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Returning 35 results for 'draw instance are bottom'.
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Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
The Tortle Package
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
give them a clear mental picture of the location, or you can draw what they see on a separate piece of graph paper, copying what’s on your map while omitting details as appropriate.
Scale and Grid. A
either 5 feet on a side or 10 feet on a side.
Compass Rose. A compass rose comes in handy when you’re describing locations. For instance, you might need to tell players about “barrels along the north wall” or “the staircase descending to the west.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allow for variations. A pit fiend, for instance, might take the form of an imp in order to personally infiltrate a kingdom on the Material Plane. The hierarchy of the Nine Hells has thirteen tiers or
the Low. At the bottom of the hierarchy are lemures and nupperibos, creatures that qualify as devils only by the most generous of definitions. Although they are individually worthless, they constitute
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack. If you want to interact with a second object, you need to use your action
care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge. Reactions Certain special
Compendium
- Sources->Dungeons & Dragons->Divine Contention
section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoin’s Gulch Quest, go to the “Dumathoin’s Gulch” section. Each location
to the town and completes the adventure. Storm Lord’s Hideout Quest “Seek out the undead galleon stolen by Fheralai Stormsworn, leader of the cult of Talos. Sink it to the bottom of the Sea of Swords
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack. If you want to interact
for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
. Some violent crime and theft occur, but for the most part, Outer City residents are too poor to draw the attention of the Guild. Travelers and visitors do fall victim to pickpocketing, muggings, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
. Some violent crime and theft occur, but for the most part, Outer City residents are too poor to draw the attention of the Guild. Travelers and visitors do fall victim to pickpocketing, muggings, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
walls have rusted iron shower heads protruding from the ceiling. A rusty pull chain hangs near each shower head, and each alcove has drain holes in the floor. The showers draw cold water from an
sitting on a throne. Eight gemstones are embedded in the stone rings the dwarf wears on its steepled fingers.
Open Pit. In front of the statue is a 10-foot-deep open pit whose bottom is set with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
capture the whole soul to bring back to the Raven Queen. Sediment of Memory. Shadar-kai are very interested in the magical silt at the bottom of the River Styx that holds the memories and identities
of lost souls. Any adventurers who travel to the Nine Hells to procure a vial of this powder will likely draw the attention of the shadar-kai, who will attempt to steal or barter for it. Adventurers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
happens automatically in 1d4 minutes. The lights at the bottom of the lake are phosphorescent crabs that feed on the muck. Each crab sheds dim light in a 5-foot radius but stops glowing 10 minutes
explore the lake using the rowboats in area 66, the aboleth ignores them regardless of its current demeanor, unless they draw undue attention to themselves. In the event of combat, the aboleth is not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a dig in the Murkmire that unearthed a furrowed, light-green stone. I’ll give you all the details, but the bottom line is that it isn’t a stone at all—it’s the egg of an eldritch horror. Moreover, my
map of the museum’s exhibits, so it is incomplete and lacks information about the museum’s security measures. For instance, Dr. Dannell knows the museum is outfitted with alarms after it closes to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. She occasionally leaves to hunt but spends most of her time sleeping at the bottom of the mine. The kobolds rig their shared lair with numerous traps. Many parts of the mine still show signs of the
to sit level on the sloping track, but they look odd on level ground. A heavy draw rope and harness are hooked to the back of each cart so that a trained dinosaur could pull the heavy load up the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
tweak its effects to fit the trap’s nature. For instance, you can easily change the damage type a spell delivers or the saving throw it requires. Disarming a Simple Trap Only one successful ability
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
siphon. From the lake, the subterranean river flows west through the Sinkhole, across the bottom of the chasm in area 3 of the Mountain Door, and onward for about 5 miles until it emerges at the surface
. Adjust the information as needed if they arrive here by a different route. A fast-moving underground river roars from east to west under a stone bridge. The bottom of the chain ladder is near the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
other features might draw the characters’ attention, either before or during the fight? Why are monsters lurking in this area to begin with — does it offer good hiding places, for instance? To add
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the bottom, so the two pools are really one U-shaped structure, which Ihanvas can use to move through the room. Treasure. The naga wears a platinum circlet set with sapphires (worth 1,000 gp) and
matching earrings (500 gp for the pair). Hidden at the bottom of the pools’ connecting tunnel, Ihanvas’s treasure includes 200 pp, five tourmaline jewels (100 gp each), +1 plate and a sealed ivory case
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, awareness of the Lord of Murder’s children has grown. Baldur’s Gate maintains a grim draw for Bhaalspawn, whether due to some foul influence in the city itself, or merely because of Sarevok’s lingering
rumored to sleep at the bottom of Gray Harbor. To prove his story, Straightstick uses a splinted old ferry pole as a crutch. Recently, the kingpin has grown bitter about his position, believing he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was operational, dwarves could draw ale from the pillar into tankards to quench their thirst. Nothing happens if five of the six spigots are turned. Turning the sixth spigot causes a patch of green
curls up the exterior of each vat to the top, which is fitted with a hinged copper lid. The vats’ interiors are lined with copper and have a pipe at the bottom that runs under the floor to the ale
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, awareness of the Lord of Murder’s children has grown. Baldur’s Gate maintains a grim draw for Bhaalspawn, whether due to some foul influence in the city itself, or merely because of Sarevok’s lingering
rumored to sleep at the bottom of Gray Harbor. To prove his story, Straightstick uses a splinted old ferry pole as a crutch. Recently, the kingpin has grown bitter about his position, believing he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
down to a depth of 1,500 feet. Ogrorlo went here to be alone when it was tired of being worshiped. A chuul, an ancient guardian and servant of Ogrorlo, still inhabits the bottom of the gorge. It
attacks any creature that isn’t an aboleth or merfolk that approaches within 60 feet of the gorge’s bottom. Treasure. The bottom of the gorge holds a stone chest carved with the image of a clam that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
falls 20 feet into the pit, taking 2d6 bludgeoning damage from the fall and 2d10 piercing damage from the spikes at the bottom. Whether the trap is triggered or not, Grasha hears the characters
Army. She encourages the characters not to linger near the cave entrance, lest they draw the attention of foes within. Grasha suggests guiding the characters to a safe spot where they can meet the rest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
be empty, be filled with mud (causing anything trapped in it to eventually drown), or have spikes at the bottom. Door Trap. In a seldom-used cavern with a high ceiling, a beholder might erect a wall
trap is a large tank, filled with oil, embedded into the top of a column or located in a space above the trapped room. When the trap is triggered, a valve in the bottom of the tank opens, and oil spews
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
is deposited at the bottom of the sinkhole, where hulking crabs pick through it for their storm giant masters. MAELSTROM: GENERAL FEATURES
Even though the storm giants stronghold Maelstrom lies deep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brim with murky water and has five rusty iron keys at the bottom. (These keys unlock the shackles in area 10g.) The cauldron has AC 17, 60 hit points, and immunity to poison and psychic damage. If
damages the cauldron, an elder rune materializes above it (see “Elder Runes”). Draw from the Elder Runes Deck (see appendix B) to determine which rune appears. The elder rune targets a random creature
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goblins use horns and animal calls to draw the attention of nearby undead (1d8 zombies and 1d8 skeletons) or aggressive beasts (a hungry allosaurus and 1d4 + 1 axe beaks). Map 2.3: Camp Righteous View
can’t see the bottom row of the pattern on the door — and that’s unfortunate, because one square of that bottom row on the door glows faintly (roll a d4 to determine which square it is). Even if someone
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth. Nature. Your familiarity
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
scale the wall without the aid of magic or the use of a climber’s kit must make a successful DC 10 Strength (Athletics) check. Vault. When the characters reach the bottom of the shaft, read: At the
bottom of the shaft is a dank vault with a ten-foot-high ceiling. The room is awkwardly shaped and smells of rotten meat. Fifteen stone coffins are scattered throughout the vault, all oriented with their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
sarcophagus to face her, hoping to entice the characters to approach the magically warded sarcophagus at the bottom of the pit. Canopic Gallery. The gallery below the main platform houses eight canopic jars
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
if the characters look into the shaft: Intense heat and light radiate up from the bottom of this smooth-sided shaft, and the crackle of flames is easily discernible from below. A chain ladder is coiled






