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Returning 35 results for 'draw immortal are beasts'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
reclaim its prey by shooting a filament out to capture it again.
Scarce food might draw a group of cave fishers up to the surface, into a shadowy canyon or a gloomy forest that features both native animal
passages or serve as beasts of war. Cave fishers have a natural aversion to fire, since their blood is flammable. As such, Underdark denizens often use the threat of fire when training them.Adhesive
Satyr
Legacy
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Species
Mythic Odysseys of Theros
civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish
felt like a joke—one at his expense.
With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his
Backgrounds
Guildmasters’ Guide to Ravnica
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
.
Contacts
The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple of the Immortal Lotus. When the characters enter the forest, read: As you begin your journey into the Cloakwood, the forest darkens at an alarming rate. From all around, you hear whispers, rustling
foliage, and the distant roars of unidentifiable beasts.
The Cloakwood is home to many fierce fey and beasts. Due to its dangerous inhabitants and flora, only the desperate dare enter these woods, making it a suitable location for Bak Mei’s secret temple complex.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
here. By harnessing the site’s latent necromantic energy, Murgaxor plans to draw life energy from the scholars at Strixhaven into his own body. When the ritual is complete, he’ll become immortal. Two
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
steal the souls of others to fuel their wicked magic. A priest of Osybus contains this soul power in shadowy tattoos, which the priest can draw on to defy death and become an Undead monster. Though
formidable, the priests of Osybus aren’t truly immortal, a fact that chafes them greatly. They have forged a pact with the Dark Powers that will grant them immortality if they free Count Strahd von
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animal Lord Immortal Regent of the Wild Habitat: Planar (Beastlands); Treasure: Relics While I don’t deny the compliment, I assure you, I’m more akin to a god than a “pretty kitty.”
—Brother of
Shadows, Cat Lord
Animal lords are the immortal spirits of legendary animals. They serve as the divine protectors of animals of their kind, and they appear as hybrids of humanoids and the animals
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts or a fire giant with two pet hell hounds (with the two hell hounds represented by a single card). Because you’re more likely to draw both twin cards when the encounter deck has thinned out
creatures that often work together, such as gnolls and hyenas. Whenever you draw two or more creature cards of the same group for an encounter, those creatures work together against the party. Not all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magical creatures this land is home to. But Valachan is fiercely protected by its Darklord, the devious and immortal hunter Chakuna. She roams the jungles hunting dangerous beasts—and when she grows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Assignments Patrons are more than a resource for your group to draw on, they are also a responsibility. Some patrons might be eager to support your group, while others might prove more demanding
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
initiates who can’t handle the rigors of training, spies who meddle in his affairs, and lost travelers who accidentally discover his temple. The white-robed figures are two Immortal Lotus monks (see
abandon the wheelbarrow and take cover behind trees, hoping to draw the characters into melee range. Perhaps foolishly, they stay and fight—eager to put their new training to the test. If they are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bonds. As you draw closer, you see dark, painful bruises on their body in a pattern that matches the grooves on the wooden dummies.
They look up at you with tears streaming from their eyes and rasp
. Kharbek is the only survivor of a party of adventurers captured by the Order of the Immortal Lotus. If questioned, Kharbek is able to recall how a member of the Immortal Lotus disguised as a beggar lured
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
whim or errand dictates. The residents’ demesnes are indicated on map 4.2. Awakened Animals Feywild magic has bestowed sapience on some of the Beasts that dwell within the Eternal Garden. Awakened
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
is immortal and has been tested like no other.” Adventures with Firan Zal’honan Firan Zal’honan is an arrogant, pragmatic, amoral genius. Furthering his schemes or adopting him as a patron can draw a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the angel chose to establish the Solar Bastion rather than return to his god’s service. A powerful and immortal Celestial, Hilarion sees no reason for additional tiers of leadership in the organization
knights can draw upon during their missions, rather than a top-down leadership structure. In Hilarion’s view, the goals of the organization are most important, not personal loyalty to him or obeying his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
youthful features similar to those of other elves, although their skin remains deathly pale. Immortal Servants. The shadar-kai know that when they die, the Raven Queen captures their souls and returns
of lost souls. Any adventurers who travel to the Nine Hells to procure a vial of this powder will likely draw the attention of the shadar-kai, who will attempt to steal or barter for it. Adventurers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few
powers that made him immortal. At the wedding of Sergei and Tatyana, he confronted his brother and killed him. Tatyana fled and flung herself from Ravenloft’s walls. Strahd’s guards, seeing him for a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
prey by shooting a filament out to capture it again. Scarce food might draw a group of cave fishers up to the surface, into a shadowy canyon or a gloomy forest that features both native animal prey and
some folk hunt cave fishers to kill them to harvest their filaments, shells, and blood, others capture cave fisher eggs and rear the hatchlings, which can be trained to guard passages or serve as beasts
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
win the tug o’ war. If the sums are the same, the contest ends in a draw. Otherwise, the goliaths win.
2 Hand Standing. Each participant must do a handstand and hold that position for as long as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
Rather
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and order, civilization and discipline. It is filled with perfect cities and carefully ordered fields, with immortal courts and endless archives holding every law ever imagined. Dal Quor: The Region
home to massive beasts, lycanthropes, elementals, and other things that reflect the power of nature. Mabar: The Endless Night. Mabar is the darkness that hungers to consume light and life. It is the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mammon The count of my coins is more reliable than any roster of mortal hearts or immortal souls.
— Mammon
Mammon is the foremost merchant and miser of the Nine Hells, and perhaps the richest
amount of gold that is needed to incite the greed of mortals is a minuscule drain on Mammon’s treasury, but the transactions that he and his followers consummate draw in more souls than the efforts of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beasts graze without great risk, because wolves and other predators that would thin the herds are themselves the prey of the trolls and goblinoids that otherwise rule the moor. These two-legged
plenty, the local humans know well that the elves protect them and punish trespassers who poach in the forest. Even barbarians know better than to hunt here, as they don’t wish to draw Melandrach’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prey by shooting a filament out to capture it again. Moving Up in the World. Scarce food might draw a group of cave fishers up to the surface, into a shadowy canyon or a gloomy forest that features both
passages or as beasts of war. Cave Fisher
Medium monstrosity, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft., climb 20 ft.
STR
16(+3)
DEX
13(+1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanoid civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies
at his expense.
With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his victory was short
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of Aristocrats From the heads of scheming merchant families to immortal sorcerer-queens, each member of the aristocracy holds a measure of wealth and power—and they desire more. The rulers of a barony
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example. 5 Militant Inquisitors. This dogmatically rigid hierarchy seeks to stamp out
your group as the adventuring arm of the organization, or perhaps a legion of paladins who call on your group’s finesse where swords and shields fail. You might receive orders directly from the immortal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
six valuable tomes on underground exploration and natural history (worth 120 gp each). Glyph Key. Sarkalla has a glyph key attuned to this zone, the Immortal Caverns, the Spawning Pools, and the
Temples of Nature (in the Temples of Extraction sector). White Gate. The passage to the south has a white gate that connects with the Immortal Caverns. Immortal Caverns Horrifying by-products of the Red
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Immortal Caverns. 47. Cockatrice Roost This treeless section of the cavern is set with natural ledges and indentations ten feet from the floor.
Creatures. Eight cockatrices roost on the ledges. They
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Azzagrat, which encompasses three interconnected layers of the Abyss. His seat of power is the fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors
release in the Gnoll Lord’s realm. Layer 600: The Endless Maze The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, embodies bestial bloodlust. If he had his way, civilization
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of






