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Returning 24 results for 'draw improvise are burns'.
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Monsters
Fizban's Treasury of Dragons
fine, caustic mist from their pores that burns and blinds creatures caught in it.
Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a
dragon’s lair to draw unwitting intruders away from the real riches—and into the mimic’s maw. If faced with unexpectedly fierce opposition, though, a hoard mimic might offer information about the true hoard in exchange for its life.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mortal existence and contemplate their misery. There the shadows transformed them, and their bitterness made them twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into
ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there.
Any creatures meazels draw through the shadows are cursed by the meazels&rsquo
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Use an Object You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an
and your character’s ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise.
When you describe an action not detailed elsewhere in the rules, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offering, like food, can calm some hostile monsters, and sapient creatures often prefer to talk than to draw weapons. If the adventurers try to parley with a monster, you may improvise the encounter
Kenku
Legacy
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Species
Volo's Guide to Monsters
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Use an Object You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an
and your character’s ability scores. See the descriptions of the ability scores in the Using Ability Scores section for inspiration as you improvise.
When you describe an action not detailed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ideal Minions Kenku gather in groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master. Although kenku can’t
creatures can put them to use. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
. Any creatures meazels draw through the shadows are cursed by the meazels’ baleful magic. The curse acts as a beacon; sorrowsworn (which appear in this book), Undead, and other terrors sense where they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from their pores that burns and blinds creatures caught in it. A horrible and wonderful truth of our world is that anything has the potential to be an enemy. Conversely, anything can be a friend
!
-Fizban
Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a dragon’s lair to draw unwitting intruders away from the real riches—and into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
recall the symbol well enough to draw it, so that another more knowledgeable character can discern its significance. Zuggtmoy’s Arrival The characters can inquire about Zuggtmoy or the events in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon. Ladder (1 SP) A Ladder is 10 feet tall. You must climb to move up or down it. Lamp (5 SP) A Lamp burns Oil as fuel to
cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet. Lantern, Bullseye (10 GP) A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of kazoos ring out as you draw near the Rose Stage on Silverquill College’s campus. On the main stage, several students playact histrionically. One wears a flamboyant noble’s costume, another wears a
stage props to the performers, move a set piece around the stage, or improvise sound effects to augment the improvised play. This might include carrying wooden cutouts of painted waves during a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
provides enough ink to write about 500 pages. Ink Pen (2 CP) Using Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon.
Ladder (1 SP) A Ladder is 10 feet tall. You must
climb to move up or down it.
Lamp (5 SP) A Lamp burns Oil as fuel to cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet.
Lantern, Bullseye (10 GP) A Bullseye Lantern burns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ Response” for guidance on the party’s initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
you draw on your knowledge of leather to pick out details that others would overlook. Identify Hides. When looking at a hide or a leather item, you can determine the source of the leather and any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful DC 20 Intelligence (Investigation) or Wisdom (Insight) check. Enhanced Lenses At rank 4
the little details so much more interesting than … well, anything else.
6 You already had the chemical burns on your hands. Might as well make it official.
7 Methodical. Calculating
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The elder sage asks why they came to the tower, then offers the following information: Yuliya Litvinova In a moment of desperation, Shalfey,
Elder Sage of the Tower of the Heavens,
burns the Books
can draw magic items from the sphere, as described in this adventure’s conclusion. Treasure. Shalfey wears a Medallion of Thoughts and a mithral chain belt worth 400 gp. While his old Books of Prophecy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
than they do people. The Hands of Havoc convene in secret and mobilize as one—a wildfire that burns away crumbling structures and systems alike to create sanctuaries for those in need. Alix Branwyn No
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
in the explosion, which could cause a roof collapse (see “Dungeon Features” in area D5). The explosion also burns away the gas, which builds up slowly and becomes dangerous again after 24 hours. D19
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength (Athletics) check; on a failed check, the victim drops back into the cavity. Creatures. Each time a creature falls into a cavity, the noise is 10 percent likely to draw 1d4 giant rats from the
corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the






