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Returning 35 results for 'draw images are bandits'.
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Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
. Roll on the Teeth of Dahlver-Nar table to determine which tooth you draw, and you can either sow the tooth or implant it (both of which are described later).
If you don’t sow or implant the
Deck of Illusions
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An
Eight of spades
Hobgoblin
Two of spades
Goblin
Ace of clubs
Iron golem
King of clubs
Bandit captain and three bandits
Queen of clubs
Erinyes
Jack of clubs
Berserker
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ending your life.”
— Lady Elara d’Thuranni,
shadow dancer
The Mark of Shadows lets an elf weave illusions from shadows, crafting sounds and images to distract or delight. The mark also allows its
bearer to draw on the shadows, making it an easy matter to avoid detection or even disappear while in plain sight. It is a valuable tool for an entertainer, a spy, or an assassin.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
moments in the city’s history, as well as numerous statues and graven images of Lolth. Between West Wall and Narbondellyn is a residential neighborhood called Lolth’s Web. Its residents built their homes
abuse 18–20 Statue of Lolth Bandersnatches The characters draw the unwanted attention of the Bandersnatches, a gang of young, demon-worshiping drow who, in the wake of Demogorgon’s attack, are eager
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ideal Minions Kenku gather in groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master. Although kenku can’t
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures that often work together, such as gnolls and hyenas. Whenever you draw two or more creature cards of the same group for an encounter, those creatures work together against the party. Not all
or an angel. The friend might have information about the adventure location or the creatures that dwell there. When you draw a friend, set it aside. Then draw two additional cards and determine which
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
bandits, who stole the horses and scared away the driver. Led by a local menace named Pral, these bandits frequently accost travelers along the trail (as happens in the “Bandit Ambush” encounter
). The character deduces the wagon was ambushed by bandits.
DC 13 Wisdom (Survival). The character discovers a striking bootprint left by Pral. The heel is mongrammed with the letter P.
DC 13 Wisdom
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
of clubs Bandit captain and three bandits Queen of clubs Erinyes Jack of clubs Berserker Ten of clubs Hill giant Nine of clubs Ogre Eight of clubs Orc Two of clubs Kobold Jokers (2) You (the deck’s owner)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
of clubs Bandit captain and three bandits Queen of clubs Erinyes Jack of clubs Berserker Ten of clubs Hill giant Nine of clubs Ogre Eight of clubs Orc Two of clubs Kobold Jokers (2) You (the deck’s owner)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of the swamp. Cairn Hills. Hidden among the hills north and east of the city are ancient tombs and half-buried ruins that attract adventurers, bandits, cultists of Elemental Evil, and monsters. Castle
the archmage Zagig Yragerne and abandoned with his demise, the ruins (and the many-leveled dungeon below) are a powerful draw to adventurers who seek wealth, glory, and magical might. All manner of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
, weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
before Sunset-Is-Nigh hatched. Kaynen is initially Hostile toward the characters, assuming they are bandits and commanding the characters not to touch his tree. If the characters respect Kaynen’s request
Green Rumors table, they can surmise that these zombies were formerly the bandits who were robbing folks on the forest’s edge. Mysterious Footprints. As a Search action, a character can search the camp
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
skills are first rate, though, and the Cartophile trusts him to accurately detail the route to Daoine Gloine and sketch images of things discovered along the way. Garret claims that his infernal
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
located in. Dreadwood Random Encounters d20 Outer Fringe Middle Reaches Dreaded Deeps 1–3 2d6 goblins 2d6 skeletons 4d6 skeletons 4–5 2d6 elf veterans 1d10 zombies 3d10 zombies 6–7 3d6 bandits 2d6
infighting. Today, Abyssal portals still sometimes draw demons to the world, and the fungal spores spread by the cult have transformed the forest into a deadly realm. Fungal Spores. The air in the forest is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was operational, dwarves could draw ale from the pillar into tankards to quench their thirst. Nothing happens if five of the six spigots are turned. Turning the sixth spigot causes a patch of green
doors are painted with images of two dwarves in profile, facing each other while standing on sideways barrels.
The Melairkyn dwarves stored ale in these vats. Each vat is a hollow, slightly bulging
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(CN female human spy), and his son, Ratka (CN male human bandit captain). Nine other Vistani (male and female bandits) heed Ratka’s commands. The six draft horses are used to pull the Vistani wagons
, the Vistani are disappointed but leave as promised. A day or two later, use the “Creeping Fog” adventure hook or some variation of it to draw the characters into Barovia.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
on his back. 36–38 You walk by a shirtless elf tattooed from head to waist with images of dragons battling each other. 39–40 A groomed hobgoblin wearing a jeweled vest approaches you and says, "Ah
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
the most exquisite creatures she can transform into statues. She likes the carvings here and has been gradually capturing bandits and explorers to force them into kneeling poses before petrifying them
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength (Athletics) check; on a failed check, the victim drops back into the cavity. Creatures. Each time a creature falls into a cavity, the noise is 10 percent likely to draw 1d4 giant rats from the
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nobles, Amphail is a member of the Lords’ Alliance and enjoys the protection of Waterdeep’s city guard. The lord warder also hires adventurers from time to time to take care of pesky bandits and monsters
-ogre and a relic of giantkind: a fossilized horn made from the tusk of a mammoth and engraved with images of giants battling dragons. The cracked horn weighs 250 pounds and has lost its magical powers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bandits Dreadwood 4 Defeat a threat Cultists Dreadwood 5 Find a lost patrol Bullywugs Drowned Forest 6 Scout a dangerous area Undead Azure Sea 13. The Snapping Line This popular inn and tavern is built
execution. Such punishments are rare, but when they do occur, they draw a large crowd. In any given week, there is a 2 percent chance of an execution, usually of some bandit or other non-native ne’er-do
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
images of cave-dwelling creatures decorate the smooth stone walls.
The sounds of mining tools echo from the end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
The sounds of mining tools echo from the
sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
webbing. The building belongs to the Spite Spinners, a gang of arachnid bandits and their boss, a darkweaver (see Morte’s Planar Parade). Hive Ward Factions The following factions are headquartered
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
room, the goblins drop their shortbows and draw their melee weapons. Awarding Experience Points Divide 100 XP equally among the characters for each pair of goblin archers the party defeats. 4. Ruined
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
over forcibly for a season or a few months at a time by bandits or Uthgardt, and a few overgrown remnants of the ancient elven kingdom of Rilithar. Whalebones Petty, warmongering kings rule over the
succeeds on a DC 20 Wisdom (Insight) check realizes that the siege is a ruse to draw attention away from the village’s east gate, where the real attack is taking place. A while back, Worvil Forkbeard told
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). A moat surrounds the village, which is further enclosed by wooden palisades. A few burned cottages stand outside, their blackened remains a testament to the bandits and other perils that haunt the
safety that the Long Road provides for caravans and other travelers. Unfortunately for those travelers, the road is far too long to be defended properly along its entire length, and attacks by bandits
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
payment. Bandits flying on giant vultures ambushed the earth cultists somewhere in the Sumber Hills. The bandits captured the delegate Deseyna Norvael. Bruldenthar and the rest were brought to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
is chained. May he gnaw on his own hate until the sun dies and all things end.” This room was once a shrine to the gods of the dwarves. The walls are carved with their dour images, and a low stone
killed. Since that time, it has spread rumors to draw more adventurers to its lair. Idalla takes the form of a human woman. When the characters enter, the fiend jumps up and begs to be released from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hallucinations that inevitably drive them to violence or death. Dreadful Visions. The madness of Belashyrra is tied to sight: images that can’t be unseen, horrific hallucinations, the fear of blindness and
seeds of terrible ideas that fester and grow. Those who are particularly brilliant often draw the attention of the Foul Labyrinth, which hungers to consume unique minds. Twisting Flesh and Thought
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bandits). They are the stone-masked folk who have been watching over the quarry by night, and the so-called Bringers of Woe who appear in area T7 of the Tomb of Moving Stones (they rush down to the
. Its signboard is painted with the images of a well-dressed lord and lady, one on each side of the board. Ornate scrollwork iron bars protect the windows. The Tarnlars used to be wagonmakers, but due to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others






