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Returning 35 results for 'dragon interest are bard'.
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Monsters
Strixhaven: A Curriculum of Chaos
, Shadrix has advantage on attack rolls and saving throws. These inklings disappear after 10 minutes, when Shadrix dies, or when he uses this action again.Centuries ago, the dragon Shadrix Silverquill
Monsters
Fizban's Treasury of Dragons
least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
Monsters
Fizban's Treasury of Dragons
, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons’ attentiveness to unusual
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
Monsters
Vecna: Eve of Ruin
eat an abundance of prey before losing interest in an area and moving on, even when they’re treated like beloved guests. Unlike their black dragon progenitors, spiderdragons aren’t
as much damage on a successful one.The terrors known as spiderdragons were first found in the deepest corners of the Underdark and trace their origins to black dragon wyrmlings who ate a steady diet
Monsters
Fizban's Treasury of Dragons
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Fizban's Treasury of Dragons
"}
Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at
Monsters
Eberron: Rising from the Last War
Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Deep Dragon Wyrmling
Legacy
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monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a
", "rollAction":"Nightmare Breath", "rollDamageType":"psychic"} psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional
Young Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
Adult Deep Dragon
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monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the
survivors. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe.
Their only remaining settlement
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are many eccentric nobles in Upper Northedge. A patron of the arts could take an interest in the career of a bard or entertainer. A collector might keep capable adventurers on retainer with the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragon, Faerie An invisible green faerie dragon takes an interest in the adventurers and follows them for a while. If the characters are in good spirits, the tiny dragon plays harmless pranks on them
during the party’s next short or long rest. If the characters are not angered by this trickery, the dragon appears and truthfully answers three of their questions before bidding the party farewell
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background As the adventure begins, Eberron’s sages note with interest that four planes will become coterminous with Eberron within the next several months — a rare occurrence even in the annals of
astronomers and diviners. For them, it’s a matter of academic interest. But for Imix, Ogrémoch, Olhydra, and Yan-C-Bin, it’s the chance they’ve been waiting for. Under direction of the nameless entity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon Hatchery The only thing of interest remaining in the camp is the cave itself (area 4 on the map of the camp). There, characters find the cultists who stayed behind, a clutch of dragon eggs
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon Hatchery The only thing of interest remaining in the camp is the cave itself (area 4 on the map of the camp), which characters can see from the camp. There, characters find the cultists who
stayed behind, a clutch of dragon eggs, the special cadre of kobolds who tend the eggs — and the many traps the kobolds set to defend their home. These eggs are important to the cult, but they were
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
presents revised subclasses for the Cleric (Knowledge Domain), Fighter (Purple Dragon Knight), and Wizard (Bladesinger), along with new subclasses for the Bard (College of the Moon), Paladin (Oath of the Noble Genies), Ranger (Winter Walker), Rogue (Scion of the Three), and Sorcerer (Spellfire Sorcery).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rundreth Manor One of the most powerful creatures in the Dessarin Valley is a shadow dragon named Nurvureem, who dwells in caverns under Rundreth Manor. Nurvureem has no interest in allying with the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
isn’t moving. Strahd had this human bard suspended from the ceiling as a test to see how long he could keep his head above water. The man weakened and drowned. On the floor of the cell, below the hanging corpse, is a smashed lyre. K75h. Empty Cell This cell contains nothing of interest.
every minute. K75c. Empty Cell This cell contains nothing of interest. K75d. Dead Dwarf This cell is linked to a teleport trap in area K73. The skeletal remains of a dwarf fighter lie at the bottom of
Lizardfolk
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Species
Volo's Guide to Monsters
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
female in their naming conventions. Each example name includes its translation in parenthesis.
Lizardfolk Names: Achuak (green), Aryte (war), Baeshra (animal), Darastrix (dragon), Garurt (axe), Irhtos
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chapter is for any D&D character who hopes or fears that they might one day face a dragon. But this chapter is also for the bard who has made a lifelong study of dragonsong, the cleric devoted to
adventurers aspire to be dragonslayers. In time, some have their dreams realized—or shattered in spectacular fashion, as they discover they are woefully unprepared for the threat a dragon poses. This
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena. Emerald dragons’ attentiveness to unusual events makes them
watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Patrons A patron is a contact who employs the adventurers, providing help or rewards as well as quests and adventure hooks. Most of the time, a patron has a vested interest in the adventurers
dragon demanding tribute. A sheriff becomes a patron by offering a bounty for kobold raiders terrorizing the local countryside, as does a noble who wants an abandoned estate cleared of monsters.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters who carry the Mark of Scribing. House Agent Bard. The Draconic Prophecy is one of the greatest mysteries of all. You’re an observer tasked to
, spellbooks, and ancient lore. Hermit Warlock (Great Old One). The Mark of Making allows you to read the code of reality itself, to understand voices no one else can hear. You have no interest in the business
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
raising the dead. Find a patron. Many eccentric nobles make their homes in Upper Northedge. A patron of the arts could take an interest in the career of a bard or an entertainer. A collector might
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Attitudes Each dragon councilor has one of four attitudes in this chapter, ranging from unfriendly to cautious, neutral, and friendly. To secure the cooperation of the metallic dragons as a whole
, the party must conclude this chapter with at least three dragon councilors having a friendly attitude and with none unfriendly. If the characters make a promise or perform an act aimed at a specific
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players. But an adventure you create for your home campaign doesn’t have to appeal to every possible player interest—only to the players at your table. You can design encounters that appeal to multiple
player motivations. Imagine a fight pitting the characters against a gang of gnolls, delighting the players who enjoy fighting. Then a young dragon wanders into the middle of the fight. Suddenly the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
10. Chuth’s Lair No one but the dragon and Neronvain are allowed in this area. Along the east wall is Chuth’s portion of the hoard collected from the elves of the Misty Forest, though this pales in
comparison to what the cult claimed for Tiamat and what the dragon possesses in his other lairs. The vaulted ceiling is 60 feet high here. If Chuth is in the stronghold, he is initially found here only
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
10. Chuth’s Lair No one but the dragon and Neronvain are allowed in this area. Along the east wall is Chuth’s portion of the hoard collected from the elves of the Misty Forest, though this pales in
comparison to what the cult claimed for Tiamat and what the dragon possesses in his other lairs. The vaulted ceiling is 60 feet high here. If Chuth is in the stronghold, he is initially found here only
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant 12–13 Mounted Uthgardt 14–17 Strong winds 18–19 1 young green dragon 20 1 young silver dragon Aarakocra These intelligent avians fly close to the airship to get a better look. They have had
several deadly run-ins with the Cult of the Dragon and recognize the cultists from their attire. If they spot one or more uniformed cultists on the deck of the airship or in the crow’s nest, they attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points of interest listed in the “Dragon Army Activity” section. Dragon Army Activity The characters see Dragon Army patrols moving through the city. Those who watch the patrols for ten minutes or more
following lines: Find an Outpost and learn what the Dragon Army is planning (see “Occupied Mansion”). Learn about the Dragonlance and how its curse might be undone (see “Temple of Paladine”). Investigate the






