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Returning 35 results for 'dragon imposing are breaks'.
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Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
", "rollType":"roll", "rollAction":"Days"} days, if all pieces are still within 6 miles of each other, they all teleport to the location of the head piece and merge with it, whereupon the hollow dragon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
leader Zaerith Menyar-Ag-Gith are an ascetic people who live apart from the rest of the cosmos, within the confines of fortresses floating through the chaos of Limbo. Instead of imposing their will on
of its composition. If the anarch moves more than 120 feet from the object, the anarch’s concentration breaks.
Move Object. The anarch can magically move an object it can see within 150 feet of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is 10 feet tall but looks much more imposing perched on the granite block. If scrutinized with a detect magic spell, the statue radiates an aura of evocation magic. The dragon statue used to breathe a cone of cold as part of a magic trap, but the trap no longer works (see area Q2).
Q1. Dragon Statue Perched atop a ten-foot-wide, ten-foot-high cube of granite is a moss-covered statue of a dragon, its wings tucked close to its body. The statue looks east, toward the mansion. The
Magic Items
Infernal Machine Rebuild
seriously, imposing disadvantage on Charisma (Deception and Persuasion) checks, and causing you to automatically fail Charisma (Intimidation) checks.
22
You can cast the gaseous form spell on
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Anti-Illithid Defense Two crystal golems (see “Crystal Golems”) guard this room. They attack any creature that enters this area unescorted by a githyanki, a crystal golem, or a red dragon. If
combat breaks out in this chamber, the githyanki warriors in area 6a come to investigate. A permanent enchantment in this chamber grants any creature in the area advantage on saving throws against being charmed, and causes the levitate and detect thoughts spells to automatically fail when cast.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles. Conceptopolis, Daarken Dragon Scale Mail, Dimensional Shackles, Dragon Slayer (Greatsword), Dread Helm
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Copper Dragon Wyrmling Cultist Gelatinous Cube Giant Centipede Giant Fire Beetle Giant Spider Gnoll Warrior Goblin Boss Goblin Warrior Gray Ooze Glob Hobgoblin Warrior Ivlis Kobold Warrior Kuo-Toa
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Aftermath of the Siege When Kansaldi is defeated, the Red Dragon Army breaks completely, retreating southeast toward the Taman Busuk. The adventure unfolds in one of two ways from here: With Mass
remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
If the characters attain a win or hold during this scenario, Darrett
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Troops Traveling alongside Kalaman’s troops presents challenges, but it is also safer and will eventually help the characters face the Dragon Army. Army in Tow During this part of the
adventure, the characters are guiding Kalaman’s troops toward battle with the Dragon Army. The characters should frequently split from the troops, then meet back up with them, serving as scouts and handling
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
can be used to tap into his guilt. If he is offered commiseration for his wife’s death — as opposed to accusations — the warden eventually breaks down. He confesses that after seeing his wife killed
location of Neronvain and Chuth’s lair. However, from the meeting place, he has watched the dragon flying off on a course due southeast and he has noticed that the wyrmspeaker’s clothes and hair are often wet.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lair, imposing disadvantage on Dexterity (Stealth) checks. The dragon can suppress this effect at will. Rotting Domain. Stinging bugs are aggressive and the air is heavy with the odor of rot within 6 miles of the lair.
Black Dragon Lairs Black dragons prefer to lair in swamps and jungles—the more dismal and fetid, the better. Within those environs, they favor ruins for their defensibility and dreary aesthetic. When
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can be used to tap into his guilt. If he is offered commiseration for his wife’s death—as opposed to accusations—the warden eventually breaks down. He confesses that after seeing his wife killed, he
of Neronvain and Chuth’s lair. However, from the meeting place, he has watched the dragon flying off on a course due southeast and noticed that the wyrmspeaker’s clothes are often wet.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
I: Camp Carrionclay The Red Dragon Army established this outpost to serve as a waypoint for its supply lines as it travels across the Northern Wastes. Characters might visit this location to rescue
the sea elves they learn were captured in the “C: Blue Phoenix Shrine” section. Alternatively, if the characters are defeated by Dragon Army soldiers, they’re brought here as prisoners. Approaching the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
Mural The mural depicts Lord Vanrak Moonstar as a skeletal death knight, riding on the back of Umbraxakar, the shadow dragon. Lying at the dragon’s feet are piles of withered corpses with hideous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
imposing wall. Hulking sentries mind the barrier and oversee an open gate into town. As you near the gate-town, your mimir chimes, and its eye sockets flicker like a dying candle flame.
Two
by the dour adult copper dragon Tudhog the Junk Wyrm (see the “Curst” section of Sigil and the Outlands). 3 A hateful criminal (cult fanatic) jeers at the characters from a public pillory or hanging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hoard are two male young red dragons named Blazutranc and Meteoranzym.
Tunnel. A wide tunnel strewn with cast-off red dragon scales breaks through the outer shell of the asteroid and forms a ledge
ceiling.
Scales. The floor is littered with red dragon scales.
Gate to the Crystal Labyrinth. A stone arch set with glowing red crystals is embedded in the back wall of an alcove.
Pedestal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Red Ruin The Dragon Army’s ace dragonnel rider, Red Ruin, soars toward her target After the characters avoid or contend with the dragonnels, Clystran breaks away from the Dragon Army flight path he
Flight of the Dragonnels As Clystran and the characters fly above the battlefield, read the following text: The clash between the Dragon Army and Kalaman’s defenders rages below. The city’s walls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
“Arveiaturace”, for more information). The dragon is out hunting when the characters first arrive at the Dark Duchess, but she checks on the ship regularly to make sure her hoard is undisturbed. At the end of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
appreciate his creations, Purphoros breaks the Nyx-infused chains that bind the ancient red dragon Thraxes, allowing it to go on a far-ranging rampage.
3 Gripped by sudden inspiration, Purphoros begins
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
43. Otto’s Den Maddgoth crafted and tested magic items here. The area contains several lingering magical effects that prompted the faerie dragon to turn these chambers into its private den. Whenever
dragon has accumulated litters the floor, as well as many items that are broken beyond repair.
Secret Door. A secret door in the north corner of the east wall opens into area 43b. (The homunculus is
Compendium
- Sources->Dungeons & Dragons->Divine Contention
following boxed text aloud: The storm above Leilon breaks as rapidly as it began. Gazing out over the town, you see a huge green dragon land on the rooftop of the House of Thalivar. On a nearby hilltop, you
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mostly masks the odor of decay that permeates the hall. Nezzarum, a Silver Dragon Wyrmling who knows Common, lurks inside the statue of Orcus. The dragon can gaze out into the hall through the
defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) take meals here. They glance up at anyone who enters the room, but they pay no attention to characters dressed as Dragon Army troops. If a fight breaks out here, the soldiers resting in area O8
house and in the area connected to the door they guard (area O3 or area O4, whichever’s closest). Patrol. Roughly once per hour, a group of eight Dragon Army soldiers (see appendix B) arrives outside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Red Dragons Ashtyrranthor, an adult red dragon, is mother to six young red dragons that live in the Crystal Labyrinth and defend Crèche K’liir. Ashtyrranthor’s children are named Ashranthax
Stardock long ago. If combat breaks out inside Crèche K’liir, there is a 10 percent chance that she hears the disturbance. She investigates immediately, joining the battle in progress and using her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
), and a working door connected to a crumbling ice balcony 75 feet above the tower’s base. Sandesyl Morgia The tower is home to the vampire Sandesyl Morgia, a moon elf who joined the Cult of the Dragon
to a depth of 20 feet, and this debris prevents the ground-floor door from being opened. Balcony The best way into the tower is via the balcony. However, it has been weakened and breaks away if more
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
contains a bed, a trunk containing Mondath’s clothes, and a second trunk containing Mondath’s Cult of the Dragon regalia and a key to the chest in area 9. With this regalia, one person (preferably a
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. A balcony of sculpted ice hugs one side of the tower, 75 feet above the tower base.
Sandesyl Morgia
This is the tower of the vampire Sandesyl Morgia, a moon elf who joined the Cult of the Dragon
debris to a depth of 20 feet, and this debris prevents the ground-floor door from being opened. Balcony The best way into the tower is via the balcony. However, it has been weakened and breaks away if
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Their alarm horn hangs from the north weapon rack. If battle breaks out here, the Dragon Army soldiers in area W5 come to investigate after 2 rounds. Treasure. The weapon racks hold dozens of weapons that
mechanism with a prominent winch.
At any given time, three Dragon Army soldiers (see appendix B) are in the courtyard patrolling, training, or running errands. Gate Controls. The north and south gates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Werebat Caves These dark, rough-hewn caves have rubble-strewn floors and 30-foot-high ceilings. In total, nineteen goblin werebats (see appendix A) dwell here. If combat breaks out anywhere in
drawings are crude renderings of the green dragon Valdemar, the archdruid Wyllow, and her tree-like tower. One werebat points to specific drawings as it recalls the story of how the goblin tribe
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. However, she is happy to take adventurers wherever they need to go. She knows about the dragon turtle in the Bay of Chult and expects the characters to provide the necessary tribute. She also knows that
guides (see “Finding a Guide”). The harbormaster is a half-gold dragon named Zindar (see appendix D). He’s seldom in this sturdy, airy building, however; most of his time is spent dealing with the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
middle. 2nd-Level Characters. If the characters are 2nd level, two stirges clinging to the tunnel ceiling are disturbed if fighting breaks out in this area and join the battle. The stirges ignore the spore
blocked by the enormous orange crystal, which is also the source of the light here. The heart of the problem is the tomb of the red dragon Sharruth, deep beneath the island. The presence of such a powerful
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
that rushes toward you. Spectral dragon heads erupt from the flames, and the corridor fills with furious, hissed words.
Dragon spirits haunt this area. They are illusory manifestations that can’t
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a bed, a trunk containing Mondath’s clothes, and a second trunk containing Mondath’s Cult of the Dragon regalia and a key to the chest in area 9. With this regalia, one person can be outfitted as a
person wearing it is not Mondath, or if they know she is dead, alarm bells are guaranteed to go off. Developments If a fight breaks out in area 12 and four of the guards from that chamber retreat here
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
violent one. Aurinax is patient, wise, merciful, and vigilant. He remains in humanoid form until combat breaks out, since he can’t easily carry the dragonstaff of Ahghairon in dragon form. The dragon
Dexterity saving throw or fall 60 feet to the floor below. The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kobold dragonshield is a champion of its race. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with great powers for the purpose of protecting the
shield made out of cast-off dragon scales. Uncommon Courage. A dragonshield knows that it has a place of honor in the tribe, but — being kobolds at heart — most of them feel unworthy of their status






