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Returning 11 results for 'draw impose are been'.
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Backgrounds
Planescape: Adventures in the Multiverse
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
laws, and power comes from understanding and exploiting them.
Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail.
Harmonium. The multiverse will be perfect
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Inspiration Hand You can use The Deck of Many Things card set (or an equivalent deck built from twenty-two playing cards) to give players alternative ways to use inspiration. Draw a number of cards
are wearing or carrying, up to 30 feet to a space you can see. Knight (or J ♥) As a reaction, impose disadvantage on the attack roll of a creature you can see. Moon (or Q ♦) As a bonus action, regain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
younger siblings. Unlike Heliod, Kruphix knows that he isn’t powerful enough to impose his will unilaterally. Instead, he plays the other gods against one another and serves as a mediator in their endless
the Underworld, and he doesn’t know what her emergence portends. She is the only other god whose existence predates mortal belief, and though he is unlikely to draw her ire by manipulating destiny, he doesn’t know how her return will affect the pantheon.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. Entities of this type include Ghaunadar
yourself against attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and how the other adventurers behave during the questioning, you might allow the character to make the check with advantage or impose disadvantage. The guard grudgingly lets the characters pass if the
piers made from zurkhwood, stone, and plain rock jutting out along the edge of a huge cavern.
As the characters draw closer, they can see that the eastern docks are the least crowded. If Buppido is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dreadful impossibilities. Idle Uneasiness Occasionally slow your adventure’s pace to draw out the tension you’ve established. Linger on describing sensory details. Ask players to describe what their
of the following to conclude on a cliffhanger: hint at a new threat, impose a complication on existing plans, increase the stakes, introduce a new mystery, have a foe appear, have the world change, or otherwise shock the characters, then call for a break before players can react.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shaped, especially mortals who seek to impose their will on the elements. The princes unleash natural catastrophes at every opportunity, and gladly crush or devour mortals to assert their mastery over
attract the attention of one of the princes. These fell beings don’t hear prayers or grant spells, but they can serve as sources of power to those who learn to draw on their might. More often than not, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Planar Philosopher Prerequisite: Planescape Campaign You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from
existence is governed by laws, and power comes from understanding and exploiting them. Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail. Harmonium. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
investment into their characters. Don’t impose rules on characters that might make players not want to play them anymore. For example, characters might gain any of the lineages and Dark Gifts from
one involves passing a blank note card to each participant, (including the DM) and instructing everyone to draw an X on their card. One uses their X-Card to signal to everyone else in the game that a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stalker Draw on Shadow Magic to Fight Your Foes Gloom Stalkers are at home in the darkest places, wielding magic drawn from the Shadowfell to combat enemies that lurk in darkness. POLAR ENGINE
turn. Level 15: Shadowy Dodge When a creature makes an attack roll against you, you can take a Reaction to impose Disadvantage on that roll. Whether the attack hits or misses, you can then teleport up
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
take a Reaction to impose Disadvantage on the attack roll, causing light to flare before it hits or misses. You can use this feature a number of times equal to your Wisdom modifier (minimum of once
those that seek to undermine oppressive governments or hierarchies, also draw on the power of the Trickery Domain.
Level 3: Blessing of the Trickster As a Magic action, you can choose yourself or a






