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Returning 13 results for 'drawing imbued are beating'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If this weapon hits a vehicle’s hull, that vehicle’s speed decreases by 2d10 feet until the start of the attacker’s next turn. Explosive Rounds Drawing on powerful evocation magic, this weapon’s
attacks are imbued with unstable energy that explodes in a fiery blast. When this weapon hits, it deals an extra 2d6 fire damage. Grasping Rounds This weapon creates spectral chains that trail after its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the drow archmage uses those components to craft a talisman that looks and feels like a five-pound black heart carved of black stone. Imbued with arcane and fiendish power, the dark heart talisman
acts as a beacon when Vizeran’s ritual is performed, drawing all demons presently loose in the Underdark. The talisman radiates faint conjuration magic even before it is activated, but it’s primarily a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine. A spherical void appeared in the sky above Castle Cinis, causing the city
to slowly turn to ash and drawing the souls of the dead into it. The longer the void persists, the more quickly the city deteriorates. Jhaeros has been transformed into a heartless puppet under
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness
spend the next three days trudging through knee-deep mud — the first two days and nights in the pouring rain, and then another day under the beating sun, with swarms of hungry insects feasting on your blood.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
crates are organized in mazelike rows, making it hard to see how far the warehouse spreads. From somewhere to your right, you hear humming, running footsteps, and the squeak of a wheeled cart drawing
wraps around you, drawing you through the portal and into a raging storm. You stand on the deck of a ship that heaves from one side to the other as waves crash over the rails. Crew members pull lines and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Far Realm As the ritual approaches its end, the magic imbued into the orrery components senses the presence of the characters and works to thwart them. Drawing from the franchise’s collective
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Attunement) The outside surface and internal joints of this armor whir with interlocking gears, drawing on the orderly magic of the plane of Mechanus. The armor has 4 charges. If you make a d20 roll while
dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing 1d4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
another pillar each round thereafter, until eight undead have appeared. The undead don’t leave the room. Pillars of Shadow. The pillars here are imbued with necromancy magic. An undead creature that
black gate.
Phaia, Red Wizard Necromancer Creatures. Phaia, a Red Wizard necromancer (see appendix B), is drawing the soul from Kelson Darktreader, a male half-elf lying on a stone table farthest from
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the city. Even though it has no ability to move, the ooze is aware of all activity around it, and has extensive experience with drawing prey into itself. Treat the ooze as a massive, immobile
number of the glass statues have been imbued with mechanical-magical power — armatures of the inventor’s own design that animate into ooze-folk. Once the characters enter the ooze to explore the streets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
particularly convincing about their ignorance, Moguhl and her bandits attack in hopes that a good beating can convince them to tell what they know. Moguhl uses the wererat stat block and wields a +1 shortsword
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Jaltus, Larai, Sersiah, and Tymorn.) Bypassing Maze Traps. The rituals performed in area M21 have imbued each urn with magic that allows a person who touches it to bypass the traps in area M22. As a Magic
. Chalk Figure. Any character who has met Hierarch Anish can ascertain that the chalk figure drawn on the wall represents Anish and his Staff of the Python. This drawing is a clue for bypassing the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
). The spirit might be laid to rest if the characters can convince it that they have cleansed Khundrukar. 44. Looted Rooms Severak chambers in the Foundry were once living quarters, drawing rooms
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gray mist.
In the center of the chamber is a black gate.
Fiendish Skulls. The fiendish skulls are imbued with powerful magic. When any character steps into a skull’s mouth, macabre laughter
start of each round thereafter, another random pillar transforms until all six gargoyles have emerged. Because the Red Wizards are drawing off the magic in this area to create stone golems, the






