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Returning 35 results for 'draw improved are begin'.
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Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the magic of the mirror on their own. In that case, see the “Mirror Magic” section later in the adventure for details. Either way, read or paraphrase the following when you’re ready to begin: A nervous
muttering precedes the approach of one of the Avowed, who scans the tomes on the surrounding shelves as they draw near to you. “She must have been here … I don’t understand …” they murmur as they
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Option 2: Brazen Egg Begin the campaign with the introductory encounter of chapter 10, “Dragons of the Sandstone City,” ending with Eldemere entrusting the Brazen Egg to the characters. Eldemere’s
egg will lead the characters toward suitable hoards. In fact, any character who sleeps within 15 feet of the egg has vivid dreams leading them toward the start of the next adventure. To draw power from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Hasty Retreat While the Red Dragon Army recovers from the destruction of the City of Lost Names, Darrett Highwater and the troops from Kalaman retreat and make camp a safe distance away. Begin this
citadel and the Dragon Army aren’t immediate threats so long as the characters and Kalaman’s forces keep their distance. If the characters draw near, they attract the attention of one or more lesser death dragons (see appendix B) that attack until the characters retreat.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Fane of the Eye and the four elemental nodes from which the cults draw their power. The elemental nodes are growing so strong that their mere existence is triggering catastrophes. Little
. CHARACTER ADVANCEMENT
If the party cleaned out each of the temples in chapter 4, the adventurers begin this chapter around 10th level. The Fane of the Eye is intended for a 10th-level group; the Howling
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defends itself with all the resources at its disposal. Many settlements, however, simply vanish if they are discovered, retreating to some uncharted corner of the forest to begin anew. The rare forest
gnomes who leave their people to become adventurers often draw upon their closeness to nature and their magical gifts to serve as guides, scouts, or mystics. Living close to nature also makes forest gnomes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
shuffle them. Then shuffle the remaining cards (the common deck), keeping the two decks separate. Draw the top three cards from the common deck and lay them face down in the 1, 2, and 3 positions
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
progressively harder, or you can change the flavor of encounters, such as adding creatures from a particular environment. One way to accomplish this is to build two encounter decks. Draw cards from the
creatures and cultists. Alternatively, you can use special cards such as noncombat encounter cards to tell you when to begin shuffling in cards from the second deck. For example, adventurers exploring a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
families prevented their union begin exacting revenge on the living.
4 A pair of rival fiends, Athos and Diche, break loose from idols in the collection at Heather House. Members of the Weathermay
(see chapter 5) protecting the community from a greater threat.
6 A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wall table. These encounters are described below. Once you’re ready for the characters to begin their infiltration of the flying citadel, proceed with the “Dragonnel Reinforcements” section. Defending
60 feet farther along the city wall. Death Dragon Attack A lesser death dragon (see appendix B) crashes against Kalaman’s wall at least 90 feet from the characters. By the time the characters draw
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiences to advice for building safe, suspenseful campaigns. It also includes an atmospheric adventure to draw characters into Ravenloft’s fearful grip. Chapter 5 details how to make any foe into a
is not done with us yet. Something terrible festers here in Darkon, sir, lurking in your own family home.
My investigations begin with the sealing of this letter. This time, I hope our families can stand together against whatever haunts us both.
Yours,
Ez d’Avenir
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Common Foes. The Heralds of the Comet (see chapter 12) identify both the characters and the Solar Bastion as threats and begin stirring up public sentiment against both groups. A knight of the Solar
Bastion, who believes the gems came from a draw of the Gem card from a Deck of Many Things. Haddick asks the characters to help trace the origin of the emeralds and, if the deck is responsible, determine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in most D&D campaigns. Use a larger town or city if you want a campaign with urban adventuring.
2. Create a Local Region See “Mapping the Campaign” earlier in this chapter for guidance. Draw a map
the village where they grew up or a city that attracted them from points beyond. Or perhaps they begin the campaign in the dungeons of an evil baron’s castle where they’ve been locked up for various
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
abandon the wheelbarrow and take cover behind trees, hoping to draw the characters into melee range. Perhaps foolishly, they stay and fight—eager to put their new training to the test. If they are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
among the other trees nearby—one of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
turns into an owl and flies away. Spiders’ Haunt A quarter of a mile from Chuth’s lair, thin strands of spiderweb begin to be seen, hanging nearly invisible in the misty air. The webs mark the overlap
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
among the other trees nearby — one of which has intentionally and harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group
death as the druid turns into an owl and flies away. Spiders’ Haunt A quarter of a mile from Chuth’s lair, thin strands of spiderweb begin to be seen, hanging nearly invisible in the misty air. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wildly diverse. The tenets above describe the beliefs of three different cults. Warlocks draw power from demon overlords, and daelkyr cultists serve mind flayers and beholders. Others embrace deep
recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
serves as the local slaughterer and butcher for folk wishing to take meat, rather than live animals, away from Longsaddle. Rumor holds that the sausages have much improved down the years but buyers are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
volume as they draw near. With the exception of the mastaba (see area V1), the necropolis consists of a series of ruined stone walls jutting out of the sand and patches of paved streets revealed by
remember this even if their characters don’t.) The flameskulls are startled upon seeing the adventurers and begin chattering to one another, wondering what to do about these strange visitors. These are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fell short. The White Sails company in which he invested grew to become Mintarn’s preminent supplier of mercenary ships and soldiers. Things only improved when Waterdeep wasted its navy chasing
have decided not to return. There’s talk of hiring adventurers to slay Hoondarrh, but Hoondarrh’s hoard must be massive. If that’s not enough of a draw to dragon slayers, then there’s no amount of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
Prepared Spells
3 Cure Wounds, Moonbeam, Starry Wisp
5 Conjure Animals
7 Fount of Moonlight
9 Mass Cure Wounds
Level 6: Improved Circle Forms While in a Wild Shape form, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and
must find a means of escape. Ravnica* In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger. Spelljammer Travel among the stars on a spelljamming ship, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
triumph echoes through the chamber, shaking the stones themselves. Several hyenas nipping at Yeenoghu’s heels leap onto the goristro’s corpse and begin feasting on its flesh. As you watch, these hyenas
best course of action, the gnoll pack lord sniffs out the intruders. When it realizes that enemies are present, the pack lord howls to draw the attention of its followers. HUNTED BY YEENOGHU
If you’d
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Defense is recommended. (This is included above.) Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit
check still fails, this use of Second Wind isn’t expended. Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
could be used to create an iron flask or dimensional shackles. Creation. Once you have your schema and any rare components, you’re ready to begin. The DM can assign skills or tools that are required for
component.
4 The shifting balance of the planes interferes with your work; you must wait for the current planar alignment to change.
5 Your efforts draw the attention of one of the conspiracies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of play, the Soulmonger gains the power to draw characters who are close to death, and the following rule applies: A death saving throw succeeds on a roll of 15 or higher (instead of 10 or higher
adventurers from across the globe begin to converge in Chult as the crisis mounts. It should not be difficult to introduce new characters to replace those who have perished. A new character might be the last
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
other features might draw the characters’ attention, either before or during the fight? Why are monsters lurking in this area to begin with — does it offer good hiding places, for instance? To add
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
). You regain all expended uses when you finish a Long Rest. Level 6: Improved Warding Flare You regain all expended uses of your Warding Flare when you finish a Short or Long Rest. In addition, whenever
those that seek to undermine oppressive governments or hierarchies, also draw on the power of the Trickery Domain.
Level 3: Blessing of the Trickster As a Magic action, you can choose yourself or a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subrace has history in the D&D multiverse, so you already have some stories to draw on when building its traits. Example Subrace: Eladrin Creatures of magic with strong ties to nature, eladrin live in the
trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
trigger the collapse of the bridge. Otherwise, the characters don’t draw the dragon’s attention unless they move all the way to the ledge directly south of area 53. The dilapidated bridge leads to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are below decks to avoid damage. One of the mephits activates a wand of magic detection. Round 2 If any harpoons have hit, the Six’s crew begin to reel them in using the airship’s Harpoon Haul, pulling
the captain board the characters’ vessel, hoping to draw the characters into one-on-one combat. Round 3 A second airship drops out of the clouds! This ship has no visible crew and no weapons, but it
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
choosing the encounter, then read the boxed text aloud for that encounter to begin it.
The characters continue down the trail. Along the way, they face one or more encounters (detailed in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
indicated skill with advantage. Paragraphs that begin with skill names discuss these possibilities. In each of these paragraphs, the benefits apply only to someone who has proficiency with the tool, not
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC






