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Returning 7 results for 'draining inherit are build'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit daoâs steadfast strength and control over earth.
An earth genasiâs skin can be the colors
determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions
Tortle
Legacy
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Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
character might inherit or receive a parcel of land on which to build their Bastion (see âMarks of Prestigeâ in chapter 3), or they might take a preexisting structure and refurbish it. Itâs fair to assume
of a characterâs Bastion are up to the player to determine. For example, a Wizard might build a tower, a Cleric might establish a shrine, a Fighter might build a fortified keep or similar stronghold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own. A young tortle and its siblings inherit whatever
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
that structure in an adventure where the players control their charactersâ actions, but you can use the encounters you plan to build tension toward a climax. Each encounter in an adventure is an
limited resources. Variety also contributes to a sense of escalating tension. Build variety into your encounters in three ways: Vary Encounter Type. Use a mix of social interaction, exploration, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furnishings include an unmade bed, a drafting table, and an iron safe (see âIron Safeâ below).
Alcoves. Alcoves to the south contain a poorly draining privy and a modest kitchenette where food molders in
successful DC 15 Dexterity check, whereupon the music resumes playing. Zox plans to use the Simulacrux (see area 2a) to create enough scaladar to build new things and comfortably control what he now
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceiling. A character who succeeds on a DC 15 Intelligence (Nature) or Wisdom (Survival) check recognizes the vines as blood weeds â a carnivorous plant that feeds on creatures by draining blood with
their ability checks. Each creature that fails the check takes 3 (1d6) necrotic damage from the blood-draining thorns. Obligatory Acid Pit. The final passageway of the maze contains a pit trap filled






