Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'draw imagine are becoming'.
Other Suggestions:
dread imagine are becoming
drawn imagine are becoming
draw image are becoming
draws imagine are becoming
draw imagined are becoming
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
prowess, moving with a speed and grace others can only imagine. Their tall stature, large wings, elaborate horns, and massive weapons give them a truly intimidating silhouette.
The most trusted high
of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion
Magic Items
Acquisitions Incorporated
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit
Monsters
Princes of the Apocalypse
its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised
concentrating on earthquake.
Marlos’s second option for a lair action is to draw power from the earth node to heal. When he does so, he regains 30 (6d8 + 3);{"diceNotation":"6d8+3","rollType":"roll"} hit points.Acid
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
Monsters
Fizban's Treasury of Dragons
; scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
Monsters
Fizban's Treasury of Dragons
-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who don’t
Monsters
Fizban's Treasury of Dragons
dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
Monsters
Fizban's Treasury of Dragons
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
different players and characters in your group to draw them into the story. An adventure that includes a balance of exploration, social interaction, and combat is likely to appeal to a wide breadth of
player motivations. Imagine a fight pitting the characters against a gang of gnolls, delighting the players who enjoy fighting. Then a young dragon wanders into the middle of the fight. Suddenly the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
and rites that help them draw on power from the Outer Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
alternative. For example, imagine the characters are searching for a lich’s lair. A player asks you if there’s a mages’ guild operating in a nearby city, hoping to find records that mention the lich. This
previously planned for one—you have abundant resources to draw on: Lists of NPC names (see “Nonplayer Characters” in chapter 3) Random tables (such as the ones in the “Settlements” section of chapter 3
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
clutches a large bone like a club and flexes its talons.
On its first turn, the harpy uses its Luring Song in an attempt to charm the characters and draw them up to the crow’s nest. A character
charmed by the harpy’s Luring Song thinks it’s the most beautiful sound they have ever heard. It’s easy to imagine how a ship might be lured off course to get closer to the source of this music. Talking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
pool and forms a hard coating around anything dipped in it. Prying off the hardened metal coating requires a successful DC 23 Strength (Athletics) check. Those who know how can draw metal from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wood to keep them warm on cold nights, and they draw water from a blessed pool. They have chickens, hares, and small pigs, as well as gardens of beets and turnips. The only thing they depend on from
Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
—Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
what excites them most, you can craft stories they want to see their characters star in. You can also more effectively draw players into adventure plots (see “Draw In the Players” in chapter 4) if you
villain. Ambition. A character’s ambition is a broad, personal aspiration the character hopes to achieve through a lifetime of adventuring. A character might dream of becoming a legendary knight or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
footsteps, and birds fill the sky with their pleasing songs. Evil Empyreans. A few empyreans have turned to evil after venturing to the Lower Planes and becoming corrupted, or as the result of being cursed
. Empyreans don’t age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yarana Born nearly one thousand years ago in Atagua, Yarana (neutral good, human scout) was the most talented of the elite Cababa warriors of ancient times. Days before becoming her people’s chief
returned the fragment to the Drought Elder, which is using it as a way to draw power from the nightmares of Atagua’s people. Only by recovering the missing piece of the Sleeping Stone might Chimagua be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
, random dungeons, or encounters you create. This information ensures you won’t repeat your work, and you’ll be able to draw on this material later.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
satchel, you cannot draw forth any more items until the next dawn. Portable Hole Satchel At rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest
, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items — even items that wouldn’t normally fit in your satchel, but which fit within
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
natural life and the undead. The end of the book records several failed attempts by Xanthoria to extend her life through a process similar to becoming a lich. There are various drawings of dissected
the Lykortha Expanse on a map. If one or more characters try to draw some conclusion about the outbreak based on the forest’s location, a successful DC 20 Wisdom (Insight) check allows them to safely
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bastion headquarters. The only requirement for becoming a knight is swearing an oath to the knights’ leader, promising to uphold the organization’s goals. Occasionally, knights of the Solar Bastion
knights can draw upon during their missions, rather than a top-down leadership structure. In Hilarion’s view, the goals of the organization are most important, not personal loyalty to him or obeying his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
, svirfneblin inform the characters that incursions by oozes are becoming more frequent. In every case, it seems as though the oozes are trying to make their way toward the abandoned northwest section of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
promises of wealth and supernatural power. Long-serving members of the Kargatane earn transformation into dhampirs (see chapter 1), the first step toward becoming a member of the Kargat and attaining
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few
, becoming Strahd’s adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
volume as they draw near. With the exception of the mastaba (see area V1), the necropolis consists of a series of ruined stone walls jutting out of the sand and patches of paved streets revealed by
Zikzokrishka. When they did, they discovered to their horror that Zikzokrishka had transformed into a dracolich, becoming even more powerful. They were defeated, transformed into flameskulls by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consulted upon designation of the plat, then brought in to draw or approve the construction plan. The Cellarers’ and Plumbers’ Guild must then clear and prepare the site, only after which will you be
business without becoming a member of the appropriate guild, word spreads, and you’ll find that your coin isn’t good for purchasing the goods or services of anyone who is a guild member. Since that group
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw a map
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
combat using miniature figures on a grid. Tactical Maps You can draw tactical maps with colored markers on an erasable vinyl mat with 1-inch squares or a similar flat surface. Preprinted poster-sized
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
must find a means of escape. Ravnica* In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger. Spelljammer Travel among the stars on a spelljamming ship, and
organizations can characters join, becoming part of something larger than themselves? How Common Is Magic? Spellcasters and magic item shops might be common, rare, or practically nonexistent in your






