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                        Returning 35 results for 'drawing insight are blade'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.Shadow Blade
                                                
                                            
                                                
                                                    . Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Shadow Blade"}, reach 5 ft. or range 60 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
                                                
                                            
                                                
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Multiattack. Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Ceremonial Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                    ":"Ceremonial Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Ceremonial Blade", "rollDamageType":"piercing"} piercing damage plus
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.Multiattack. The assassin makes two Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon
                                                
                                            
                                                
                                                     Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     can’t be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
                                                
                                            
                                                
                                                     Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     needing to make an ability check.Multiattack. The corrupter makes three Whispering Blade attacks and can use Debilitating Touch.
Whispering Blade. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20
                                                
                                            
                                                
                                                    +12", "rollType":"to hit", "rollAction":"Whispering Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Whispering
                                                
                                            
                                        
                                                     Backgrounds
                                                    Forgotten Realms: Heroes of Faerûn
                                                    
                                                
                                            
                                                    Ability Scores: Strength, Intelligence, CharismaFeat: Lords’ Alliance AgentSkill Proficiencies: Insight and PersuasionTool Proficiency: Calligrapher's SuppliesEquipment: Choose A or B: (A) 2
                                                
                                            
                                                
                                                     house, whether that means securing trade roads for a merchant-lord of Waterdeep or vanquishing monsters upriver of Daggerford. You’ve trained in the arts of swordplay and statecraft and are as deft with a blade as you are with a quill.
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     veiled presence fails a saving throw, it can choose to succeed instead.Multiattack. The veiled presence makes two Blade of Judgment attacks and can use Revelation.
Blade of Judgment. Melee or Ranged
                                                
                                            
                                                
                                                     Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Blade of Judgment"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7", "rollType
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     fails a saving throw, it can choose to succeed instead.Multiattack. The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful
                                                
                                            
                                                
                                                     this grapple ends, the target has the restrained condition, and the medusa can’t constrict another creature.
Final Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
                                                
                                            
                                                
                                                     the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
                                                
                                            
                                                
                                                     destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with whoever’s
                                                
                                            
                                                
                                                     holding that blade, that’s what we do.
—Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
                                                
                                            
                                                
                                                    , and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
                                                
                                            
                                                
                                                     their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Mark of Detection  If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with
                                                
                                            
                                                
                                                     whoever’s holding that blade, that’s what we do.
 —Baron Trelib d’Medani
 The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the bearer to draw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Mark of Detection  “If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with
                                                
                                            
                                                
                                                     whoever’s holding that blade… that’s what we do.”
 — Baron Trelib d’Medani
 The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the bearer to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     around cautiously, with success indicating that they avoid drawing attention to themselves. The characters can also attempt a DC 13 group Wisdom (Insight) check to assess the mood in the city, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Blade Lieutenant Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant’s demands are harshly disciplined. Blade Lieutenant Medium
                                                
                                            
                                                
                                                    )
 CHA
 17 (+3)
 
 Saving Throws Int +6, Cha +7
 Skills Insight +6, Intimidation +7, Perception +6
 Damage Resistances poison
 Condition Immunities exhaustion, poisoned
 Senses passive Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
                                                
                                            
                                                
                                                     (+2)
 WIS
 23 (+6)
 CHA
 22 (+6)
 
 Saving Throws Con +10, Wis +12
 Skills Insight +12, Perception +12, Persuasion +12, Religion +8, Stealth +11
 Damage Immunities poison
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     imitations with a successful DC 14 Wisdom (Insight) check.
 Actions
 Shadow Blade. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 6 (1d6 + 3) Necrotic damage. Hit or Miss: The
                                                
                                            
                                                
                                                     blade magically returns to the kenku’s hand immediately after a ranged attack.
 Bonus Actions
 Eldritch Lantern (Recharge 4–6). The kenku casts Faerie Fire, using Intelligence as the spellcasting ability (spell save DC 10).
Aaron Miller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     65 (10d8 + 20)
 Speed 40 ft.
  STR
 18 (+4)
 DEX
 12 (+1)
 CON
 15 (+2)
 INT
 11 (+0)
 WIS
 14 (+2)
 CHA
 15 (+2)
 
 Saving Throws Int +2, Wis +4
 Skills Insight +4, Perception +6
                                                
                                            
                                                
                                                    
 Multiattack. The archon makes two Bite attacks. It can replace one of the attacks with a Shining Blade attack.
 Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                     words “Neither virtue nor blade shall break” are etched in Celestial on the blade of his daggersword. Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His
                                                
                                            
                                                
                                                    , Insight +7, Survival +7
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision 60 ft., passive Perception 13
 Languages Common, Thayan, Undercommon
 Challenge 10 (5,900 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    
 12 (+1)
 CON
 19 (+4)
 INT
 25 (+7)
 WIS
 22 (+6)
 CHA
 18 (+4)
 
 Saving Throws Int +13, Wis +12, Cha +10
 Skills History +13, Insight +12, Perception +12
 Damage Resistances thunder
                                                
                                            
                                                
                                                    
 Multiattack. The kolyarut makes four Unerring Blade attacks.
 Unerring Blade. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 24 force damage plus one of the following effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
                                                
                                            
                                                
                                                     prophecies, potentially drawing in secrets of the other gods or of reality itself. It is relatively easy for a mortal to lose Keranos’s favor because the god is quick to anger and doesn’t suffer failure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    
  16 (+3) 
  CHA
  15 (+2)
Saving Throws Int +7, Wis +6, Cha +5
 Skills Insight +9, Perception +6, Persuasion +5
 Senses passive Perception 16
 Languages Common, Giant, telepathy 60 ft. (see
                                                
                                            
                                                
                                                     between them.
 Actions
 Multiattack. The mercane makes three Psi-Imbued Blade attacks.
 Psi-Imbued Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     some unknown end, but none can say whether these statements are another layer of deception or evidence of a true insight. Cultists. Those who worship Fraz-Urb’luu fall into two camps. Most of his so
                                                
                                            
                                                
                                                     saintly figure, or contact a wizard while in the guise of a wise sage. He tells these folk whatever stories and promises they want to hear, playing to their needs and slowly drawing them into his circle of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 17(+3)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 16(+3)
Saving Throws Con +6, Int +7, Wis +6
 Skills Insight +6, Perception +6, Stealth +6
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Int +5, Wis +4
 Skills Arcana +5, Insight +6, Investigation +7, Perception +4
 Senses passive Perception 14
 Languages Common, Draconic, Dwarvish, Halfling
 Challenge 2 (450 XP)
 Special
                                                
                                            
                                                
                                                     the following wizard spells prepared:
 Cantrips (at will): blade ward, light, mage hand, message
 1st level (4 slots): comprehend languages, identify, mage armor, shield
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
   STR
 17(+3)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 16(+3)
Saving Throws Con +6, Int +7, Wis +6
 Skills Insight +6, Perception +6, Stealth +6
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
                                                
                                            
                                                
                                                     Sneak Attack still apply to you. Panache At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut’s
                                                
                                            
                                                
                                                     (+0)
 
  WIS
 18 (+4)
 
  CHA
 10 (+0)
Saving Throws Int +2, Wis +6
 Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
 Senses darkvision 60 ft., passive Perception 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    
 23 (+6)
 CON
 18 (+4)
 INT
 12 (+1)
 WIS
 20 (+5)
 CHA
 19 (+4)
 
 Saving Throws Dex +14, Con +12, Wis +13
 Skills Deception +12, Insight +13, Perception +13, Stealth +14
 Damage
                                                
                                            
                                                
                                                     throw, it can choose to succeed instead.
 Actions
 Multiattack. The champion makes two Leeching Blade attacks and uses Hollow Void.
 Leeching Blade. Melee Weapon Attack: +14 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
                                                
                                            
                                                
                                                     contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ) 
 
  CON
  17 (+3) 
 
  INT
  16 (+3) 
 
  WIS
  19 (+4) 
 
  CHA
  16 (+3)
Saving Throws Wis +8, Cha +7
 Skills Insight +12, Perception +8, Religion +7
 Damage Immunities fire
                                                
                                            
                                                
                                                     spellcasting ability (spell save DC 16):
 At will: light, spare the dying, thaumaturgy
 1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivify
 Bonus Actions
 Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , Con +8, Wis +9, Cha +8
 Skills Arcana +6, History +6, Insight +9, Perception +9
 Damage Immunities radiant
 Condition Immunities charmed, exhaustion, frightened
 Senses truesight 120 ft., passive
                                                
                                            
                                                
                                                    
 15 (+2)
 
  WIS
 21 (+5)
 
  CHA
 18 (+4)
Saving Throws Str +10, Con +9, Wis +10, Cha +9
 Skills History +7, Insight +10, Perception +10
 Damage Immunities thunder
 Condition Immunities
                                                
                                            
                                        





