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Returning 35 results for 'draining magical are'.
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drawing magical are
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Monsters
Spelljammer: Adventures in Space
sand and waits for prey to wander nearby, but megapedes also nest in cavernous underground chambers.
A megapede’s bite is poisonous. In addition, the creature has magical abilities that make it a
superior predator. It can exude an invisible aura of life-draining energy, or it can fix its gaze on one creature and implant a psychic bomb in that creature’s mind.
After a megapede lays eggs
Monsters
Strixhaven: A Curriculum of Chaos
Legendary Resistance (3/Day). If the titan fails a saving throw, it can choose to succeed instead.
Pact of Suffering. Using a 10-minute long ritual, the titan can forge a magical bond with a willing
the titan doesn’t heal.Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from
Monsters
Strixhaven: A Curriculum of Chaos
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
using harmful magic while on campus.
University officials believe Murgaxor began his illicit experiments with life-draining magic shortly after he enrolled as a student.
In his third year
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
Monsters
Fizban's Treasury of Dragons
arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons’ attentiveness to unusual
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
Blight
Legacy
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Spells
Basic Rules (2014)
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
water, icy blasts Fire Flames, unbearable heat Force Pure magical energy Lightning Electricity Necrotic Life-draining energy Piercing Fangs, puncturing objects Poison Toxic gas, venom Psychic Mind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
water, icy blasts Fire Flames, unbearable heat Force Pure magical energy Lightning Electricity Necrotic Life-draining energy Piercing Fangs, puncturing objects Poison Toxic gas, venom Psychic Mind
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has
no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has
no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
life-draining touch of a wraith, so only creatures that have Immunity to Necrotic damage can survive there for long. In some locations on the Negative Plane, the intensity of the plane is so great
similar magical effects. Anything that comes into contact with a voidstone is destroyed in seconds. Negative Plane Adventures An adventure on the Negative Plane is a face-to-face confrontation with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Invaders are using the Shroud to disguise their assault.
4 The priests of Osybus (see chapter 5) are draining life from Darkon to empower the imprisoned vestige of a wicked deity.
Azalin’s
Fate d4 Fate
1 Azalin was destroyed—slain by a failed magical experiment, a rival, or the Dark Powers.
2 Azalin escaped the Domains of Dread and returned to his home world of Oerth
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
cavernous underground chambers. A megapede’s bite is poisonous. In addition, the creature has magical abilities that make it a superior predator. It can exude an invisible aura of life-draining energy, or it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
changes: A brain breaker has an Armor Class of 14 due to the strange ring mail it wears. A brain breaker has a speed of 30 feet and has a magical flying speed of 30 feet. It can hover. A brain
. Ilvaash wants to punish the characters’ friends as much as the characters themselves. The characters can quell these attacks only by finding and draining the Shallows of Sudden Thought, a miles-wide dead
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the study and manipulation of the magical energy of the Positive Plane and the Negative Plane, the primal forces of life and death. Witherbloom’s curriculum shares some overlap with Quandrix’s analysis
and decay. Its traditional name comes from the prominence of vampires within the college, whose conceptions of draining life through the vein have long proven an important counterweight to the growth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
while deactivated.) Speaking the word “Blackfire” along with a cell number frees the creature trapped in that cell. Casting an identify spell on the mirror reveals its command words and magical
invisible stalker and the troll. The stirge attacks A’tan, killing him in 1 round. After draining A’tan’s blood, the stirge flies away to digest its meal. The doppelganger tries to flee but doesn’t go far
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
illusory. Tactile exploration reveals that the liquid has no substance and the font is dry. The dark figure is a magical, illusory duplicate of whichever character opened the door to the room. It copies
duplicate moves backward, the duplicate moves toward the font. If the character then mimes drinking from the font, the duplicate slurps up the “soup” at a rate of 5 pints per round, draining the font in 8
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
takes the same damage again. The acid floods the room to a depth of 5 feet and flows 40 feet out into the hall leading back to area 14a before slowly draining out through tiny holes in the floor
heart, while an identify spell or similar magic reveals its magical properties. A creature that has a heart in its own body can attune to the withered heart as though it were a magic item. When it
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
annihilation that slowly drains away Tarnhem’s essence to fuel the magical workings of the tomb. A successful DC 12 Intelligence (Investigation) check identifies a number of silver wires attached to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
and succeeds on a DC 15 Intelligence (Investigation) check spots the nearly invisible glyph. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on it. Each
rain-catching cistern on the roof. Next to the basin is a stone plug that can be used to keep the water from draining out through the hole in the bottom of the basin. Vestibule. The western door off
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Daemogoth Titan Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from nature
. Eventually that growth turns the daemogoth into a titan. The titans maintain their lesser cousins’ ability to trade magical power for a mortal’s pain, but they tend to demand more punishing suffering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
urgent as they fear, a whimsical Fey being might use magical mischief to force them to slow down, or a kindly Celestial could tell them they’re taking the concerns of the mortal world just a bit too
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest):
First Roar. Wisdom Saving Throw: DC 20, each enemy in a 500
Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kiss A death kiss is a lesser beholder that might come into being when a beholder has a vivid nightmare about losing blood. Instead of magical eye rays, it has ten long tentacles, each ending in a
with its food, slowly squeezing and draining the life out of a creature. Death Kiss
Large aberration, neutral evil
Armor Class 16 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 0 ft., fly 30
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magical energy in a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a
furnishings include an unmade bed, a drafting table, and an iron safe (see “Iron Safe” below).
Alcoves. Alcoves to the south contain a poorly draining privy and a modest kitchenette where food molders in
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
)
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes
Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Actions
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of Dust regulate the flow of these disruptive souls with the Spirit Sump: a magical nexus that attracts bothersome spirits to it like flies to a corpse and flushes them out of Sigil. In this encounter
the reservoir is drained. Draining the Reservoir. To drain the reservoir and flush the apparitions from Sigil, the characters must manually activate three of the machine’s pumps—convoluted-looking
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
details, he says she was “see-through.” 2 A priest from the Church of the Last Hope entreats the party to help find a patient who’s wandered off. 3 An obviously magical axe menaces passersby as it floats
Balduran stared back the way he had come. Prevented from entering by a pattern of magical lights he couldn’t identify, the knight raced back to the city to gather additional scholars — yet when he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dexterity saving throw. The magical dye is nontoxic, cruelty free, pet safe, and hypoallergenic. It vanishes if an affected creature is targeted by dispel magic. Otherwise, it takes 1d4 months to fade
ceiling. A character who succeeds on a DC 15 Intelligence (Nature) or Wisdom (Survival) check recognizes the vines as blood weeds — a carnivorous plant that feeds on creatures by draining blood with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
obviously magical axe menaces passersby as it floats down the street. The proprietor of Danthelon’s Dancing Axe gives chase (see “Danthelon’s Dancing Axe”, for more information).
4 Ubis Garynmor of
entering by a pattern of magical lights he couldn’t identify, the knight raced back to the city to gather additional scholars — yet when he returned, the structure was gone. Since then, the forested
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5
inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or periodically replenished by some natural or magical source, though a strong wind disperses the gas for 1 minute. Any creature that enters poisonous gas for the first time on a turn or starts its
Dexterity saving throw or have the Grappled condition (escape DC 12). While Grappled in this way, the target takes 5 (1d10) Necrotic damage from the vine’s life-draining thorns at the start of each of the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
nature and drove her from the Curling Ivy tavern, where Cinderhide masqueraded as a bartender. Cinderhide turned her attention from draining the life of unsuspecting patrons to targeting the queen
on six short legs. Green flames dance inside the bowl.
This altar magically transports cultists to and from the Primordial Nexus (see “Para-elemental Queen”). The magical flames in the bowl don’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
flywheel is magical and has the properties of a Stone of Good Luck. C11: Umberto’s Cell This room’s only door is padlocked from the outside with a new, sturdy lock. As an action, a character with thieves
Papers. Jerot’s notes on the ritual describe draining and sacrificing a victim’s secrets and knowledge to Vecna. His notes illustrate the first test of the ritual, which used a disloyal cultist as the