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                        Returning 4 results for 'down injure are behind'.
                    
                
                        
                            
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                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
                                                
                                            
                                                
                                                     needles all over the floor â petty, vengeful acts that humiliate, injure, or anger the gnomes, but not so much that the gnomes want to hunt down and kill the kobolds. Because of the kobolds&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     succeed on a DC 14 Intelligence (Nature) check realize the creature is tame and hungry. The lizard attacks the characters only if they injure it, or if itâs not placated with offerings of food. G4
                                                
                                            
                                                
                                                     many claw and bite marks. The Price of Power. During the fight, Prince Kirina tries to eliminate Prince Simbon as a rival. Kirina antagonizes one or more aurumvoraxes, then slips behind the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     buildings.
 This area is used by cult members as a gathering point before they stage their ceremonies inside the temple. A flight of rickety steps half hidden behind detritus leads up to the shipâs
                                                
                                            
                                                
                                                     area difficult terrain. The aboleth has ordered the cult to keep four skum guards posted here (see appendix C and the âSkumâ sidebar). These guards lurk behind mounds of rubble as they watch the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     fight. They attack anyone they donât recognize, not caring if they injure or kill new recruits. K15. Chapel The keepâs chapel contains plain wooden pews facing a large altar at the west end of the room
                                                
                                            
                                                
                                                     end of the room, below the balcony, a large wooden chair sits behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, runs down the
                                                
                                            
                                        






