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Returning 10 results for 'drain imagine are bow'.
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Monsters
Guildmasters’ Guide to Ravnica
can choose to succeed instead.Life Drain. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Life Drain"} to hit, reach 5 ft., one creature. Hit: 18 (4d8);{"diceNotation
":"4d8","rollType":"damage","rollAction":"Life Drain","rollDamageType":"necrotic"} necrotic damage, and the ghost regains hit points equal to half the amount of damage the target takes. The target must
monsters
Monster Manual
":"Necrotic Bow", "rollDamageType":"Necrotic"} Necrotic damage.
Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4
(1d8) Necrotic damage.
Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Life Drain. Constitution Saving Throw: DC 13, one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
saving throws against spells and other magical effects.
Actions
Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or
feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Life Drain. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 18 (4d8) necrotic damage, and the ghost regains hit points equal to half the amount of damage the target takes. The target must
Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow. Ranged
Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
power, the Netherese faced a growing threat. Under the heart of their empire lived spellcasting aberrations called phaerimm. Using their ability to drain magic, the phaerimm began to unravel the Weave
fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thing. Yanking the string from Feenia’s grasp releases the goblin child from the pact but also ages her 10 years for every bow that is attached to the kite. The most she can age is 50 years—enough to
untie each bow. Another way to free Feenia is to reduce the kite to 0 hit points with a single attack or effect before it can react (see “The Kite Reacts” below). The Kite Falls. A character who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple attacks against one or more foes. Choose the type of damage based on how you imagine the damage being delivered. For example, if the monster is attacking with razor-sharp claws, the damage it deals
monster deals 15–20 damage per round. If you imagine the creature having a Strength of 18 (+4 modifier), you could give it one melee attack that deals 3d8 + 4 (average 17.5) damage, split the damage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
consented, but before he could drain all life from Patrina, her own people stoned her to death in an act of mercy to thwart Strahd’s plans. Strahd demanded, and got, Patrina’s body. She then became the
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon






