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                        Returning 35 results for 'draw infused are blast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ":"Moonlight Slam", "rollDamageType":"radiant"} radiant damage.
Moonlight Blast (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Moonlight Blast"}. The guardian unleashes a magical
                                                
                                            
                                                
                                                     blast of moonlight in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw. Creatures that arenât in their true form have disadvantage on the
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Noxious Gust"}. The giant exhales a mighty gust that creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature
                                                
                                            
                                                
                                                     dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming beards, frozen skin, hair
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a range of 30 feet. On a hit, it deals 1d4
                                                
                                            
                                                
                                                     blast. The target and each creature within 5 feet of it take 1d6 force damage and must succeed on a DC 15 Strength saving throw or have the prone condition.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
                                                
                                            
                                                
                                                     devoured many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
                                                
                                            
                                                
                                                     many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
                                                
                                            
                                                
                                                     many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. Creatures of the elder brain
                                                
                                            
                                                
                                                    âs choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5);{"diceNotation":"5d10+5","rollType":"damage","rollAction":"Mind Blast","rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
                                                
                                            
                                                
                                                     many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
                                                
                                            
                                                
                                                     many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself
                                                
                                            
                                        
                                                    Elder Brain
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ","rollDamageType":"psychic"} psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5â6);{"diceNotation":"1d6
                                                
                                            
                                                
                                                    ","rollType":"recharge","rollAction":"Mind Blast"}. The elder brain magically emits psychic energy. Creatures of the elder brainâs choice within 60 feet of it must succeed on a DC 18 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Barbarian: Path of the Giant Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size
                                                
                                            
                                                
                                                    : acid, cold, fire, thunder, or lightning. While you wield the infused weapon during your rage, the weaponâs damage type changes to the chosen type, it deals an extra 1d6 damage of the chosen type when it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     moonlight guardianâs body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into
                                                
                                            
                                                
                                                    . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) radiant damage.
 Moonlight Blast (Recharge 5â6). The guardian unleashes a magical blast of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
                                                
                                            
                                                
                                                     round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
                                                
                                            
                                                
                                                     round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     real-world playing cards can simulate the deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a
                                                
                                            
                                                
                                                     and must succeed on a DC 15 Constitution saving throw or have the restrained condition until the end of your next turn. 4 â  (Swords) The card unleashes a sharp, concussive blast. The target and each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself by implanting
                                                
                                            
                                                
                                                    ) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
 Breath Weapon (Recharge 5â6). The greatwyrm exhales a blast of energy in a 300-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     creatures of legend, most giants owe their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they
                                                
                                            
                                                
                                                     creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
                                                
                                            
                                                
                                                     Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     on saving throws against any effect that turns undead.
 Actions
 Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
 Mind Blast (Recharge 5â6). The
                                                
                                            
                                                
                                                     Spellcasting (Psionics) traits, as well as the Tentacles, Extract Brain, and Mind Blast action options (all described below). So long as a mind flayer lich feeds captured souls to its phylactery, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Army. She encourages the characters not to linger near the cave entrance, lest they draw the attention of foes within. Grasha suggests guiding the characters to a safe spot where they can meet the rest
                                                
                                            
                                                
                                                     a character can determine with a successful DC 13 Intelligence (Arcana or Nature) check. If a crystal is dealt lightning damage, it explodes in a dazzling blast, dealing 7 (2d6) lightning damage to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Blast (Recharge 5â6). Creatures of the elder brainâs choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be stunned for 1 minute. A
                                                
                                            
                                                
                                                     glowing brine pool filled with brackish water infused with its vital fluids and psionic energy. An elder brainâs ambitions are always tempered by its relative immobility. Although its telepathic senses can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     collapsing roof, the falling net, and the rolling sphere, a beholder can use its disintegration ray to blast a hole in the ceiling above its enemies, opening up a previously prepared chamber filled with mud
                                                
                                            
                                                
                                                     sends its minions to attack or draw out defenders while it flies high overhead and uses its eye rays to subdue the village, targeting leaders and other formidable foes before significant resistance can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the treeâs magic for vitality and as a means of dimensional travel
                                                
                                            
                                                
                                                     fail a saving throw, you can reroll it with a bonus equal to your Rage Damage bonus, and you must use the new roll. Level 10: Zealous Presence As a Bonus Action, you unleash a battle cry infused with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     wield this power are enlightened souls infused with radiance and the power of their deitiesâ discerning vision, charged with chasing away lies and burning away darkness.   JODIE MUIR  Light Domain
                                                
                                            
                                                
                                                     those that seek to undermine oppressive governments or hierarchies, also draw on the power of the Trickery Domain.
 Level 3: Blessing of the Trickster As a Magic action, you can choose yourself or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     approach, the elk lopes into the thorny thicket. âBlast!â cries a husky voice from somewhere in the brambles.
  A character can safely navigate the thicket to the source of the noise by succeeding on one
                                                
                                            
                                                
                                                     imaginary foliage and speaking in hushed tones.
 Descriptive Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , quite unlike his more mercurial fellow elven deities. As part of the experiments in this sector, Eira has been infused with the essence of a Chosen of Talona who was sacrificed. The binding process has
                                                
                                            
                                                
                                                     her as well as one piece of lore. If Eira drops to 0 hit points, she disintegrates, her body turning to ash. 107. Temple of Winter A blast of freezing air comes through the open doors to this chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame.  Lamannia Manifest Zone Features   d4 Feature   1 Spells that
                                                
                                            
                                                
                                                     different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     actual floor of dark stone. Black Pillar. The black pillar is infused with psionic energy. Any creature that touches it for the first time on a turn takes 9 (2d8) psychic damage and is knocked prone. White
                                                
                                            
                                                
                                                     transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     goblins use horns and animal calls to draw the attention of nearby undead (1d8 zombies and 1d8 skeletons) or aggressive beasts (a hungry allosaurus and 1d4 + 1 axe beaks).   Map 2.3: Camp Righteous View
                                                
                                            
                                                
                                                     door, magical flames blast out from the walls. Every creature on the terrace when the flames appear must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     âlunar crystalâ infused with the moonlight of one of Krynnâs three moons. These crystals are essential to Tereminiâs ritual and are protected by the ritualâs magic. Magic Balance. Krynnâs moons
                                                
                                            
                                                
                                                    . Both look out a window at the courtyard to the southeast. Fastened to the throneâs headrest is a mirror that seems to draw light in rather than reflect it.
 On the rare occasions when Lord Soth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
 Armor Class 17 (natural armor)
 Hit Points 252 (24d10 + 120)
 Speed 30 ft
                                                
                                            
                                                
                                                     550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     seeds of terrible ideas that fester and grow. Those who are particularly brilliant often draw the attention of the Foul Labyrinth, which hungers to consume unique minds.  Twisting Flesh and Thought
                                                
                                            
                                                
                                                     initiative order.
 Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zaltoâs delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
                                                
                                            
                                                
                                                     Masterâs Guide). The three fire giants are busy hammering and bending iron to make blades and hilts, but they draw their greatswords and attack if they see any intruders. In addition to the molds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     heat and hears a crackling roar. A blast of heat escapes as the door opens. A howling creature of flame roils at the center of a soot-streaked stone chamber whose walls are lined with glowing runes
                                                
                                            
                                                
                                                     the charactersâ disruptions will draw Szass Tamâs attention away from him. If the lich is destroyed here, he might later be destroyed permanently if the party succeeds in collapsing the Phylactery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     infused with necromantic magic. A creature that drinks any amount of the liquor must make a DC 20 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save or half as much damage on a
                                                
                                            
                                                
                                                     creature touches one of the other jewels embedded in the walls, the statue glows and launches a blast of freezing magic down the hallway in a 30-foot line that is 5 feet wide. Each creature in that area
                                                
                                            
                                        






