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Returning 13 results for 'drawn inherited are basher'.
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Backgrounds
The Book of Many Things
stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had.
Regardless, you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku Names Given that kenku can duplicate any sound, their names are drawn from a staggering variety of noises and phrases. Kenku names tend to break down into three categories that make no
the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher. Kenku thieves, con artists, and burglars adopt animal noises, typically those common in
Kenku
Legacy
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Species
Volo's Guide to Monsters
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more than fifty years, was the congregation’s founder and is credited with San Citlán’s economic rise. However, her focus on progress and city aesthetics has drawn heavy criticism, as the majority of
her rule indefinitely. Names Those native to San Citlán often have up to three names: a given name and two family surnames, inherited from their parents. The following are common names in San Citlán
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
been drawn to Barovia over the years, but they all die or disappear before long. Wolves, dire wolves, and werewolves prowl the Svalich Woods, and hungry bats fill the skies at night. The village of
the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles.
Strahd was born in 306. In 346, he inherited his father’s crown, lands, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
among diplomats and spies. Intrigue Conflicts. Conflicts like these are ripe for an intrigue campaign: Feuding Fiefs. Two fiefs or settlements have been feuding for years. The characters are drawn into
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
inherited his family’s fleet of fishing boats after the untimely death of his mother, Petra. He’s the youngest person ever to be elected to the council. Brash and inexperienced, Anders is a slight man
Keoland’s towns in the south. If war does erupt, Brotherhood agents will work to ensure a long, drawn-out stalemate that grinds down both sides. Ideally, assassinations will pave the way for Brotherhood
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
“inherited” the tavern after the previous owner fled in the wake of a scandal and has done the minimum amount of work necessary to keep it operational. Kaelen has dreams of turning the Troll into a theater
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
feet.
A Purple Worm has been drawn to Nakari’s lair by the dragon’s frequent excavation work. The worm bursts up through the floor of the cave when the characters arrive and attacks them. It retreats
inherited from his uncle (see “Treasure” below). What Happened. The gnome was searching the hills for gem deposits when he saw a copper dragon flying overhead. Believing the dragon to be friendly and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dream, the creature arrives at the star’s cold surface and wakes with a start, having inherited a fragment of Mazikoth’s psyche. The creature gains proficiency in one of the following skills (its
landscapes and carries a puppet theater with black velvet curtains drawn across it. The wagon stops near the characters, and the curtains pull back to reveal a painted backdrop that matches the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
banquet, three male hill giants, drawn by the scents of roasted hog and grilled corn, barge into town. Some townsfolk hurl food at the giants, slowing them down long enough for other citizens to clear
the Marches and died on the field. Harbromm’s twin sons, Bromm and Harnoth, inherited the throne and, like their father, left Citadel Adbar to join the war. Bromm later perished, leaving the crown to






