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Returning 35 results for 'dragon inspect are banners'.
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Magic Items
Dungeon Master’s Guide
card.
Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature
effect). When the illusion ends, the image on its card disappears, and that card can’t be used again.
Deck of Illusions
1d100
Illusion*
01–03
Adult Red Dragon
04
Deck of Illusions
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15
disappears, and that card can't be used again.
Playing Card
Illusion
Ace of hearts
Red dragon
King of hearts
Knight and four guards
Queen of hearts
Succubus or incubus
Jack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q37. Knights of the Order The leaders of the Order of the Silver Dragon used to convene here. Through the dust and cobwebs, you see faded war banners adorning the walls of a spacious chamber, in the
smite, dispel magic
4th level (2 slots): staggering smite
Characters who inspect the fireplace notice a shield-shaped patch on the wall above the mantelpiece. A magic shield once hung above the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
serves the Cult of the Dragon enthusiastically. His four arms just make it easier to claw, rip, and shred anything too slow to escape his reach. He terrifies the kobolds and the human servants of the
lodge. CULT SIGNS AND SIGNALS
The Cult of the Dragon uses several signs and countersigns among its members, the most common being holding the hand out with all five fingers extended, which they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
serves the Cult of the Dragon enthusiastically. His four arms just make it easier to claw, rip, and shred anything too slow to escape his reach. He terrifies the kobolds and the human servants of the
lodge. CULT SIGNS AND SIGNALS
The Cult of the Dragon uses several signs and countersigns among its members, the most common being holding the hand out with all five fingers extended, which they
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
into position between crimson banners bearing the Dragon Queen’s claw-like symbol. Above, dragonnels soar in rigid formations alongside the Dragon Army’s most terrifying weapon, the flying citadel
Night of Terror As dusk approaches, the defenders on Kalaman’s western walls sound an alarm: the Red Dragon Army and its flying citadel draw near. All of Kalaman’s soldiers are called to defensive
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patch of black ice on the ground. The air temperature around the patch is warmer than in the surrounding area, and characters who inspect the ice find bits of machinery frozen within. 26–35 1 ancient
white dragon 36–40 An adventurer frozen 6 feet under the ice; 50% chance the corpse has a rare magic item of the DM’s choice 41–50 1d3 abominable yetis 51–60 1d4 remorhazes 61–65 A 500-foot-high wall of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
see that all the crates go into the strong room. If they don’t look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they won’t find any of the crates; the only
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the dragon, Akaanvaerd swoops down to inspect the interlopers. He has no interest in the characters’ quest but considers whether he can use these little ones to further his own aims. Namely
Battle on the Crater Rim On the rim of the Star Forge’s crater, four fire giants harry the adult red dragon Akaanvaerd. The five combatants move around the crater’s rim while fighting, effectively
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
see that all the crates go into the strong room. If they don’t look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they won’t find any of the crates; the only
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
land littered with rotting war machines, bones, and banners of forgotten armies 25–28 1d8 + 1 bugbears 29–32 1 gnoll pack lord with 1d4 + 1 giant hyenas 33–36 2d4 scarecrows 37–40 1d12 lions 41–44
antelope (deer). The nomads are willing to trade food, leather, and information for weapons. 95–96 1d6 + 2 wereboars 97 1 young gold dragon 98–99 1d4 triceratops 00 1d3 tyrannosaurus rexes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet down, the sinkhole is filled with murky green water. Hundreds of frogs hop from one floating plant to another.
The massive rib cage and fine wing bones of a dragon rise above the murk. Vines
stout vines, so climbing into or out of the grotto is easy and automatically successful. The bones are the remains of Ormalagos, an adult green dragon better known during her lifetime as Needle. She used
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild. When you are ready for the adventure to
news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
When the adventurers are ready to inspect the job board, proceed to the “Townmaster’s Hall” section.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Dragon Steeds The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a
Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can’t be used again. Deck of Illusions 1d100 Illusion* 01–03 Adult Red Dragon 04–06
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a
Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can’t be used again. Deck of Illusions 1d100 Illusion* 01–03 Adult Red Dragon 04–06
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so she’s wearing her sad mask when the
update her maps of the lands below. If the characters ask about the dragon, Sansuri replies coldly, “It’s not your concern.” Clever characters might claim to possess knowledge useful to Sansuri, such as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the
illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again. Playing Card Illusion Ace of hearts Red dragon King of hearts Knight and four guards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the
illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again. Playing Card Illusion Ace of hearts Red dragon King of hearts Knight and four guards
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Agents of the Wyrmsmith Like most of his kind, Themberchaud is vain and proud. He’s pampered, but also restless. The adult red dragon has been aware for several years that his handlers are
withholding things from him, but rather than demand disclosure, he has waited and observed. He wants agents of his own, and sees the interest of the Keepers in the adventurers as an opportunity. The dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them is a shiny brass tuba.
The duergar have taken a break from looting to inspect the arch in the east wall. They turn invisible if they detect other creatures approaching, then move up behind the
duergar carries a sack of stolen items. One sack contains a silver figurine of an ox (25 gp), a tiny mithral bell (25 gp), and a pewter flagon sculpted in the shape of a gold dragon with amethysts for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
monster, recognizing it as a bulette on a success. As a Search action, a character can inspect the dead bulette and make a DC 12 Wisdom (Medicine) check. On a success, the character determines that the
subterranean lair of a copper dragon. Their two Giant Axe Beaks serve as beasts of burden and hunting companions, and they fight at the giants’ command. As an Influence action, a character can attempt
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a
creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon’s hoard. A metallic dragon can be persuaded to part with an item
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chest of drawers, and a small table flanked by two chairs. Seated at the table and playing a quiet game of three-dragon ante are two slender human men who look like brothers. They are both unarmed
say they’re looking for Ronnom, Eko and Mok offer to lead them to him (see area M26). Other than their three-dragon ante Gaming Set, the doppelgangers carry nothing of value. The drawers are empty. M26
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attacks characters who inspect the damage. Secret Door. A character who searches the hall for secret doors and succeeds on a DC 17 Wisdom (Perception) check notices the outline of a secret door that leads
.”
The dwarf, who calls himself Barok Clanghammer, is really the adult gold dragon Aurinax (see appendix B) in disguise. He guards the gold for Lord Dagult Neverember and holds the dragonstaff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Proficiency with alchemist’s supplies allows you to unlock more information on Arcana checks involving potions and similar materials. Investigation. When you inspect an area for clues, proficiency with
DC Mimic handwriting 15 Duplicate a wax seal 20 Gaming Set Proficiency with a gaming set applies to one type of game, such as Three-Dragon Ante or games of chance that use dice. Components. A gaming
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
must be filled with treasure!” (If the characters visit the lighthouse, see “Tower of Storms”.) 6 “Some folk claim to have seen a dragon flying through the high clouds. At that distance, it’s hard to
tower at the back. The job board next to the front door features a sparse number of notices, all written in Common and in the same hand.
If the characters inspect the notices on the job board, proceed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gate, while a third tower looms behind it. Fiery orange banners hang from the towers’ parapets, rippling in the plumes of heat that rise off the river of lava.
The banners are 20 feet long and
red dragon named Kalimrax. The dragon guards the fortress against aerial assault, but attacks from the air are few and far between. Kalimrax spends most of her time prowling about the harbor, idly
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good
has no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the buildings are strewn with trash and filth. Harmless rats scurry around every corner.
Banners. Hanging from several structures are tattered yellow banners bearing Azrok’s sigil, a bloody handprint
”). The keystone of this arch is carved to look like a gold dragon wyrmling, its mouth agape. The rules of this gate are as follows: The gate opens for 1 minute when a gemstone worth at least 100 gp is
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
corpses throughout this area. As an action, a character can inspect a corpse within 10 feet of them, identifying the body with a successful DC 13 Wisdom (Medicine) check. It’s up to you where in the
young red shadow dragon. The dragon is Undead. Crypt 3. A dangerous vampire is trapped in mist form within this crypt. While the crypt’s magic lasts, the vampire has the incapacitated condition and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good
has no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The city of Luthcheq is dominated by worship of the bizarre deity known as Entropy, while Erebos is ruled by the latest incarnation of the red dragon known as Tchazzar the Undying. Heptios contains
nation’s borders. The Moonsea. The shores of the Moonsea have long been home to cities that rise swiftly, relying on vigorous trade and gathering powerful mercenaries to their banners, only to






