Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'drawing interest are based'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        drawing interests are bard
                                    
                                
                                    
                                        drawing inherent are bard
                                    
                                
                                    
                                        daring interest are bard
                                    
                                
                                    
                                        dealing interest are based
                                    
                                
                                    
                                        driving interest are bard
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
                                                
                                            
                                                
                                                     into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately
                                                
                                            
                                                
                                                    . They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most
                                                
                                            
                                                
                                                     advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on
                                                
                                            
                                                
                                                     topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
                                                
                                            
                                                
                                                    .
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A
                                                
                                            
                                                
                                                     Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bearer to draw connections and interpret clues others might miss. By actively drawing on its powers, the bearer can detect poisons and study the energies of magic.
House Medani
Leader: Baron Trelib
                                                
                                            
                                                
                                                     interrogates prisoners for King Boranel of Breland.
The members of House Medani are half-elves with deep roots in Breland. Medani has little interest in the power struggles that sometimes break out
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.
These
                                                
                                            
                                                
                                                     on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
                                                
                                            
                                                
                                                     into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     little interest in what people say about it.
Ongoing Mutations
Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these
                                                
                                            
                                                
                                                    , particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
                                                
                                            
                                                
                                                     caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
                                                
                                            
                                                
                                                     delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Art of War The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess
                                                
                                            
                                                
                                                     ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Location Overview Two hundred years ago, the wizard Thalivar settled in Leilon and raised a high tower as a laboratory for his magical studies. Thalivar’s field of interest was the planes of
                                                
                                            
                                                
                                                     existence. At the top of his tower he erected a planar beacon that shone into other worlds, drawing strange creatures like moths to a flame and paralyzing them for his studies. Over the years, the reclusive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     community even before the Last War; this has become a haven for Cyrans wealthy enough to avoid the refugee camps of High Walls. This results in a diverse array of cuisine, entertainment, and services drawing
                                                
                                            
                                                
                                                     on the traditions of these places. The Everbright district may be of particular interest to adventurers. This is a hub for mystical goods and services. There’s a wide assortment of magewrights, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of
                                                
                                            
                                                
                                                     An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Currency Merchants and nobles use letters of credit to handle large transactions, drawing on the reserves of the dwarven banks of the Mror Holds. But most day-to-day transactions use coins of
                                                
                                            
                                                
                                                     based on the source, each of these factions has continued to use the same metals, weights, and denominations set forth in the days of Galifar, maintaining a simple standard for commerce across Khorvaire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Currency of Galifar Merchants and nobles often use letters of credit to handle large transactions, drawing on the reserves of the dwarvish banks of the Mror Holds. But most day-to-day
                                                
                                            
                                                
                                                     on these coins vary based on the source, each of these forces has continued to use the same metals, weights, and denominations set forth in the days of Galifar, maintaining a simple standard for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Thassa’s Champions Thassa’s champions are more expressions of her desires than the means for enacting long-term agendas. She disdains the status quo but also has no interest in committing to lengthy
                                                
                                            
                                                
                                                    , or lands affected by (or starved of) water. She makes a fantastic patron for sea-based campaigns, but also land-based journeys where the characters might spread Thassa’s desire for change and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    ” section in the introduction of the Dungeon Master’s Guide provides some guidance for doing so, based on known player archetypes. To help identify what types of players are in the group, you can ask each
                                                
                                            
                                                
                                                     player any or all of the following questions: Which of the three pillars of adventuring (combat, exploration, roleplaying) interest you the most? How much humor do you like in the game? What level of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     wandering monsters to inspiring whole adventures. But The Deck of Many Things card set and other card decks provide an alternative way to get random results. How is drawing from a deck of cards
                                                
                                            
                                                
                                                     leads to pursue or actions to take. This is a fun way to offer players choices without overwhelming them with too many options. Customizable Results. Drawing from a deck of cards is equivalent to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     can be randomly allocated based on a monster’s challenge rating. There are tables for challenge rating 0–4, challenge rating 5–10, challenge rating 11–16, and challenge rating 17 and higher. Use these
                                                
                                            
                                                
                                                     Treasure Tables An Individual Treasure table helps you randomly determine how much treasure one creature carries on its person. If a monster has no interest in amassing treasure, you can use this table to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
                                                
                                            
                                                
                                                     kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
                                                
                                            
                                                
                                                     kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search
                                                
                                            
                                                
                                                     your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
  An Aereni elf can choose one skill or tool proficiency. Your proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     will join, based on the character’s alignment and whether they opened the scroll before delivering it. Don’t share this with the character immediately—Wyhan’s estimation comes up later in their
                                                
                                            
                                                
                                                     skeptical of any character who expresses an interest in joining the Mages of High Sorcery. She asks them the following questions:  Wyhan Why do you think you’re worthy of using magic? Do you serve your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     powerful patron. The duergar and derro hatch a scheme to sacrifice Themberchaud as an offering to Demogorgon, drawing the demon prince to their city and pledging themselves to the Prince of Demons. A
                                                
                                            
                                                
                                                     nearly destroyed the City of Spiders, and characters with knowledge of the situation in Menzoberranzan are of great interest to all the factions of Gracklstugh. Any evidence that the drow are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
                                                
                                            
                                                
                                                     be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     watch you with great interest. Four swarms of ravens perch on the rafters but don’t attack the characters under any circumstances. Unless they have been drawn outside, twenty-four twig blights and
                                                
                                            
                                                
                                                     one druid (NE female human) are also present. If they are here, read: The balcony creaks, drawing your eye to a wild-looking figure hunched over the westernmost cask, pouring a flask of thick syrup into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Adventure Types  An adventure can be location-based or event-based, as discussed in the sections that follow.
 Location-Based Adventures Adventures set in crumbling dungeons and remote wilderness
                                                
                                            
                                                
                                                     locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
 Creating a location-based adventure can be broken down into a number of steps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     particular celebrations varying based on local traditions and popular faiths. Midwinter. The first festival day of the year is known generally as Midwinter, though some people name it differently
                                                
                                            
                                                
                                                    : Shieldmeet 8 Eleasis Highsun 9 Elient The Fading Annual Holiday: Highharvestide 10 Marpenoth Leaffall 11 Uktar The Rotting Annual Holiday: The Feast of the Moon 12 Nightal The Drawing Down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     place within the larger framework of the ordning, and each kind of giant has a different way of assigning that place. Cloud giants rank themselves based on wealth, fire giants based on crafting skill
                                                
                                            
                                                
                                                    , frost giants based on physical strength, and stone giants based on a combination of artistry and rock throwing. Hill giants give their respect to larger and stronger giants without putting much thought
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or
                                                
                                            
                                                
                                                     acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     quickly coalesced into a caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the
                                                
                                            
                                                
                                                     interest of maintaining the strength of their personal bloodline. The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                        





