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                        Returning 35 results for 'drawing inside are best'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
                                                
                                            
                                                
                                                     Movement. The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     death kiss consumes ingested blood, which it also uses to heal and generate electrical energy inside its body. Terrified of dying from starvation, it obsessively drains even little creatures such as rat
                                                
                                            
                                                
                                                     to its prey with one or more of its tentacles and drains blood until the prey collapses. If it’s in a superior position and its foe poses no threat, it might toy with its food, drawing out its
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Radiant Absorption. When the breath drinker is subjected to radiant damage, it takes no damage and
                                                
                                            
                                                
                                                     and identity, ultimately drawing out and devouring the unfortunate being’s soul. Breath drinkers avoid necrotic energy because it amplifies the void at the core of their existence, rapidly
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
                                                
                                            
                                                
                                                     attuned to the artifact.
Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls
                                                
                                            
                                        
                                                     Monsters
                                                    Thieves’ Gallery
                                                    
                                                
                                            
                                                    ). When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere
                                                
                                            
                                                
                                                    ’s dogged by doubt, the brave young mage has earned his place in Edgin Darvis;Edgin's crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are yet to be seen.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
                                                
                                            
                                                
                                                     honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no
                                                
                                            
                                        
                                                    Demogorgon
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The
                                                
                                            
                                                
                                                     strike first to stop them!”
21–40
“There is only one solution to my problems: kill them all!”
41–60
“There is more than one mind inside my head.&rdquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
                                                
                                            
                                                
                                                    , and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     more than once per turn. The seer takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Out-of-Phase Movement", "rollDamageType":"force"} force damage if it ends its turn inside an
                                                
                                            
                                                
                                                     other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
                                                
                                            
                                        
                                                    Avatar of Death
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Movement","rollDamageType":"force"} force damage if it ends its turn inside an object.
Turning Immunity. The avatar is immune to features that turn undead.Reaping Scythe. The avatar sweeps its
                                                
                                            
                                                
                                                     (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Reaping Scythe","rollDamageType":"necrotic"} necrotic damage.Summoned by drawing the Skull card from a Deck of Many Things.
Refer to the Deck of Many Things for further information on this monster.Necrotic, Poison
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able
                                                
                                            
                                                
                                                     item from a pocket of the armor requires you to use an action. When you reach into a pocket for a specific item, the item is always magically on top.
Placing the armor inside an extradimensional space
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    This spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the cage until the spell ends or until you
                                                
                                            
                                                
                                                     destroy the cage, which ends the spell. While you have a soul inside the cage, you can exploit it in any of the ways described below. You can use a trapped soul up to six times. Once you exploit a soul
                                                
                                            
                                        
                                                     Backgrounds
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best?
Perhaps the rival did not treat you as well as you were hoping, or you washed out of that organization
                                                
                                            
                                                
                                                     from your previous employer containing a small piece of useful information, a set of fine clothes, and a belt pouch containing 10 gp
Feature: Inside Informant
You have connections to your previous
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
                                                
                                            
                                                
                                                     determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Challenge -- (0 XP)
Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
                                                
                                            
                                                
                                                     in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
                                                
                                            
                                                
                                                     best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     existence. At the top of his tower he erected a planar beacon that shone into other worlds, drawing strange creatures like moths to a flame and paralyzing them for his studies. Over the years, the reclusive
                                                
                                            
                                                
                                                     investigate didn’t return, and the House of Thalivar became a shunned site at the heart of Leilon, drawing adventures from afar to plumb its mysteries for treasure. When the cataclysmic Spellplague wracked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     named hireling armor. While wearing this armor, you gain a +1 bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow
                                                
                                            
                                                
                                                     the armor inside an extradimensional space created by a bag of holding, a Heward’s handy haversack, or a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     harsh governance over her homeland. Inside, the grimly beautiful palace displays its splendor with elaborate architecture and bone murals, while revealing its neglect with disrepair and emptiness. Only
                                                
                                            
                                                
                                                     Tsien Chiang’s library sees regular use. The Darklord spends her days here, drawing new plans for her city and analyzing mysterious forces and mystical fortunes in pursuit of the ultimate harmonious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Adulthood The Drawing of the Veil marks an elf’s passage into adulthood, which typically occurs at the end of the first century of life. Losing access to one’s primal memories can be a traumatic
                                                
                                            
                                                
                                                     experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     known to have a soft spot for a sad story, drawing the type of client who has plenty of troubles but little money. Roll on or choose an option from the Clientele table to determine who tends to show up
                                                
                                            
                                                
                                                     at your office with a case.  Clientele   d6 Clientele   1 Wealthy Socialites. Your discretion and low-key approach to cases make you the perfect team to handle cases best keep out of the public eye. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     (LG female human noble with 14 hit points), the adopted daughter of the burgomaster, is inside the mansion and won’t open the heavily barred door to anyone unless she is convinced that those outside
                                                
                                            
                                                
                                                     windows and the presence of holy symbols in every room. The burgomaster is in a side drawing room on the floor—lying in a simple wooden coffin surrounded by wilting flowers and a faint odor of decay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in the barn, Derp takes cover behind a haystack and shoots arrows at enemies below, drawing his scimitar only when forced into melee combat. Treasure. Derp carries a coin pouch that holds 1 cp and a
                                                
                                            
                                                
                                                     sack containing a wooden box engraved with the symbol of the Lionshield Coster (see area 9). Derp stole the box from the store, and packed inside it are ten silvered darts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
                                                
                                            
                                                
                                                    , defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     as best they can. Unless otherwise noted, all chambers on this level are rough-hewn (not naturally formed) and have 30-foot-high ceilings. Wider passages are 20 feet tall — ideal for the 18-foot-tall
                                                
                                            
                                                
                                                     stone giants that dwell here. Narrower tunnels are 5 feet wide and 8 feet tall — too small for the giants to fit inside. All caves and tunnels are unlit, since the giants rely on darkvision to see.  View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
                                                
                                            
                                                
                                                    , defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    D16. Bullywug Hut The wooden door to this dwelling is barred shut from the inside. If the characters knock on the door or otherwise announce their arrival, a bullywug inside the dwelling croaks
                                                
                                            
                                                
                                                     bar, opens the door, and allows them inside. If the characters don’t comply or don’t have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     human male of sixty years. If characters ask who’s in charge, they are directed to Nighthill. He is pacing atop the parapet of the keep when the sky is clear, or inside the keep if the dragon is
                                                
                                            
                                                
                                                     attacking. If the characters don’t seek out the governor when they reach the keep, he finds them. Either way, Nighthill welcomes them and takes them to the parapet. From there, they have the best view of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , with new construction built atop old and hastily thrown together shanties lining the inside of its walls. Mortigny is quickly quarantined during surges of plague, but anyone is allowed to enter the
                                                
                                            
                                                
                                                     largest concentration of medical practitioners. The best of these healers work at Mortigny West Clinic under Doctor Simone Temator. Doctors across the city fight tirelessly to aid the sick and research
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Preparations and Departure The Harpers keep a close watch on developments in Thay, and they are the characters’ best resource for current information on that land. If the characters don’t seek advice
                                                
                                            
                                                
                                                     adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Preparations and Departure The Harpers keep a close watch on developments in Thay, and they are the characters’ best resource for current information on that land. If the characters don’t seek advice
                                                
                                            
                                                
                                                     adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     years. If characters ask who’s in charge, they are directed to Nighthill. He is pacing atop the parapet of the keep when the sky is clear, or inside the keep if the dragon is attacking. If the characters
                                                
                                            
                                                
                                                     don’t seek out the governor when they reach the keep, he finds them. Either way, Nighthill welcomes them and takes them to the parapet. From there, they have the best view of Greenest. The right side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Darrett’s Armor If the characters collected the box Becklin Uth Viharin asked them to fetch from Thornwall Keep in chapter 3, they can present it to Darrett Highwater after escaping Vogler. Inside
                                                
                                            
                                                
                                                     them to give it to him, Darrett’s touched and thanks the characters profusely. From this point on, Darrett wears his Solamnic armor often and does his best to comport himself as he believes Becklin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dracolich retains its shape and size upon transforming, its skin and scales drawing tight to its bones or sloughing away to leave a skeletal form behind. Its eyes appear as glowing points of light
                                                
                                            
                                                
                                                     special gemstone that functions like a lich’s phylactery. As the dragon’s flesh rots away, the spirit inside the gem returns to animate the dragon’s bones. If a dracolich’s physical form is ever
                                                
                                            
                                        






