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Returning 18 results for 'drake insect are battle'.
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Backgrounds
Guildmastersâ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.
3
I had a romance with a Dimir agent whom I still feed secrets to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids donât simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See âSpike Trapâ below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
characters and unlock the gate at the bottom of the steps, letting the guard drakes join the battle as theyâve been trained to do. Spike Trap A portion of the floor between areas 4 and 7 has been
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See âSpike Trapâ below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
try to get past the characters and unlock the gate at the bottom of the steps, letting the guard drakes join the battle as theyâve been trained to do. Spike Trap A portion of the floor between areas 4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyberâs Influence in Khorvaire In Khorvaire, you might⊠Find a way to close a passage to Khyber before a horde of horrors emerges from it. Battle a mind flayer that has established a cult in the
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; youâve never seen another like it
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While youâre alive, the swarm remains in your space, crawling on you or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, practice cannibalism, believing it is foolish to waste good meat. In any case, kobolds that eat humanoids donât simply start consuming corpses or prisoners right after a battle; theyâre more inclined
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A koboldâs cautious nature doesnât mean it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the politics of court, and she is feared for her power to transform dead monsters, from ordinary beetles to the mightiest wurms, into fierce undead horrors. Such creatures accompany her into battle
enfeeblement, spider climb, web
3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch
4th level (3 slots): blight, Evardâs black tentacles
5th level (2 slots): cloudkill, insect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
, championships, and special extravaganzas are staged on holidays. A holiday show might include a battle between âheroes of legendâ and âpiratesâ (all portrayed by gladiators), a bloody match pitting
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
middle. 2nd-Level Characters. If the characters are 2nd level, two stirges clinging to the tunnel ceiling are disturbed if fighting breaks out in this area and join the battle. The stirges ignore the spore
red fungus that vaguely resembles a human brain and puff the spores around the leaderâs head. The treatment is keeping the leader alive for now, but it is a losing battle. Sinensaâs only hope is for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inset with glowing crystal bands run along the north side of this room. Between the columns stand two still, insect-like constructs. Sporadically, lightning arcs between a column and one of the
, transforms into his dragon form, and joins in battle. He fights to the death. Helm. The throne is a flying citadel helm (see appendix A) attuned to Belephaion. As soon as the device activates, the entire
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
â through force of arms when necessary.â
Bond: âThe entire legion obeys my commands, and I am therefore beholden to every one of my soldiers.â
Flaw: âI charge into battle with little heed for my own
, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds here, including the din of battle, draw the attention of the
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
chamber. Most of the rusty iron hooks in the ceiling are empty, but a few hold the skinned carcasses of large vermin, huge fungoid stalks, and several massive insect carapaces. On a small, battered
those who enter this chamber. If battle breaks out and Meepo accompanies the party, the dragon targets him first.
Treasure. The wyrmling has scoured the room and gathered all items of worth into a






