or cavern. 2 Explore the effects of a planar nexus on spellcasting, creatures, and magic items. 3 Delve into an ancient ruin to discover the nature of the plague
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Now, only those born into the patriar families inhabit the manors of this oldest part of Baldurâs Gate. The poorest among these go so far as to sell furnishings and decorations from inside their homes
, vandalism, or violence. Where merchants in other cities might hope to one day join the nobility, in Baldurâs Gate the best one can hope for is to become an absurdly wealthy and influential merchant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to attack the pterafolk, Azaka leaves their service in disgust. The best way to approach Firefinger without being spotted by the pterafolk is to stay under heavy forest canopy and cross open areas only
ropes. Level 3. Pterafolk Nest This level is 240 feet above ground. A ladder clinging to the west face of the spire connects this level to the one below. Pterafolk elders inhabit this area. Theyâve
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they have lost, but unwilling to approach it again.
âDiancastra
Stone Giant Encounters The Stone Giant Encounters table presents stone giants and creatures that might appear in areas they inhabit
crawler (attitude: 1d4 + 1)
4 2d4 goliath giant-kin* (attitude: 1d10) practicing throwing rocks
5 1 stone giant arguing with 1 minotaur (attitude for both: 1d12) about the best path for a maze
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
watch the best way.â Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. A creature that tries to retrieve a gem from
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, however, responds, âI watch the best way.â Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. A creature that
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
execution are among the best possible outcomes. Ideally, the players coming up with hilarious ways to escape will allow them to prevent such fates. Even if the characters have not used Flabbergastâs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bleeding. Killers from the Shadows. Bhaalâs followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their godâs power to blend
best a tedious distraction. He is happiest when surrounded by his tomes of lore and the undead he has called forth to do his bidding. Those who follow Myrkul are either wizards or those who seek to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
mound a haunted place best avoided. In truth, the Blue Bears prowl the High Forest and the eastern Delimbiyr Vale, doing their best to remain hidden. Their members visit Stone Stand infrequently, and






